202w ago - Today GeoHot has released sample PS3 Linux isolated SPU loader code for those with OtherOS to experiment with.
To quote: "Right now, I'm playing with the isolated SPEs, trying to get metldr to load from OtherOS. Interesting thing, I am not using the exploit. I always assumed the enable isolation mode register was hypervisor privileged.
It's not, it's kernel privileged, which means using hypervisor calls you can all get to it. So, get to hacking. Here is the code I am playing with.
I'm not that opposed to releasing the exploit, but I think the majority of you are going to be disappointed, even if you do get it working. Unless you have pushed the HV to it's limits, this exploit really isn't going to do much for you... yet.
So install OtherOS and start playing around. If people start coming up with convincing reasons why they need the exploit to go further, I'll release it. It's just a waste to release if people can't make use of it.
As far as the GPU goes, I have full access to the GPU memory space 0x2800... But without a driver, it's useless. 3D video card drivers are notoriously hard to write, look at the ATI and NVIDIA ones for linux. The best are still the closed source manufacturer ones.
209w ago - During a short demo presentation of Gran Turismo 5 earlier this week, SCEA Associate Producer Chris Hinojosa-Miranda re-confirmed the March 2010 GT5 PS3 release for Japan.
Without getting too specific, he then revealed that Sony was eying a vague "Summer 2010" release, which hopefully means we'll see it before leaves start falling off trees next year.
However, those seeking to get their hands on Gran Turismo 5 sooner will find a PS3 demo on PlayStation Network next week.
To quote: "Interestingly, Hinojosa-Miranda had mentioned to me that he was traveling the U.S. in the coming week to photograph cars for Polyphony's reference material. With nearly 1,000 cars in the game, it's not that big of a stretch to think that they may still be working to flesh out the game's roster.
And while he wouldn't confirm how far along they were towards completing Gran Turismo 5 development, he did say this work wasn't necessarily for the current game.
"It's not for Gran Turismo 5 or a DLC release," he said, clarifying that it's constantly building on its reference material archives. After years of development and multiple Gran Turismo titles, how else do you think it's filling those garages but with non-stop research?
If you haven't been paying attention, or were maybe only in an earlier version of the Beta, you might wanna know what's been going on with the game. That's why Zipper Interactive's Lead Designer CJ Heine dropped on by (via PlayStation Eye) to tell us about it.
So which sites are giving out entry codes for this extended Beta? Well, we are for one. As per usual, fan our Facebook page and/or follow our Twitter and we'll start giving them out later today.
But we're hardly the only option. Remember that Official MAG Blog? Head on over there to find out who else can hook you up.