172w ago - Chillingo's Head of Publishing Johnny Coghlan has revealed today that Angry Birds is heading to PSP via PlayStation Minis, and is visually optimized for Sony's PSPgo handheld.
To quote: In Angry Birds, players take control of a flock of different birds as they attempt to retrieve their precious eggs from a fiendish group of thieving pigs.
The pigs have taken refuge within levels containing structures made up of materials such as wood, glass and stone. There are over 100 levels to play through! The object of the game is to catapult the birds into the pigs and their protective barriers, in order to eliminate the pigs and rescue the eggs.
Each level gives the player a certain number of birds to catapult at the pigs using a giant slingshot.
There are six different types of bird, each with its own appearance, weight, sound effects and special abilities such as exploding or splitting into three mini-birds for maximum impact! If the birds hit the pigs or knock a piece of material onto a pig, the pig may explode into thin air and disappear.
When all of the pigs are defeated without the player running out of birds to catapult, the level is complete and a new level is unlocked! Players may re-attempt levels as many times...
187w ago - There have been countless PSP2 rumors in circulation, from forecasted features to the graphics chip, but according to MCVUK.com (linked above) it appears that analysts may be correct as the PlayStation Portable 2 is rumored to be Sony's big surprise at E3 2010.
To quote: "MCV has been informed of a significant increase in marketing spend at two key publishers for Q4 2010. At a time when the PSP is languishing in Western markets - and its most recent iteration, the PSPgo, is falling flat - it is being speculated that publishers are laying the ground for an offensive on a brand new iteration of Sony's handheld.
Another publisher has also told MCV that it is waiting on a specific announcement from the platform holder before it can reveal of its future PSP plans until, though it did allude to the ongoing development of several unnamed titles behind closed doors.
The PSP is currently in its sixth year on the market, and despite having undergone a number of revisions remains...
194w ago - Today Sony's Hardware Marketing Director John Koller has officially wished the PlayStation Portable a happy 5th PSP anniversary!
To quote: March 24, 2005 will always be known in PlayStation history as the day we debuted the PSP system in North America. At midnight launches across the country, hundreds of you waited with great anticipation in lines at local retail stores for the PSP system.
With its best-in-class, 4.3 inch high-resolution LCD display, vast library of software titles and built-in wireless communications, the PSP system was the first integrated handheld entertainment system to introduce console-quality gaming and comprehensive entertainment capabilities to the portable market.
Half a decade later, PSP is still going strong and continues to provide the best portable gaming experience and offer incredible value to consumers.
With more than 520 PSP software titles, including God of War: Chains of Olympus, Gran Turismo, LittleBigPlanet, Resistance: Retribution, and SOCOM: Fireteam Bravo as well as more than 20,000 movies and TV episodes, "minis," digital comics, original programming, and more than 300...
222w ago - Today the Devil Summoner 2 and Persona PSP Editor Nich Maragos has detailed what changes took place while updating the RPG Persona from PS1 to the PSP.
To quote: Like the president of the Hair Club for Men who's also a member, I'm not just part of the Shin Megami Tensei: Persona localization team, I'm also a fan.
I was there in 1996 as the original game was released on PlayStation to an audience of RPG fans who needed something to play until Final Fantasy VII's release, and to my surprise, the "filler" game ended up making as much or more of an impression on me as what I bought the system for.
But it wasn't perfect. The localization standards of the day meant it was compromised in a few respects; some major, some minor. The translators and editors at 1996-era Atlus actually acquitted themselves fairly well when it came to the dialogue: major story beats were properly conveyed, and the personality of the nine playable characters shone through pretty well.
As for the changes made to the rest of the game... well, at the time, there was nothing else in the series available in English, so it might not have been the highest priority to make sure it upheld series traditions like the modern-day Japanese setting or the mythological...