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Sony Chart Reminds Gamers of the PlayStation 3's Offerings

100°
297w ago - An external SCEA PR rep has told Edge-Online why a chart (below) was released by Sony indicating that the PS3 was cheaper than Microsoft's XBox 360 and Nintendo's Wii console.

The rep noted that it was thought to be a good time to remind everyone of "our strong offerings".

To quote: An external SCEA PR rep From The agency Porter Novelli told us the company released the chart because they "thought it would be a good time just to remind everyone of our strong offerings," which automatically implies that they feel people have either forgotten about the PS3's inherent value or never seriously considered the PS3's value, due to the higher price tag.

It's highly likely that amidst this PS3 price-drop rumoring that Sony wanted to tell the core audience, "Hey, don't wait for a drop, it's a steal at $399, honest."

I'd argue that today PS3 is a fine value, on par with Xbox 360, particularly for gamers in 2009, when it appears that Sony's internal developers will really begin to bear fruit.

Nevertheless, I'm glad I'm not the one that has to figure out how to get that value message across to consumers.
 

Gamers Spent $1 Million on Virtual Goods in PlayStation Home

200°
298w ago - According to Gamezine (linked above), gamers have already spent $1 million through purchasing the virtual goods available in Sony's PlayStation Home.

To quote: That's right, Sony's service hasn't been out for long, but it's already made Sony $1 million from the priced goods available.

T-Shirts, furniture and plants have all been enough to cause PlayStation 3 gamers to open their wallets. Intriguing that the "nickle and diming" tactic has already worked.

According to Kaz Hirai at Sony's CES conference, 3.4 million people have downloaded the PlayStation Home Open Beta. Plenty of people to spend some pennies indeed.

What have you done folks? Spending money in Home!? It's meant to be free! Stop encouraging them! I don't think this was what was meant when Bethesda said it could be the industry's defining moment. :P
 

BBC Study Finds 40 Percent of MMORPG Gamers Are Bi-Females

50°
300w ago - The BBC reports that a study has found an unusually high level of bisexuality among women who play online MMO's. The study looked at 2,400 members of the population who played Everquest II.

To quote: I think a lot of our stereotypes are based on the way computer games have been, rather than where they're going.

The pressure to conform to traditional gender roles might mean that some women are put off activities seen as "masculine", whereas women who reject traditional gender roles might be more likely to play MMOs such as EverQuest II.

Perhaps in support of this the survey revealed an unusually high level of bisexuality among the women who took part in the study - over five times higher than the general population.
 

Gamers: Video Games Versus Real Life

50°
303w ago - Just under a week ago we featured a Compulsive Gamers Not Addicts article, and today a related topic of dicussion is Video Games Versus Real Life.

Since the dawn of time, there have been conflicts. Men Vs Women, Right Vs Wrong, the list goes on. But have we really gotten to the bottom of any of these? Well now, it's time to solve a conflict so steeped in history that some of you just might not be old enough to remember when it began.

We all know the stereotypes that come into play here. There's the typical 'nerd', complete with sweaty palms and dorky glasses. The other being the 'jock'. The sports loving, woman seducing bully. Obviously, recent times have changed this situation.

More and more 'regular' people are playing games, and the nerd stereotype is becoming less of a crux of gaming. But whenever you picture the Real Life Vs Video Games argument, that's what you think of, right?

Cast your mind back to school. Remember when it came time to choose sides for a good old game of football? In every school, there was that guy. The absolute best player. You spent your early life losing every time to some guy named Connor with a perfectly toned body and an...
 

Smith & Jones Centre Founder: Compulsive Gamers Not Addicts

100°
304w ago - Ninety per cent of the young people who seek treatment for compulsive computer gaming are not addicted.

So says Keith Bakker the founder and head of Europe's first and only clinic to treat gaming addicts.

The Smith & Jones Centre in Amsterdam, has treated hundreds of young gamers since the clinic opened in 2006. But the clinic is changing its treatment as it realises that compulsive gaming is a social rather than a psychological problem.

Using traditional abstinence-based treatment models the clinic has had very high success rate treating people who also show other addictive behaviours such as drug taking and excessive drinking.

But Mr Bakker believes that this kind of cross-addiction affects only 10% of gamers. For the other 90% who may spend four hours a day or more playing games such as World of Warcraft, he no longer thinks addiction counselling is the way to treat these people.

"These kids come in showing some kind of symptoms that are similar to other addictions and chemical dependencies," he says.

"But the more we work with these kids these less I believe we can call this addiction. What many of these kids need is their parents and their school teachers - this is a social problem."

In response to this realisation the clinic...
 
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