Video: softGL v0.1 Graphics Library for OtherOS (PS3SDK)

550°
219w ago - SoftGL is a simple graphics library for OtherOS and used with mc's PS3SDK.

Download: softGL v0.1

For the moment is not optimized and provides the following functions:

Primitives:

• DrawPoint
• DrawLine
• DrawRect
• DrawCircle
• DrawCircleFill

Pictures:

• DrawImage (pointer to 32bit RGBA)
• Support for bitmap fonts (based on NFont)




 

PS3 Precompiled Toolchain for Win32 (01-24-2010) is Available

700°
220w ago - With the recent GeoHot PS3 Hack news, we missed a PS3 Precompiled Toolchain (for Win32) update that Ifcaro released a few days ago.

His previous PS3SDK update was back in 2008, so it's definitely welcomed for those seeking to compile their own PS3 homebrew such as the "Hello World" OtherOS BLD sample (pictured below).

Download: PS3 Precompiled Toolchain for Win32 (01-24-2010) / PS3 Precompiled Toolchain for Win32 (01-24-2010) [Mirror]

Some notes, roughly translated: Have long had compiled the toolchain ps3 and ps3sdk of mc and when I thought I had put it here, but did not want to put it to you test. Today finally I decided to test the hello world and it worked.

So here I leave the PS3 Toolchain & PS3SDK of mc. I have converted the elf to a bld and have run the hello world I managed to compile the toolchain and ps3sdk on windows with mingw. Then I went to compile the examples and I have generated an elf.

Package precompiled toolchain with...
 

Video: PlayStation 3 - Physics Effects SDK is Demonstrated

400°
240w ago - Last week we profiled videos of Sony's Voice Recognition and Image Enlargement in the PS3 SDK.

Today, courtesy of DigInfo.tv (linked above) we have a video demonstrating Physics Effects from the PlayStation 3 SDK below.

To quote: "At CEDEC 2009, Sony Computer Entertainment exhibited the Physics Effects SDK. The Physics Effects SDK is a physics simulation engine optimized for the Cell Broadband Engine, which is provided as part of the PlayStation 3 SDK.

Because the Physics Effects SDK is optimized for PlayStation 3, it can do physics simulations very fast, even though they are considered to impose a very high computing load.

This could expand developers' scope to include even more complex physical phenomena and mechanisms in games."




 

Videos: Sony's Voice Recognition, Image Enlargement in PS3 SDK

350°
240w ago - Sony has been working on distributing a number of new technologies, already available in some PS3 programs.

The first is voice recognition software, employed by SingStar, that allows the PS3 to quickly recognize up to 20 different languages.

Another technology developed by Sony allows the PS3 and PSP to quickly zoom in on massive images.

Already used in a Japanese release calendar program (available for free from the Japanese PlayStation Store), this technology streams massive amounts of visual data - including video - quickly and scales it appropriately.

To quote: "In SingStar, players are able to quickly go through the song library by simply calling out various commands or speaking the names of artists and songs.

While the technology is currently exclusive to Sony, a report by Dig Info reveals that the company plans on making it available to all PS3 developers in future iterations of the console's software development kit.
Like the SingStar voice recognition tools, this tech will be available for developers in an upcoming SDK update. We're not exactly sure how games will be able to take advantage of this, but it certainly looks impressive."

Check out videos below!



 

Project: PS3SDK Collaborative Development Effort

100°
249w ago - Over the weekend, the folks at PS2Dev.org (linked above) have began a collaborative development effort in hopes of finally getting a freeware (non-Sony) legal PS3SDK rolling similar to the popular PS2SDK project.

To quote mc: Well, we've all heard the rumors about ongoing PS3SDK development efforts, but so far nobody has shown any code.

I think the main problem with getting a PS3SDK out the door is that it's a rather large project for one or two persons to undertake, so eventually anyone who tries on his own will get stuck and/or fed up.

So what I'd like to do is invite to a collaborative effort, and the correct way to do this is of course to present all the code I have so far, and allow people to start expanding it.

What I have currently is a small multithreading kernel (supports use of both HW threads), integration with newlib, and some simple GPU support.

There are plenty of work packages for interested parties to get down with, including (but not limited to)

• Interrupt handling
• A more sophisticated MMU driver
• Networking
• USB (the driver in mcload can't be used as it contains GPL code)
• Storage drivers and filesystems
• SPE support...
 







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