14w ago - Sony Social Media Manager Sid Shuman is here with a fresh video demonstrating Killzone: Shadow Fall PS4 Multiplayer hands-on with the PlayStation 4 console below.
To quote: Going hands-on with Killzone: Shadow Fall's multiplayer mode for the first time at Gamescom, I couldn't help but feel that Shadow Fall represents a sea change for the veteran shooter series.
The gameplay retains the series' signature weight and heft, so you never feel like you're ice-skating through the the meticulously detailed environments. But thanks to a host of refinements from Guerrilla Games, Shadow Fall is undeniably a faster, more fluid, and more satisfying Killzone. Call it Killzone reborn.
DualShock 4 plays a significant role here, with its massively upgraded ergonomics and shooter-friendly L2 and R2 triggers (though Shadow Fall will allow you to use the classic L1 and R1 as well, if you prefer).
After my play session, Game Director Steven ter Heide commented that the Shadow Fall no longer uses aim assist, making it a truer test of skill. And you'll never even notice that change, given the high responsiveness of DualShock 4's comfortable new analog sticks.
15w ago - The Chinese Room Co-Directors Dan Pinchbeck and Jessica Curry gave fans their first look at the PS4 adventure Everybody's Gone to the Rapture during Sony's Gamescom event today.
To quote: Hi there, we're Dan and Jessica, Co-Directors of The Chinese Room. We're based in Brighton, on the south coast of the UK. We made a game called Dear Esther for PC last year that was a first-person story-driven exploration and mystery title.
It was all about immersion and emotion, rather than having lots of complex gameplay, and was slow and poetic, with a really strong emphasis on the quality of the production - music, art, writing, voice-over.
It was one of the breakout indie hits of 2012, gathering up a whole bag of international awards and shifting over three quarters of a million copies. We were left thinking "how do you follow that?"
Everybody's Gone to the Rapture, our new game, is our attempt to answer that question, and I want to tell you a little about it.
Like Dear Esther, the new game is all about the story. It uses simple gameplay - basic exploration of a first-person world - so it's very friendly to people without a lot of game experience. But it's not casual in the classic sense - this is a deep and immersive game.
16w ago - Guerrilla Cambridge Senior Producer Mark Green outlined how to survive the Killzone: Mercenary Multiplayer PlayStation Vita Beta below today.
To quote: We're just a few weeks away from the launch of Killzone: Mercenary, but gamers won't have to wait that long to cut their teeth on Mercenary's impressive multiplayer suite.
The team here at Guerrilla Cambridge is expanding the multiplayer beta to give the servers a good test before Mercenary launches on September 10th in North America for PS Vita.
For North American users, the Open Beta for Killzone: Mercenary will be made available to PlayStation Plus subscribers on August 20th (after the Store update). Those of you who went out of your way to acquire special beta access vouchers - Perhaps through a certain promotion on PS Home? - will also be granted early access!
Then, on August 27th (after the Store update), the beta will open up further to become available to all North American PS Vita owners, coming to a close on September 3rd.
Surviving the Beta
Mercenary boasts a number of unique modes, innovative gameplay mechanics, and introduces a daily ranking system to make Mercenary the most advanced, addictive multiplayer experience on PS Vita.
16w ago - Following up on his previous release, today PlayStation 3 homebrew developer SvenGDK has made available XMBPC PS3 System Update v1.1 followed by v1.1.1 and v1.1.2 and v1.1.3 with the changelogs detailed below.