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Microsoft Performs Mass Bans on Modified XBox 360 Consoles

700°
256w ago - Update: Microsoft's [Register or Login to view links] has now officially confirmed the bans.

This Halloween it appears Microsoft has pulled a TRICK with no TREAT on modified XBox 360 console owners... specifically, mass bans have been initiated against them.

IGN (linked above) have confirmed this news, to quote: "We have taken action against a small percentage of consoles that have been modified to play pirated game discs," a Microsoft spokesperson told IGN.

"In line with our commitment to combat piracy and support safer and more secure gameplay for the more than 20 million members of our Xbox LIVE community, we are suspending these modded consoles from Xbox LIVE."

Though Microsoft wouldn't confirm specifically when these bannings took place, a quick look over on its official forums suggest it's been going on over the course of this past week.

Plenty of users have created threads on the technical feedback forum reporting of having their Xbox 360 console banned.
 

EA Confirms Left 4 Dead 2 & Mass Effect 2 PS3 Listings as Errors

500°
259w ago - Just a day after the rumor that Mass Effect 2 was slated to hit PS3 in 2010 came a second based on a listing from EA's [Register or Login to view links] for Left 4 Dead 2.

Today EA has confirmed to VG247.com (linked above) that both listings are an error, and have now been corrected. Whether both titles will stay exclusive to Microsoft in the future or not remains to be seen.

To quote: "Listing has been taken down. It's now a Xbox 360 only game again.

EA insist both listings for Mass Effect 2 and Left 4 Dead 2 were posted in error."
 

Rumor: Retailer GAME Lists Mass Effect 2 to Hit the PS3 in 2010

50°
259w ago - Update: [Register or Login to view links] has now revealed that EA's official [Register or Login to view links] also lists Mass Effect 2 as being for Xbox 360, PC and PS3, however, BioWare has simply issued a 'no comment' on it.

To date, BioWare has neither confirmed or denied the existence of a PS3 version of Mass Effect 2.

However, JustPushStart.com (linked above) has uncovered a [Register or Login to view links] on retailer giant GAME's Web site for a PlayStation 3 version set to release on 10/01/2010 with an item code of MASSEFPS3.

The listing currently shows an unknown publisher and developer, and to quote:

"There's been rumor that Mass Effect titles will be ported to the PlayStation 3 but up until now, no official confirmation. Whether or not this is true is truly up to Bioware if they ever decide to put it on the PlayStation 3. As of now, we will have this as a rumor.

Mass Effect 2 is slated to come out early next year for the XBOX 360 and PC early next year."
 

Video: New Massive Action Game (MAG) PS3 Trailer is Available

100°
265w ago - Check this awesome MAG trailer posted today on the EU PlayStation blog.

To quote: We issued a call to arms and you answered in your droves.

Many thanks to everyone who submitted their rousing battle cries to the MAG Community Trailer competition.

I'm happy to bring you the fruits of your efforts - the latest MAG trailer.

Massive kudos to colingb20, Aday111, shenmue360, BioEye, playmartelli, OwNii, Dark_Jester, Bandicoot1980, MoeRonimoe and Klixx.

Keep a close eye on your inboxes - I look forward to meeting you in the MAG beta.




 

Mass Effect 2 to Get Simultaneous Release for XBox 360 and PC

100°
266w ago - Mass Effect 2 will receive a simultaneous release on both Xbox 360 and PC when it releases in Q1 2010.

That's according to Associate Producer, Jesse Houston, who confirmed the news to VG247 (linked above) during an interview with him at GamesCom.

To quote: "We learned a lot from building the PC version before, and having built it six months later there was a big difference. So we actually took what we learned from PC and put it back into 360," said Houston, who was talking about the development for the game between the PC and Xbox 360 SKU's.

"Fundamentally, we want you to have the same gameplay experience, but just with the difference in controls. This time round, doing it at the same time for a sim-ship, we can control the differences much more smoothly because it's the same team building it now."
 
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