207w ago - We finally managed to obtain a fully operational Service Mode PlayStation 3 system, so PS3 Dev work is in progress. As it came a few days ago, we have not had too much time to play with it yet, but will soon!
We did some work on one from flurix a while back, but alas, the unit did not function fully. Luckily, this unit we got works perfectly.
For a little background, it is a CECHA00 unit, which makes it a 60gb Japaneese PS3 model, first generation - full of backwards compatability, card readers and WiFi!
It appears to be a returned unit, as it was packed in a CECHE box, and had a false CECHE serial on it. From what we know to date, the first thing that happens when a unit hits Sony is to be reset into PS3 Service Mode via the PS3 USB JIG.
After this, the serial number on the back is scanned. We assume at this point they realized it was false, and sent it back, not repaired. Since it was sent back, it was still, luckily, in Service Mode - letting us obtain of it!
231w ago - I'm here now to announce that we (the resident PS3 Devs), are currently looking for a talented coder!
What we are expecting from you:
• Very good / strong C / C++ knowledge (preferably commandline tools!)
• Ability to work yourself into (and setup) SDKs, Toolchains, etc.
• Ability to code tools, that help us to reconstruct our reverse engineered progress / information we gained (like the ECC recalculator by NDT / RPS)
• English skills
• Some time
A BIG plus! (but not required):
• worked on consoles before (preferably playstation series!)
• expierence / worked with shaders!
A plus (but not required):
• ASM skills
• Debugging skills
• Cell B.E. skills
• Worked with IBMs Cell SDK
• (Not development wise) Other languages (tell us which one you can speak!)
What you can gain from this (if requirements match):
• 0$ / month !!!
• directly joining the crew as a PS3 Dev!
• get latest information from deeper inside (non-public infos)
• work with some cool dudes :P
• if you look at the requirements, you should see where this is going and what goodies you can expect
To quote: It's goals are to provide an easy to install and easy to use graphical environment for the OtherOS platform.
Easy to install means a user will just have to install an otheros.bld file using the XMB and have a storage device available (USB storage device or OtherOS partitioned internal HDD).
Easy to use means no messing around with package managers or command lines, since we know what the hardware is we can forgo a lot of the usual linux setup tasks. And since we're only targeting certain applications we do not need the normal linux style package management system and can use something simple and self contained.
From a developers perspective OurOS will provide a consistent environment to target, and will also come with a ready to use toolchain.
231w ago - Over the weekend, the folks at PS2Dev.org (linked above) have began a collaborative development effort in hopes of finally getting a freeware (non-Sony) legal PS3SDK rolling similar to the popular PS2SDK project.
To quote mc: Well, we've all heard the rumors about ongoing PS3SDK development efforts, but so far nobody has shown any code.
I think the main problem with getting a PS3SDK out the door is that it's a rather large project for one or two persons to undertake, so eventually anyone who tries on his own will get stuck and/or fed up.
So what I'd like to do is invite to a collaborative effort, and the correct way to do this is of course to present all the code I have so far, and allow people to start expanding it.
What I have currently is a small multithreading kernel (supports use of both HW threads), integration with newlib, and some simple GPU support.
There are plenty of work packages for interested parties to get down with, including (but not limited to)
• Interrupt handling
• A more sophisticated MMU driver
• USB (the driver in mcload can't be used as it contains GPL code)
• Storage drivers and filesystems
• SPE support...
233w ago - Recently SKFU shared some details on a PC / PS3 Messenger project in development, and over the weekend he has also theorized on some other untapped potential via the PS3's XMB (Cross Media Bar) interface.
To quote: The XMB is a nice core for a lot of features but why are they not unlocked yet? To mention a few examples:
Selfmade Widgets The PS3 uses a widget engine based on open source for the information board. So why not give us the ability to load our own homebrew widget's from external mediums or install them like themes? As they mostly use XML and flash files it wouldn't even compromise PS3's security.
Music Visualizations The PSP has a lot of them, the PS3 only three. Next-Gen multimedia entertainment? Not really, yet.
Universal Messenger The PSP can use Skype, why not the PS3? The PS3's messaging system is based on Jabber. It would be very simple to allow the PS3 to communicate with iCQ, Google Talk and other instant messenger protocols.
Open File Transfer Why can we only send pictures with size limitation via the PSN while we would more like to send music files or savegames. If that uses to much ressources like traffic,...