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Design Students Help Media Molecule Shape LittleBigPlanet

50°
309w ago - Burning the midnight oil with pizza and caffeinated drinks is common for college students, but doing so to create a functional playground for a walking happy-go-lucky ball of yarn is definitely new.

Developer Media Molecule's charming creation Little Big Planet was the focus of last weekend's 24-hour Game Jam at Parsons the New School for Design.

The reputed design school in the heart of New York City teamed up with Little Big Planet publisher Sony to host a competition with more than 150 students from different disciplines divided into 19 teams. The students had a single day with Little Big Planet to build the most creative level possible using Little Big Planet's in-game tools.

"The results of students in teams working for 24 hours straight were absolutely amazing," said Sven Travis, chair of the communication, design and technology department, at the awards ceremony on Monday afternoon. "I don't think there was anyone who wasn't astonished by the results."

Originally there were supposed to be five awards doled out, but judges felt the need to acknowledge an additional two teams whose efforts stood out. There was a $1,000 grand prize for best in show, and additional prizes were given for the most personal, most innovative, most fun, and most beautiful levels. After judges...
 

Media Molecule: LittleBigPlanet BETA based on quite an old build

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309w ago - Media Molecule have said that the BETA version of LittleBigPlanet currently underway is based on "quite an old build". They say that they have some cool new stuff that's been in their private test for a few days which will improve the game such as less lagginess and better online stability.

Media Molecule also seemed to apologize for Sony's decision to give 5,800 beta keys to only Eurogamer saying that the distribution of the keys is entirely in the hands of Sony. Media Molecule say that there are more keys coming SOON.

To quote: What AMAZES me is how good the first 'sketches' of levels are. it took our testers at least a few weeks of heavy create before incredible levels started appearing. and now something cool for you all to think about: you've only seen the first 3 levels

Remember, this is a *beta* to test our servers, NOT a demo. Can't stress that enough! So, what's is so cool for us to see, is that you haven't even seen the amazing story mode yet, which serves as inspiration, and yet the levels going up are already interesting. I can't wait to see what y'all do when you see the full game, and start cranking out levels.

Also, since it's a beta, it's...
 

LittleBigPlanet US boxart revealed by Media Molecule

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313w ago - Media Molecule has unveiled the official boxart for the North American release of its highly anticipated PlayStation 3 exclusive, LittleBigPlanet.

As you can see from the image below, the boxart sports the now infamous 'Only On PlayStation' logo that was previously spotted on early covers for Insomniac's Resistance 2, though remained conspicuously absent from PAL release.

For those of you who have yet to plan to indulge in the compelling world of sack boy and co, be sure to check out our hands on preview to see what you can expect.

LittleBigPlanet is scheduled for release in October 2008.
 

Media Molecule confirms the LittleBigPlanet BETA is Real

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320w ago - Below is a picture of an XMB screenshot (courtesy of NeoGAF member DJmizuhara's PSN Friends List) of someone playing the LittleBigPlanet BETA.

The image sourced earlier this week, but a post on the official blog confirms the BETA trials are active.

On their blog, Media Molecule mentions:

"(we are working very hard, honest! The beta-trials are keeping us especially busy)."
 

Little Big Planet: Sony Gamers' Day Interview

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328w ago - Gametrailers have uploaded an intresting video interview with Alex Evans, Co-founder of Media Molecule.

The intricate modes of the LBP explored, and some behind the scenes stories on the designers' weird ideas.

And an update on the game's release!

Enjoy!




 
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