- A Microsoft published title selling 1.6 million units in its first few weeks is a big deal. And when the title was Mass Effect, Bioware's massively anticipated space epic, the hype was only amplified.
It helped that the game warranted universal critical acclaim and along with Bioshock, Forza 2 and Halo 3 elevated the Xbox 360 to fame in 2007. Now, as Mass Effect 2 readies for a level walk-through at GDC '09, the [Register or Login to view links]
going around involves the series supposed multi-platform reach.
Granted, almost every company has or is rumoured to be ending age-old allegiances in this cost-hungry era of development. And hey, which gamer doesn't crave for more high-quality titles? The Mass Effect issue, however, involves more than a simple return on investments.
Bioware wants to demonstrate the lesser amount of time and high playability that Mass Effect 2 benefits from at the GDC. In other words, they want to demonstrate how they optimized development for their current tech, being in this case the 360 and PC platforms. Tweaking the engine to support the PS3's tech, while doable, requires more time and money.
Judging by the speed at which the first ME2 footage was announced, roughly...