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New FragFX v2 FPS Controller Coming to PlayStation 3

300°
303w ago - Digital Battle claims that a new controller dubbed the [Register or Login to view links] is coming to the PlayStation 3, one which better emulates the mouse-and-keyboard combination which PC users have long touted as superior to console controls when it comes to first-person shooters.

And as an aside, I'm not claiming them right or wrong, as it's really not my genre, so I can't really vouch either way.

To quote: A new peripheral for the PS3 is being released in ninety days that'll allow console gamers to achieve a slice of that pinpoint accuracy.

It's actually two controllers, and unfortunately for any lefties it's obviously designed only for right handed gamers as the buttons on the mouse are located on the left side for easy thumb access. The other controller is a bit like a Wiimote, with its own analog stick and d-pad.

I would definitely take this one with a grain of salt - the article claims it will be out in 90 days. Sure, we may very well see something in that time, but given the multiple delays I wouldn't hold my breath.
 

Video: Cancelled PS3 Exclusive FPS 'Redwood Falls' Footage

50°
305w ago - Redwood Falls was a zombie shooter first announced way back in 2006, exclusive to Sony's PS3 console.

Late last year, the title was put on indefinite hold by developer Kuju Entertainment, citing a lack of funds to continue the project.

Redwood Falls separated itself with it's gruesome damage system, allowing players to shoot or cut off pieces of flesh to get to the zombies vital organs.

The video shown was from early in development, when the title was still set to be multiplatform. It sets the mood of the game, going from a creepy forest to a desolate pier.





Things heat up, showing some of the game's combat mechanics against some sort of massive creature. Redwood Falls definitely seems to have been influenced by John Carpenter's The Thing, both in terms of the isolated atmosphere and the appearance of the creatures.

In any case, Redwood Falls looks really impressive, and it makes you wonder how games like this get canned while games like Shell Shock 2 make it all the way to the market.
 

Will PlayStation 3 Become the Ultimate FPS Console?

350°
320w ago - So after weighing in on Resistance 2, it started to dawn on us: is this now the franchise to beat in the FPS genre? And with the impending Killzone 2, is the PlayStation 3 now home to the best FPS experiences on the planet?

Typically, Microsoft has been responsible for the best FPS experiences ever since the original Xbox launched way back in 2001 with Halo. Even multiplatform FPSs have been better on a Microsoft console, although we believe that trend will soon fade in this generation.

Earlier, developers simply didn't have a good handle on the PlayStation 3, but now, things are starting to come together and it appears it's Sony's machine that has the best to offer in the FPS genre. Xbox 360 loyalists will consistently turn to Halo 3, but although I am a big fan of that trilogy, the fact of the matter is that Resistance 2 is better.

Insomniac's initial effort, as good as it was, may not have been a "Halo killer," but the sequel most certainly is. Now, will there be a Halo 4? Even if there is, I will continue to give the edge to Resistance until I see something that changes my mind. After all, I was a little disappointed in Halo 3; clearly, that game was made more as a multiplayer attraction, and I didn't think much of the single-player campaign.

But R2 delivers big time in terms...
 

Sony and Microsoft Switch FPS/RPG Roles

100°
331w ago - So, has anybody else noticed this?

The comparison between the two generations begins with the PS2/Xbox generation. During that time, there were a variety of reasons to own both systems - there are always reasons to own a successful video game platform - and for most avid gamers, those reasons were obvious.

The Xbox was the more powerful console and its relatively familiar hardware was similar to PC, which paved the way for many great FPSs. And we're not only talking about exclusives like Halo; we're also talking about most all multiplatform FPSs, which were typically best played on the Xbox.

In general, multiplatform games really were slightly better on Microsoft's machine, simply due to the ease of development and the added power the PS2 didn't offer.

At the same time, the PS2 was following closely in the footsteps of the original PlayStation and attempting to steal the original console's crown of "King of the RPGs." If you were an RPG fan, there's no way on earth you could only own a Xbox; the PS2 was an essential piece of equipment. And because the vast majority were exclusive to that system, role-playing fans simply didn't have any other alternative.

It went far beyond the Final Fantasy franchise - as any avid RPG follower knows - and despite Square-Enix and...
 

Killzone 2 runs at 720p/30fps, Supports Trophies, Trial and Home

50°
331w ago - BongoFrenzy of the EU PlayStation Community (linked above) has just posted up a huge Q&A session regarding Killzone 2. He confirms that the game will run at 720p at 30fps, there is a public BETA trial coming up, there will be 8 online maps at launch, and HOME will definitely be supported as well as trophies!

To quote: KillZone 2 Q&A

1) Q: What resolution and frame rate does the game run at?
A: 720p at 30fps

2) Q: Will PlayStation Trophies be supported in game?
A: Yes definitely, there will be unique trophies to be won, earned both in the offline game and while playing online.

3) Q: Will there be a public Beta Trial for Killzone 2?
A: Yes, we are planning on running a closed public beta later this year.

4) Q: How many online maps will there be at launch?
A: The game will include 8 maps each with their own style and setting, some will be smaller, to suit 16 players others will be much bigger, designed for 32 player matches. If you want to get an idea of what some of these look like, check out the new video on the PLAYSTATIONŽStore.

5) Q: How does the lobby system online work?
A: We have taken to heart all the feedback from the first Killzone game and aim to give players as much flexibility as possible. You can list all...
 
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