235w ago - As of March 2009, cumulative worldwide sell-in units of the PSP system exceeded 51.6 million units, a remarkable milestone for the first handheld platform from the PlayStation family.
To further grow the installed base of the PSP system and to enhance its software line-up, SCE will also provide ProDG for PSP, a highly acclaimed powerful programming tool which helps to improve productivity of software development, as part of PSP Software Development Kit*1 without an additional charge.
Press Release: SONY COMPUTER ENTERTAINMENT FURTHER BOOSTS ITS SUPPORT FOR SOFTWARE DEVELOPMENT FOR PSPÂ® (PLAYSTATIONÂ®PORTABLE)
Providing a Lower-cost Game Development Environment, and Supporting broader range of developers and publishers to create varieties of small software titles
Los Angeles, June 2, 2009 - Sony Computer Entertainment Inc. (SCEI) today announced that it is reducing the price of the Development Tool models DTP-T2000A and DTP-T2000, the hardware necessary for developing PSPÂ® (PlayStationÂ®Portable) software titles, to JPY150,000 in Japan, US $ 1,500 in North America and €1,200 in Europe/PAL territories effective immediately.
By offering PSP Development Tools at a very attractive price, SCE will provide a more affordable game development environment for a broader...
238w ago - Producer Ben Judd has announced today that Bionic Commando: Rearmed has been reduced to only $4.99 on PSN.
To quote: As some of you may already know, Bionic Commando will be released on May 19th for the PLAYSTATION 3. It's one of the few big releases in May to feature a 20-plus-hour-long single-player campaign and several multiplayer modes. Oh yeah, it also has a really damn cool swing mechanic.
Speaking of the swing mechanic, it's taken a VERY long time to make it into exactly what we wanted it to be. The game, for very obvious visual reasons, gets compared to Spider-man a lot. They both have a swing mechanic, but Bionic Commando plays very differently from Spider-man in that it uses a skill-based mechanic. Just as the name suggests, if you want to get better at the game, you need to increase your skill level.
There are a lot of games these that put you on auto-pilot straight to the end with very few deaths or real skill-based challenges. The thinking behind this strategy is that players nowadays don't want to be frustrated and want to have their fun right away. Well, that's good in theory, but some of the best and most memorable games I've played challenged you to overcome the obstacles set before you.
241w ago - Today SCEA Associate Producer Chris Hinojosa-Miranda shared a Patapon 2 multiplayer trailer and PSP 'Digital Only' FAQ as follows:
I want to take a moment to answer some questions about last week's "digital only" format announcement.
Q - What happens if accidentally erase or lose my Memory Stick? It doesn't matter how many times you erase, break or lose your memory stick. The magic of Patapon 2 is that can re-download it (for free) as many times as you want off the PlayStation Network using the PSN ID you bought or redeemed the voucher with.
Q - I fiendishly back-up all my digital entertainment; can I do that with Patapon 2? Yup, you can back up the Patapon 2 game on a PC with Media Manager, a free application available at store.playstation.com. It's easy-peazy-lemon-squeazy.
Q - How much Ka-ching will I have to drop for Patapon 2? Patapon 2 is priced at a wallet friendly $19.99 USD for both the retail voucher and the PSN download.
It is very clear to see how passionate you guys are about Patapon 2 and we're thankful for all your feedback and opinions. Of course there are many other questions, but since we did promise a breakdown on multiplayer, we best jump...
243w ago - According to Extric from the official PlayStation boards (linked above) M.A.G. is confirmed as a FPS only PS3 title.
A scan of the article detailing this from Game Informer magazine is available below, and to quote:
Okay, I just got done reading the MAG article in the latest Game Informer and here is the information on the games camera view:
The biggest change SOCOM fans will notice in MAG is the gameplay perspective; Zipper abandoned the third-person perspective in favor of a first-person experience.
"We looked at the number of different camera options for the game, and settled on FPS primarily because of the scale of MAG," Bodewin remarks. "Some of our previous games were third-person, and it was well suited to [managing] teammates and AI quadrates as well.
But for a game of this size we really wanted to make it the most immersive and the most intense large-scale game that we could. There's really no better way to do that than to sink you right into the action and look at things through a first-person perspective."
Here is a picture of the paragraph where I got the information from. Best one I could get because the flash kept getting in the way...