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Maze Generator v1.2 PS3 Homebrew Game is Released

700°
144w ago - Following up on his initial release, today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game Maze Generator to version 1.2.

Download: [Register or Login to view links]

To quote: This is an update/remake of Maze Generator for PS3. For anyone that doesn’t know Maze Generator was actually the first thing I ever made for PS3. It was originally made with the leaked SDK but has been redone using PSL1GHT and will now work on CFW.

It now also has a lot more in common with it’s Wii version and features a title screen, textured background, multiple maze sizes and the option to watch the maze being randomly generated. It also keeps track of how many times you have finished mazes.

Just use the left analog stick to navigate the maze.






 

PS3 Development Source Code and Compiling Tools Now Available

250°
145w ago - Today PlayStation 3 developer ThatOtherDev has made available PS3 development source code and compiling tools in hopes to encourage others to create PS3 homebrew applications and games.

Download: [Register or Login to view links]

To quote: I don't remember by whom but I'm reasonably certain I've been asked for this before and I suspect there is probably a handful of people that would find this useful. So here it is.

I've uploaded a compressed file that contains the (admittedly outdated) compiled copy of PSL1GHT that I've been using (and continue to use) for all of my recent PS3 homebrew.

The archive also includes the source code for They Do Not Die 2, We Are Nowhere, The Unmapped Forest, Slime Roll, Sketch Fight, Goodbye World, Don't Get Crushed, Cascade Beneath and Avoidance. Along with the source code is all of the related media.

How to use it (well running Ubuntu):

Just add the following text at the bottom of your bashrc file.


 

Video: Resistance 3 PS3 Dev Diary: Chimera Munitions

50°
151w ago - Insomniac Games Senior Community Manager James Stevenson has posted up a PS3 developer diary video today showcasing the Chimera enemy munitions below.

To quote: It's hard to believe that Resistance 3 is coming out next week! It's been an amazing journey for those of us at Insomniac Games, we've spent the last three years ensuring this is our most polished, focused, and consistent entry in the Resistance franchise.

We're very excited to share it with you. As we get close to release, it's time to show you our very last Dev Diary - this one focused on the high-tech weapons created or influenced by the Chimeran invaders.

As you may know by now, the Resistance 3 Multiplayer Beta is winding down on September 4th, but we wanted to get one last blast of testing on our servers, so we've made the beta available to all on the PlayStation Store. We also wanted to acknowledge that while the R3 beta wasn't always smooth sailing, we totally appreciated those of you who helped us test the game and stuck with us through the rough patches.





We've announced a Beta Player Appreciation program - if you download and play a few rounds of the Resistance 3 Beta before it ends on September 4th, you'll receive a couple of cool rewards for the final game....
 

Video: Resistance 3 PS3 Dev Diary: Tools for Resistance

50°
153w ago - Insomniac Games Community Intern Brandon Winfrey has posted up a new PS3 developer diary video today spotlighting the tools in Resistance 3 on the PlayStation 3 entertainment system.

To quote: Gamescom has been amazing. However, something is still missing - an unyielding void in the soul of Resistance that needs to be filled. Something cold. Something unyielding. Something... Sledgehammery?

Yes, that's it! We need to show you the Sledgehammer, Resistance 3's brutally blunt new melee weapon. Here - let me summon the video gods and see if they can whip something up for the latest R3 Dev Diary.

By George (or Rey), they've done it! Our all-new Resistance 3 Dev Diary features the first gameplay footage of Capeill's intimate side - intimate as in he's close enough to Grims to smash in their deformed faces with a giant Sledgehammer. It's pretty wicked (except if you're a Grim).





Plus, you will get a detailed look at the human guns at your disposal in the game. Just because they aren't modified with some fancy alien technology doesn't mean they won't plow through the Chimera faster than Rainbow Dash can clear the skies of Ponyville.

Go in-depth with the explosive nuances of the Magnum, the Carbine, and the Marksman, and...
 

Daggerdale PS3 Dev Diary: From D&D to Action-RPG on PSN

50°
154w ago - Bedlam Games Director of Production Tim Ernst has revealed details today from the Daggerdale PS3 development diary, covering the transition from Dungeons & Dragons to an Action-RPG on PlayStation Network.

To quote: When we first heard about the opportunity to not only work with Wizards of the Coast but on the Dungeons & Dragons property itself, well let's just say that the nerdgasm around the studio was at an all-time high.

We went with action-RPG as the genre based off of studio competency, market trends and general interest (basically, we thought it was cool and knew we can do a good job of it.) We knew that this the best fit for our first D&D game.

We wanted to make the game as accessible as possible, just let players play, harkening back to the 'old school' days of gaming. You should be able to play alone, call a buddy over and play locally or jump online and find a party of adventurers to group with.

There are definitely development issues with balancing and performance having a downloadable PSN game that is fully featured, but we felt strongly about the usability of the game. Besides, isn't that what D&D is about - freedom of play?

It was also important to us that the player has a persistent character without restrictions that he or she can continually...
 
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