XMBPC v3 Beta / v3.0.1 PC PS3 XMB Clone by SvenGDK is Released

1000°
3w ago - Following up on his previous release, today PlayStation 3 homebrew developer SvenGDK has made available XMBPC v3 Beta followed by details on v3.0.1 with the changelogs outlined below.

Download: XMBPC_v3.rar

Changelogs v3.0.0

  • Changed back to beta (Read why: twitlonger.com/show/n_1s142gp or below)
  • Completely new fullscreen setup
  • You can now protect XMBPC with a password (will get updates with a lockscreen)
  • Updated emulators, now detecting if x32 or x64 to have a better performance
  • Fixed: No Games showing
  • Other minor fixes

Changelogs v3.0.0 - v3.0.1

  • Emulators will not more start twice
  • Gameintro should not more be laggy

Hi followers! After some hours of thinking about XMBPC, I'm ready to change some things and to talk about it.

But first, I would like to thank you all for testing and sharing XMBPC. Since the v1 release in June 2013 until now I count over 20000 downloads, which is for me more than adequate

Now to the changes I would like to do... The release...
 

Batman Arkham Origins Blackgate Deluxe Edition PSN PS3 DUPLEX Out

Above 1500°
3w ago - Following up on their previous PSN release and recent PS3 Fixes 3.41 / 3.55, today PlayStation 3 scene release group DUPLEX is back with Batman Arkham Origins Blackgate Deluxe Edition PSN PS3 DUPLEX with details below.

From the PS3 NFO File: Batman.Arkham.Origins.Blackgate.Deluxe.Edition.PSN.PS3-DUPLEX / Batman Arkham Origins Blackgate Deluxe Edition PSN PS3 DUPLEX


 

PS3 GamePad Test & PS3 Game Pad Test Source Code by Zar Arrives

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3w ago - Following up on the previous PS3 GamePad Test PADTEST.ISO utility by Samson, today PlayStation 3 homebrew developer zar made available another PS3 GamePad Test PKG and source code with details below.

Download: gamepadtest.pkg / GamePadTest_src.rar

To quote: PS3 Game Pad Test by zar

I made it with psl1ght v2.

All PS3 GamePad features are supported:

  • L3 + R3 = Activate Small Motor
  • L3 + R2 = Manage Large Motor Speed with R2 Button Pressure



 

Video: Watch_Dogs: Welcome to Chicago on PS4 and PS3, Details

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3w ago - Ubisoft Community Developer Nik Schmidt made available a new Watch_Dogs video today dubbed Welcome to Chicago for PS4 and PS3 fans with details below.

To quote: As the third largest city in America and an iconic urban landscape, Chicago also holds the distinction of being the most surveilled city in the nation.

Its network of cameras and security systems makes Chicago the perfect setting for a game like Watch_Dogs. One of the challenges of rendering a real city in a game is balancing creative vision with reality: people must be able to recognize and believe in Watch_Dogs' Chicago while allowing the game's unique tone to shape its atmosphere.

With the freedom afforded by Disrupt, an impressive new game engine exclusive to Watch_Dogs, Ubisoft has created a version of Chicago that is almost impossibly alive. Learn all about the new engine and how we've created a living, breathing Chicago inside Watch_Dogs here:





Watch_Dogs is never just black and white; whether in expressing Aiden's morality or building the city in which he lives, there is always another layer to consider. On the surface, The Wards may be crime-ridden, festering in the shadow of the Mad Mile, but beneath the mirrored sky-scrapers and...
 

Video: First Look: Behind the Terror of Alien: Isolation on PS4

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3w ago - Sony Social Media Manager Sid Shuman shared a first look behind the terror today of Alien: Isolation on PS4 and PS3 consoles alongside a video and interview below.

To quote: Alone, unprepared, and unarmed, Amanda Ripley is forced to match wits with death itself in Alien: Isolation.

The Creative Assembly's deeply immersive and fanatically detailed survival-horror game returns to the roots of the Alien film franchise - no pulse rifles or space marines here, just you, your wits, and the galaxy's most feared predator.

To better understand the "lo-fi sci-fi" origin of Alien: Isolation on PS3 and PS4, we asked Creative Lead Alistair Hope for insight into the team's development process. From design philosophies to the technical possibilities of PS4, Hope reveals a host of insights on the development of Alien: Isolation.

Watch our new video interview, read our Q&A with Alistair, and leave your questions in the comments!

PlayStation.Blog: So far, Isolation's concept seems to be an intimate one, with Amanda Ripley squaring off against a single Alien. What gave you the inspiration to take the "back to basics" approach?

Alistair Hope: From the start we wanted to make a game that took the player back to the roots of the series - back to Ridley...
 







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