236w ago - If you're already a PSP owner, you probably own a collection of PSP UMDs. But let's say you want to upgrade to the PSP Go, what do you do with all your UMDs then?
Sony said they are looking into the dilemma, and are exploring opportunities.
To quote: Now that Sony's press conference is over and the PSP Go has officially been unveiled to the public (beyond last weekend's leak), we here at IGN have one burning question: what will you do with all your old UMDs once you own a shiny Go?
We took a moment after the show to ask Sony representatives about this dire dilemma.
Their answer: "we're definitely exploring opportunities."
This doesn't tell us much, but we can only hope that there will be an easy way to transfer UMDs onto the Go's internal memory without shelling out some big bucks.
Press Release: PSPĀ® go
With an Ultra-Portable Design and Digital Content Focus, PSPgo to Hit the Worldwide Market This Fall, Further Enhancing the User Experience Along with PSP-3000
LOS ANGELES, Calif., June 2, 2009 - Sony Computer Entertainment...
237w ago - SCEA Sr. Producer Frank Simon has announced that Secret Agent Clank is sneaking onto Sony's PS2 console today.
To quote: Just wanted to let you know to look for Secret Agent Clank on the store shelves beginning today! Sanzaru Games did a fantastic job of bringing this game to the PS2 adding and increasing textures, geometry and just raw numbers of models to make a more beautiful, richer game experience. Characters and the animation for them were rebuilt and augmented.
Couple this with an all new camera system, customized controls for the DualShock 2 and a whole lot of additional polish and love from the team and you end up with a really great game.
You might ask yourself, why bring PSP games to the PS2? The answer we'd tell you is there are a lot of folk out there that are still hungry for content. We believe Secret Agent Clank will deliver this. Sanzaru did a fantastic job of really customizing the experience for the PS2. They went in and rebuilt whole sections of the game in order provide for a deeper richer experience.
Even with all this change, we kept the fantastic game that High Impact Games put together for the PSP, just now taking advantage of everything the PS2 has to offer.
262w ago - Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:
Hi all, it's Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon's thoughts about how everything went on getting this made. Hope you all like what we've done.
First things first: the seaweed is gone, but the hashbrowns are still in the freezer.
So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don't really know what to talk about so I guess I'll start chronological and see where that goes.
I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here's an old video I found from back then:
WHAT!!??!? WHY DIDN'T YOU RELEASE IT!?!?? WHY DID YOU SIT ON IT FOR 239846921487 MONTHS YOU SON OF SO MANY UNMENTIONABLE THINGS!!!!!!!
I thought the same thing until I remembered that it crashed every eight seconds, had a ridiculously low frame rate, was missing graphics and effects, and generally blew.
270w ago - Sony converted a downtown Toronto art gallery into PlayStation 3 heaven Tuesday afternoon by outfitting the space with demo stations for dozens of games slated to be released over the holiday months.
Centre stage went to Sony exclusives like Resistance 2, the sequel to the PlayStation 3's top launch title. The second game in this popular sci-fi shooter series continues the story of WWII-era American trooper Nathan Hale as the fight against alien invaders moves from Europe to the United States.
There were half a dozen demo pods running the game, but a pack of excited reporters barred me from taking a turn at the stick. However, the detailed burnt out buildings and horrifically creepy aliens I managed to catch glimpses of over players' shoulders left me with the impression that Resistance 2 could be one of the most visually sophisticated console games of the season.
A first-party game that I did get some controller time on was MotorStorm: Pacific Rift. Disappointing A.I. spoiled the otherwise lovely first game in the series, so I was keen to see if the computer controlled drivers in the sequel exhibited more lifelike behavior than their predecessors. It seems as though they do, but I didn't race enough to know for sure.
And, truth be told, I was more fixated on the game's graphics...