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PS3 3D SDK Approved for PlayStation 3 3D Middleware Program

50°
226w ago - Sony has been quite vocal on PS3 3D lately, updating their PSN ToS and outlining plans for 3D movie and photo PlayStation 3 Firmware updates, and today GamaSutra.com (linked above) has confirmed Darkworks and TriOviz have partnered to bring an official PS3 3D SDK to the PlayStation 3 3D [Register or Login to view links] for licensed developers.

To quote: "Launching with little support for console games, 3D TVs present a chicken-and-egg dilemma; consumers are waiting for a critical mass of 3D content to justify the purchase while developers are waiting for an installed base of 3D TVs that justifies the development investment," said longtime graphics technology expert Jon Peddie.

He described TriOviz's tech as "an excellent bridging solution" allowing gamers to "play the same 3D console title on their existing HDTVs and then on their new 3D TVs."
 

Video: softGL v0.1 Graphics Library for OtherOS (PS3SDK)

550°
250w ago - SoftGL is a simple graphics library for OtherOS and used with mc's PS3SDK.

Download: [Register or Login to view links]

For the moment is not optimized and provides the following functions:

Primitives:

• DrawPoint
• DrawLine
• DrawRect
• DrawCircle
• DrawCircleFill

Pictures:

• DrawImage (pointer to 32bit RGBA)
• Support for bitmap fonts (based on [Register or Login to view links])




 

PS3 Precompiled Toolchain for Win32 (01-24-2010) is Available

700°
251w ago - With the recent GeoHot PS3 Hack news, we missed a PS3 Precompiled Toolchain (for Win32) update that Ifcaro released a few days ago.

His previous PS3SDK update was back in 2008, so it's definitely welcomed for those seeking to compile their own PS3 homebrew such as the "Hello World" OtherOS BLD sample (pictured below).

Download: [Register or Login to view links] / PS3 Precompiled Toolchain for Win32 (01-24-2010) [Mirror]

Some notes, roughly translated: Have long had compiled the toolchain ps3 and ps3sdk of mc and when I thought I had put it here, but did not want to put it to you test. Today finally I decided to test the hello world and it worked.

So here I leave the PS3 Toolchain & PS3SDK of mc. I have converted the elf to a bld and have run the hello world I managed to compile the toolchain and ps3sdk on windows with mingw. Then I went to compile the examples and I have generated an elf.

Package precompiled toolchain with...
 

Video: PlayStation 3 - Physics Effects SDK is Demonstrated

400°
271w ago - Last week we profiled videos of Sony's Voice Recognition and Image Enlargement in the PS3 SDK.

Today, courtesy of DigInfo.tv (linked above) we have a video demonstrating Physics Effects from the PlayStation 3 SDK below.

To quote: "At CEDEC 2009, Sony Computer Entertainment exhibited the Physics Effects SDK. The Physics Effects SDK is a physics simulation engine optimized for the Cell Broadband Engine, which is provided as part of the PlayStation 3 SDK.

Because the Physics Effects SDK is optimized for PlayStation 3, it can do physics simulations very fast, even though they are considered to impose a very high computing load.

This could expand developers' scope to include even more complex physical phenomena and mechanisms in games."




 

Videos: Sony's Voice Recognition, Image Enlargement in PS3 SDK

350°
272w ago - Sony has been working on distributing a number of new technologies, already available in some PS3 programs.

The first is voice recognition software, employed by SingStar, that allows the PS3 to quickly recognize up to 20 different languages.

Another technology developed by Sony allows the PS3 and PSP to quickly zoom in on massive images.

Already used in a Japanese release calendar program (available for free from the Japanese PlayStation Store), this technology streams massive amounts of visual data - including video - quickly and scales it appropriately.

To quote: "In SingStar, players are able to quickly go through the song library by simply calling out various commands or speaking the names of artists and songs.

While the technology is currently exclusive to Sony, a report by Dig Info reveals that the company plans on making it available to all PS3 developers in future iterations of the console's software development kit.
Like the SingStar voice recognition tools, this tech will be available for developers in an upcoming SDK update. We're not exactly sure how games will be able to take advantage of this, but it certainly looks impressive."

Check out videos below!



 
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