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Some Easter PS3 Development Updates!

400°
335w ago - We have a few PS3 development updates for the new week, including some PS3 KeyVault Project and PS3 Flash news.

To start, resident PS3 Dev subdub has been a bit busy, so he has yet to put the finishing touches on our PS3 KeyVault Server Application. In his absence, both ggparallel and mainman have picked up the slack, and are finishing up the server application. While they are finishing up the app, they are also optimizing the code so it is more versatile as it can auto-update clients, and it will also be able to handle more requests.

Below is a picture of the client application's Web interface that runs on any PS3, including retail consoles via OtherOS. It basically lets you configure the PS3's IP address, check the status of the program, the kernel, and transmitted packets.

Another resident PS3 Dev, who recently received a PS3 TEST unit, is currently awaiting some new hot air rework tools. His PS3 TEST (see HERE) then has an appointment with some solder and wire. We expect to have the flash dumped soon, barring any unforseen circumstances, and then we can analyze the differences in the IPL as well as the mystery detection bits.

Finally,...
 

PS3News.com gets a late President's Day gift!

100°
340w ago - We at PS3News got yet another great, although belated gift recently. Welcome the new PS3 Test to the family!

We received it the other day and since this is an actual TEST unit, versus a prototype (which is what I have), we decided to show off a few pictures below!

With the additional TEST unit, we now have (2) development PS3's to work with. It will help work progress much more efficiently as the resident PS3 Devs will be able to offload work onto the other unit now too.

In related news, we have been able to get additional retail back-ups running on the TEST PS3, which squashes initial concerns that the current method may not work for all titles.. nice news indeed!

Furthermore, soon we will be launching a scene-wide BETA of a collaborative PS3 Dev project that has been in the works for awhile now. All individuals/sites are encouraged to participate so that the PS3's full potential can be unlocked- more very soon, it will be impressive!
 

PS3: Patches Ahoy!

500°
346w ago - Another brief update based on the yesterday's findings: the PS3 Flash is quite accessible as the majority of it is mounted inside the PS3 as a filesystem (think PSP), and is able to be read/written.

A picture is below for a peek at a partial filelist. As you can see there are quite a few sprx's. These are encrypted of course, however they function quite the same as their PSP counterparts. For the majority of the PS3 OS's functions, there is a sprx that is tasked to do the job.

For the big chunk of interesting news: Every single scene release ever released for PS3 will not work without being patched.

Why? It is because backup PS3 images lack some data that we will call a key. On an original, when the disc is inserted, the PS3 reads the key, and it is used to decrypt any encrypted files on disc (the DISC layer of encryption). On a backup, the PS3 can not read this key so it will not be able to decrypt the file. Of course if a hardware mod surfaces this could change.

Making a patch is simple though, use an original disc, copy the file back off through the PS3 OS, and rebuild (we are currently using a modified BRDGen for our tinkering). This is being done via debug machine as we can both make and run our own code on it, but should retail consoles ever be able to run backups it may...
 
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