93w ago - Sony Senior Social Media Specialist Sid Shuman has gone hands-on today with some fresh video footage on Sly Cooper: Thieves in Time below.
To quote: Earlier this week, Rey and I visited Foster City-based Sanzaru Games, the developers of this fall's Sly Cooper: Thieves in Time.
As the first original PS3 entry in the classic PS2 thieving series, and the first to be developed outside of Sucker Punch Studios, Thieves in Time represents a long-awaited return to form as well as a natural entry point for series newcomers.
Where Sly 2 and Sly 3 let you slip into the roles of Sly's partners in crime, Thieves in Time expands upon that concept by granting you control of Sly's infamous ancestors - the Cooper Clan members named in the hallowed pages of the Thievius Racoonus. In one chapter set in ancient Japan, I played as Riochi, Sly's sushi-slinging ninja ancestor.
Slinking past sleeping guards while searching for a special set of sushi knives, I used Riochi's Leaping Dragon ability to soar through laser fences and other high-tech traps designed to derail the Cooper Clan's devious destiny.
Other playable ancestors, including the medieval...
95w ago - Today Sony Manager James Gallagher has made available some video footage diving into PlayStation Vita: Play, Create and Share in the latest episode of the series.
To quote: In the next episode of Inside PS Vita, we take a look at how games such as LittleBigPlanet and ModNation Racers: Road Trip are ensuring that the Play. Create. Share genre of creative gaming has big plans for PlayStation Vita.
Tell us: what LBP levels are you dreaming up to make best use of the front and rear touch, and other controls unique to PS Vita?
Those interested can check out the video below- Enjoy!
97w ago - Sony Manager James Gallagher has shared some video footage today looking inside PS Vita at the Social Connectivity aspect of their new PlayStation Vita handheld console.
To quote: In this latest video in the Inside PS Vita series, we speak to the developers behind such games as Reality Fighters and WipEout 2048 to see how the system's social features, including Party, Near and LiveArea, will change the way we play together.
We'll have the next episode of Inside PS Vita, explaining how Cross Play between PS3 and PS Vita works later this week.
Those interested can check out the video footage below- Enjoy!
99w ago - Twisted Metal Producer Chad Cox has officially confirmed today that Twisted Metal has gone gold, and it comes with a Starhawk Sweet Tooth Skin as well!
To quote: Hey everyone, I'm back with some great news- Twisted Metal's gone gold in North America!
We - the crew over at Eat Sleep Play and Sony Santa Monica - have been working so hard for the past few years and it's tough to express just how happy we are to be one enormous step closer to putting Twisted Metal in your hands this coming Valentine's Day. We put a lot of love into this game and can't wait for you all to play it and let us know what you think.
But the good news doesn't stop there. Our friends over at LightBox Interactive have been cooking up something really amazing, and I'm excited to show it to you all today- the Sweet Tooth Outcast Multiplayer skin for Starhawk, coming May 8th! Every copy of Twisted Metal will include a voucher for this awesome skin.
On top of that, if you pre-order Twisted Metal you'll get early access to Axel and a free upgrade to the Limited Edition that comes with a code to download Twisted Metal: Black.
We'll be sharing even more news up through Twisted Metal's February 14th launch, so be on the lookout! Until then, let us know - what about Twisted Metal...
99w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a Hitman: Absolution PS3 Q&A today where IO Interactive goes for the throat!
To quote: By valuing stealth, careful observation, and meticulous planning over the run-and-gun bulletstorms of its contemporaries, the Hitman series has earned a sizable fan base over its long and celebrated career.
As coldblooded antihero Agent 47, the player quietly stalks his prey through a Kafka-esque maze of guards and security measures, donning disguises, blending in with the crowd, and evading or subduing threats in order to efficiently fulfill his latest contract kill.
The key phrase here is blending in; in Hitman, to stand out is to be detected, and to be detected is to die in a hail of gunfire.
This tense, analytical formula has served Hitman well over many successful sequels. But the steep learning curve and unforgiving stealth segments have also proven polarizing, preventing some newcomers from embracing what is by all accounts a uniquely rewarding stealth-action title.
Taking a cue from 2011's successful launch of Deus Ex: Human Revolution - another stealth game that sought to broaden its appeal without betraying its roots - Hitman: Absolution seeks to have its bloody cake and eat it, too.