253w ago - Social Media Senior Specialist Chris Morell has a chance to chat with Flower's Creative Director Jenova Chen recently as follows:
On Friday, I sat down with Flower creative director Jenova Chen of thatgamecompany to talk about his studio's upcoming game for PS3 available on PSN February 12.
As you'll see, Jenova's quite a talented and intelligent guy – a film student and first-generation graduate of USC's video-game design program, you can tell just how passionate he is about games and the emotions they bring out.
Jenova provides some great insight into the basics of Flower, the concept of game genres (and if Flower is creating a new relaxing style of gaming) and the inspiration behind the game's extraordinary beauty. Plus, he drops a few hints about custom soundtracks, a secret ending and more. Take a look...
254w ago - In a press demonstration today, thatgamecompany co-founder Jenova Chen gave us a sneak peek at the latter half of Flower, addressing some of our curiosities, while adding a few new mysteries.
Back in December, we got to play through the first three levels of the PSN title, which has you flying around in the dreams of flowers, collecting petals and beautifying the environment. You can read our impressions here and watch us talk about it on The 1UP Show.
But, like many of you out there, we were curious what came next - the first two levels are quite similar in nature, with the third just hinting at things to come. Will Flower have more than four levels? Do you get to do more than fly around in the sunshine? Now we know the answer.
Flower will have seven levels, which Chen estimates will take first-time players approximately two to three hours to play through - a length deliberately chosen to mimic the film-watching experience, complete with the emotional ups, downs, and eventual climax. At the demo, all levels were present, except for the last. And as a bit of a teaser, Chen let us in on a twist: The final level won't be a flower.
254w ago - Today Kellee Santiago shared the following news via PS Blog:
Hi! I am really happy to finally let the internets know the official launch date for Flower. Hooray for releasing games (It's really my favorite part)!
Flower is a tough game to describe. We like to think of it as a video game version of a poem; an exploration into the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic.
In honor of the announcement, we've got some gameplay footage for you below.
But even at E3 this year, a lot of the responses in the press were "it's tough to describe... you just have to play it." Because it's not fair to only ask game journalists to try and describe such a different game, I've also asked all the people here at TGC to describe.
To keep things even, they could only use 10 words - we've had more time to think about the game:
Nick Clark (Game Designer): A windy journey that lets you flOw in 3D.
Martin Middleton (programmer extraordinaire): We hope you enjoy our flowers.
Matt Nava: Flower's simple concept conceals grander themes...
272w ago - This is just a short post to let everyone know we're still alive. Its been a quiet summer, most people were off on vacation (or on holiday, for our friends across the pond), including many of our own PS3 Devs.
However, the summer is over and we all went back to work in full force on the PS3, adding some new and very talented Devs along the way who will be helping out!
For starters, our very own ggparallel spent the past month or so along with NDT testing countless edited PS3 Firmwares on the PS3, and has been able to drastically refine our knowledge of the PS3's bootup procedure.
Below is a clear flowchart of the current theory of operation, the basic procedure is the same as we previously posted, that the system is booted in a "chain" so to speak. LV0 loads lv1ldr, which loads lv1.self (the Hypervisor).
Then depending on the system to be booted, loads the proper Hypervisor policy and then loads the lv2loader for the GameOS. That in turn, loads the LV2 Kernel, which is also hash checked (so we can't change it, forgetting the fact that its encrypted too). From there, the rest of the system is brought up.
Furthermore, we have still been digging through the flash...