- Just in case you're not familiar with the phrase, a White Elephant is something that is more trouble and more expensive than its worth and therefore a liability. Sound familiar? Welcome to our 15 month appraisal of Sixaxis - PlayStation 3's controversial motion-sensitive controller.
After nearly a year and a half, it's hard to use the defence that it's 'still new technology'. There's a wealth of evidence by which to judge its success and second-generation games should have learned from the mistakes of the launch titles.
But we have to say, it's not a very convincing case file. While Ratchet and Clank: Tools of Destruction used the tilt feature sparingly to decent effect, High Velocity Bowling actually used arm motions to control the swing's power level and in-car MotorStorm steering was a lot of fun, these are the few worthwhile efforts.
Who could forget Lair, which didn't only lack the sensitivity and precision to make control anything but a struggle, but forced the player to use tilt, even though the controller has two analogue sticks that would have worked just as well, if not better.
Formula One: Championship Edition had a large dead zone in the centre of the controller making fine direction changes near-impossible, and Uncharted: Drake's Fortune was a bit flaky when it came...