283w ago - A poster on Capcom Unity's Forums has received an answer to the question of whether Devil May Cry 4 and Super Puzzle Fighter II Turbo HD Remix will be getting the trophy treatment and it is no. Capcom feels that DMC4 already has "its own little trophylike system" and the Puzzle Fighter team has moved on to other projects.
There is a tiny bit of good news though, Super Street Fighter II Turbo HD Remix may have trophies implemented, but it will depend on "what schedules look like and what Sony's requirements are."
The only real good news is future games from Capcom will all have trophies, as it has "been worked into CEI's developer contracts as a required deliverable." Have other publishers signed such a contract?
This is rather disappointing, but after a string of such reports, we are not surprised. We are just really hoping SSF2T HD Remix will have support.
285w ago - An interview with the art director for Far Cry 2, Alex Amancio. He talks about making the plant life look real, while using very little memory. Plus how the foliage reacts to wind, every piece of grass blows with the wind.
They also compare the art to Crysis, and talk about making it for both PC and consoles. All the trees and grass are dynamic, simulating the wind.
Can you give us a bit of background on how you came onto Far Cry 2?
Amancio: The team that's working on this Far Cry has been at it for over three years. A year after the original Far Cry we started working on this game. We came from different projects. Some of the core members came from Splinter Cell and other games, but we're basically a brand new team for this franchise.
We started working on Far Cry 2 before Instincts had even decided if it was going to have mutant powers. We started fresh and our key was to have a realistic game, we didn't want any mutant powers in the game.
We obviously changed the setting to Africa; we wanted to keep the very iconic setting of Far Cry but we got rid of the desert island scene.
Frankly the desert island scene was becoming very crowded with Lost and stuff like that, so we tried to go with a setting that was really fresh and new and Africa came...
288w ago - Open worlds aren't exactly new in gaming nowadays. Just look at Grand Theft Auto. There's something liberating about an open world, as you're able to go where you want when you want; you don't feel like you're being funneled along a very narrow path.
With Far Cry 2, Ubisoft and its Ubisoft Montreal team want to deliver what is quite possibly the most convincing and realistic open world yet, but instead of trying to build urban jungles they're building actual jungles, as well as Serengeti plains, forests, and more.
We finally got our hands on Far Cry 2 this month to explore its African setting for the first time, and it's an impressive game in terms of technology and gameplay.
The mission that we got to play demonstrates the complex open world that's being created for the game. You play as a mercenary (you get to select from a pool at the start of the game) who is tasked with bringing down a merciless arms dealer who is arming both sides of a civil war in Africa. However, you need to work your way up the ladder to get to him, which means that you'll have to do missions and align yourself with various factions.
You start in a swampy area, with a safe house nearby. Go to the house and you'll meet a couple of characters, one of whom will task you with destroying a nearby pipeline...