Video: Flower Hits PSN This Week, Go Behind the Scenes Now

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271w ago - The President and Co-founder of thatgamecompany Kellee Santiago shared a 'behind the scenes' video of Flower today. To quote:

Hello PlayStation blogees! We here at thatgamecompany are so stoked that this week "Flower" will be out of our hands and into yours.

A lot of people ask us what it's been like to work with Sony, so you may have heard us answer this before - working with Sony is a treat. They truly support their developers and their games from start to finish.

I wanted to mention this as a way to introduce to you this developer diary, where SCEA's Eric Koch and I talk about the ideas behind Flower, and show you how the gameplay works. We hope you enjoy it!




 

PS3 Trophies Unveiled for Flower on the PlayStation Network

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271w ago - The serene Flower is blooming on the PlayStation Network soon. With it comes a bunch of homegrown Trophies to collect, and they sure do look pretty. Those interested can check out the full list below:

GOLD

Dream
Beyond all flowers lies another room.

SILVER

Nature
Bloom 10,000 flowers.

Urban
Completely awaken the city.

BRONZE

Memories
Reminisce for three minutes before returning to the room.

Palette
Use the grass as your canvas and paint the ground with three different colors.

Wind
Play with the windmills and ride the wind seven times.

Illumination
Light a darkened pool.

Pure
Journey to the city unscathed.

Stars
Release all of the names to the sky.

flOw
Life could be simple...

HIDDEN

Welcome Back
Play the game after a week long break.
Type: B

Healthy Play
Take a ten minute break between any dreams.
Type: B

Beginning
The dream has just started...
Type: B

Discovery
Find and bloom...
 

Interview: Flower - A Chat with Creative Director Jenova Chen

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273w ago - Social Media Senior Specialist Chris Morell has a chance to chat with Flower's Creative Director Jenova Chen recently as follows:

On Friday, I sat down with Flower creative director Jenova Chen of thatgamecompany to talk about his studio's upcoming game for PS3 available on PSN February 12.

As you'll see, Jenova's quite a talented and intelligent guy – a film student and first-generation graduate of USC's video-game design program, you can tell just how passionate he is about games and the emotions they bring out.

Jenova provides some great insight into the basics of Flower, the concept of game genres (and if Flower is creating a new relaxing style of gaming) and the inspiration behind the game's extraordinary beauty. Plus, he drops a few hints about custom soundtracks, a secret ending and more. Take a look...




 

Flower for PSN Priced, Has Seven 'Not All Sunny' Levels

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273w ago - In a press demonstration today, thatgamecompany co-founder Jenova Chen gave us a sneak peek at the latter half of Flower, addressing some of our curiosities, while adding a few new mysteries.

Back in December, we got to play through the first three levels of the PSN title, which has you flying around in the dreams of flowers, collecting petals and beautifying the environment. You can read our impressions here and watch us talk about it on The 1UP Show.

But, like many of you out there, we were curious what came next - the first two levels are quite similar in nature, with the third just hinting at things to come. Will Flower have more than four levels? Do you get to do more than fly around in the sunshine? Now we know the answer.

Flower will have seven levels, which Chen estimates will take first-time players approximately two to three hours to play through - a length deliberately chosen to mimic the film-watching experience, complete with the emotional ups, downs, and eventual climax. At the demo, all levels were present, except for the last. And as a bit of a teaser, Chen let us in on a twist: The final level won't be a flower.

The sixth level, perhaps unsurprisingly,...
 

Stop and Smell the Flower on PSN on February 12, 2009

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274w ago - Today Kellee Santiago shared the following news via PS Blog:

Hi! I am really happy to finally let the internets know the official launch date for Flower. Hooray for releasing games (It's really my favorite part)!

Flower is a tough game to describe. We like to think of it as a video game version of a poem; an exploration into the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic.

In honor of the announcement, we've got some gameplay footage for you below.





But even at E3 this year, a lot of the responses in the press were "it's tough to describe... you just have to play it." Because it's not fair to only ask game journalists to try and describe such a different game, I've also asked all the people here at TGC to describe.

To keep things even, they could only use 10 words - we've had more time to think about the game:

Nick Clark (Game Designer): A windy journey that lets you flOw in 3D.

Martin Middleton (programmer extraordinaire): We hope you enjoy our flowers.

Matt Nava: Flower's simple concept conceals grander themes...
 







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