80w ago - Sony's Latin America Blog Manager Lorenzo Grajales has officially unveiled a first look at Pro Evolution Soccer 2013 for the PS3 entertainment system today with details included in an interview below!
To quote: A few weeks ago, we traveled to Sao Paulo, Brazil to meet with our fellow PlayStation bloggers in Brazil and to attend the debut of Pro Evolution Soccer 2013.
This was the first time we had an opportunity to play the game, and some members of the development team were there to answer our questions. A few games later, here's what we learned:
This year, the PES team has lots of new people onboard who are sure to inject new life into this soccer simulation game, which already has millions of fans around the world.
In addition to all-new AI that I noticed after just a few games, PES 13 has implemented many new features in direct response to fan feedback, including better control that gives you more freedom, such as manual passing and full manual shooting, giving you more control over your actions.
It is a bit difficult to use at first, but highly rewarding once you master it. In the short time I used this feature, I obviously couldn't master it, and so I had to resort to traditional shooting.....
89w ago - Sony Senior Social Media Specialist Sid Shuman has shared an Assassin's Creed III Q&A today covering both the revolution and evolution of the upcoming video game for the PlayStation 3 entertainment system.
To quote: Ubisoft raised more than a few eyebrows when it revealed its bold plans for Assassin's Creed III earlier this month.
In a sharp break from the Renaissance theme that has dominated the last three games, ACIII will shift its focus to the desperate, bloody days of the American Revolution in a story that spans 30 years.
The change is scenery is matched by a change in character, with protagonist Connor Kenway taking center stage as an assassin caught between the escalating atrocities of the Patriots and the Redcoats. It's a juicy premise positively bursting with potential.
With Assassin's Creed III set to land on PS3 this October 30th, we sat down with Creative Director Alex Hutchinson to discuss the game's ambitious premise and many, many gameplay enhancements.
93w ago - Minority Creative Director Vander Caballero has shared a pre-GDC 2012 update today with fans on Papo & Yo: Monster Evolved below.
To quote: We've been hard at work since we first unveiled Papo & Yo last summer, and the game has come a long way in the past few months.
As we get ready to (finally!) show off more of the game next week at the Game Developers Conference in San Francisco, I wanted to take the opportunity to tell you all a little bit about how Monster - a character very important to both the story and to me personally - has evolved since my initial concept into the Monster you see today.
If you've been following Papo & Yo, you may remember that Monster represents my father, a man I had a difficult relationship with. To tell the story I wanted to tell - my story - I knew that this character had to show the positive aspects of the man I loved... and the negative aspects of the man I feared.
This turned out to be challenging - I knew who Monster was, but not what he looked like. Luckily, I'm extremely fortunate to have friends like Nilo Rodis, a man who has worked on the art for movies ranging from Pixar titles to Star Wars, and the man who helped me find my father in Monster.
108w ago - MonkeyPaw Games Marketing Manager Ray Almeda has announced today that BurgerTime World Tour will be serving up retro evolution on PSN tomorrow.
To quote: It's been 29 years since BurgerTime hit arcades, but there's still there's a legion of fans waiting for a modern revival of one of the tastiest puzzle games ever.
BurgerTime World Tour isn't just BurgerTime with HD graphics; it's a maturation of the arcade classic with evolved elements and platform features that make for a whole new game. BurgerTime World Tour has been re-built from the ground up on a rotating cylindrical 3D world upon which you build your burgers from top to bottom.
Follow famed burger chef Peter Pepper as he traverses four different culinary countries (New York, Paris, Mexico, and Tokyo) and creates giant burgers while dodging zany condiments and frenetic foods like Frank Furter, the splenetic sausage or Sonny, the indelible edible egg.
Peter Pepper will have his way with these ingredients as he drops burger pieces onto them to include them in the burger (bonus points and custom burgers!), flips them off the screen with a tornado spatula attack, or engulfs them with flames...
117w ago - Today Alexander Bravve at Nordcurrent has unveiled the sequel to Arcade Essentials dubbed Arcade Essentials Evolution for PSN alongside a video trailer below.
To quote: Almost a year ago we released a Minis called Arcade Essentials. The game was very warmly received by the players, so we decided to produce a sequel with 5 new games. So here it is - a Minis called Arcade Essentials Evolution.
As was the case with its predecessor, Arcade Essentials Evolution is a collection of 5 arcade games, remakes of the classic arcade hits of the 80s that we all know. Each game consists of 50 levels, so there is quite a lot of gameplay time here.
We made minimalistic visuals with lots of special effects, so that they would feel like we are in real arcades. To get an idea of how it looks like and plays, please check the trailer:
First game is an enhanced version of a game about asteroids. In the beginning, levels are quite easy, however as you progress further, difficulty increases and new bonuses and asteroids types start to appear.
For example, there is a bonus that allows you to fly through the planets destroying them as you move forward. There are indestructible asteroids that you cannot shoot....