Taylor: Hardware stalling Supreme Commander 2

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315w ago - Gas Powered Games boss Chris Taylor let slip that PC hardware is currently stalling plans to deliver a full-blown sequel to his RTS Supreme Commander.

Speaking about the addition of new faction the Seraphim in Supreme Commander: Forged Alliance in an interview with PC Zone magazine, he explained, "... the only thing stopping me from doing it [adding new factions] on any sequel is memory".

"I've been told by my engineers that for Supreme Commander 2, I don't have enough memory in a PC with 4GB of RAM to have more factions".

"I'm like, 'That's insane!', so we've got to work that one out", he continued.

"We'll return to the SC universe again," Taylor went on to reveal, "but we'll just have to see when that day is. Maybe when everybody has 64-bit processors..."

PC Zone's full interview with Chris Taylor can be read in its new issue, #193, which is now in subscriber hands. It'll be gracing your local newsagent's this week.
 

Is Sixaxis a white elephant?

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320w ago - Just in case you're not familiar with the phrase, a White Elephant is something that is more trouble and more expensive than its worth and therefore a liability. Sound familiar? Welcome to our 15 month appraisal of Sixaxis - PlayStation 3's controversial motion-sensitive controller.

After nearly a year and a half, it's hard to use the defence that it's 'still new technology'. There's a wealth of evidence by which to judge its success and second-generation games should have learned from the mistakes of the launch titles.

But we have to say, it's not a very convincing case file. While Ratchet and Clank: Tools of Destruction used the tilt feature sparingly to decent effect, High Velocity Bowling actually used arm motions to control the swing's power level and in-car MotorStorm steering was a lot of fun, these are the few worthwhile efforts.

Who could forget Lair, which didn't only lack the sensitivity and precision to make control anything but a struggle, but forced the player to use tilt, even though the controller has two analogue sticks that would have worked just as well, if not better.

Formula One: Championship Edition had a large dead zone in the centre of the controller making fine direction changes near-impossible, and Uncharted: Drake's Fortune was a bit flaky when it came...
 

Wii Fit confirmed for April in Europe; PAL Weight limit revealed

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321w ago - Someone at Nintendo Europe decided to do some work today, not only have they confirmed Mario Kart Wii with a good release date they have also confirmed Wii Fit for release on the 25th of April. Yes two big games in the same month but in very different markets.

Also revealed in press material sent to us from Nintendo Europe is the weight limit for the PAL version of Wii Fit.

The box says that the max weight limit for the Wii Balance board is 150kg or 23st and 8lb (330 pounds) for everyone else. The limit is raised from the Japanese version which was a max of 136kg.
 

Real Wii Homebrew with Full Hacked Hardware in the near Future?

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329w ago - Ski Freak wrote in to tell us of an interesting presentation that took place at the 24th Annual Chaos Communication Congress (24C3) right now; it would appear that a fully hacked Wii capable of running native homebrew with full hardware access has been presented.

From the report: The guys over at 24C3 just demoed a Wii hack that is set to provide native wii homebrew in the near future (not running in GC mode, and with full access to all the Wii hardware!)

They were able to find encryption and decryption keys by doing full memory dumps at runtime over a custom serial interface. Using these keys, they were able to create a Wii 'game' that ran their own code (their demo happened to show live sensor/Wiimote information, amongst a few other things).

Details are minimal and we're waiting for additional confirmation from additional sources. If you're in attendance at the event and can provide us with additional information please let us know.
 

Rock Band users discovering hardware issues?

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334w ago - While we're still quite early in the game (literally), reports have started trickling in that there may be some substantial issues with some of the hardware included in Harmonix's latest and greatest, Rock Band. According to forum posts from disgruntled users, folks who've just gotten the game are having a litany of problems, from drums with no sensitivity, an always-on whammy, and sticky buttons -- but most of the stress seems to be related to the downstrum.

Current descriptions paint the problem as an overly- or ineffectual strum, resulting in a pretty annoying game experience. Of course, it's early on right now, and it's too soon to know if this is a widespread problem or if it's relegated to a small production batch. We pose this question to our readers: are you having Rock Band issues?
 







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