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Sports Interactive: Football Manager Classic Lines up PS Vita Debut

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75w ago - Sports Interactive Studio Director Miles Jacobson announced today at Gamescom 2013 that Football Manager Classic Lines up their PS Vita debut.

To quote: Hello everyone in PlayStation land! My name is Miles and I'm the Studio Director at Sports Interactive.

We're a development team based in London which has been making games for over 20 years, specializing in football management games.

You may well have played our Football Manager Handheld games in the past on your PSP, or even Football Manager on the PC or Mac if you have one of those home computer things.

As you may have seen during the gamescom PlayStation press conference, we've confirmed tonight that Football Manager is coming to PS Vita! Or, to be exact, Football Manager Classic is coming to PS Vita.

So what is Football Manager Classic?

Well, it's a mode that was added into last year's PC and Mac version of Football Manager as a quicker way to play the full Football Manager experience.

It has all you'd expect from FM - our huge database of players researched by a team of over 1,500 scouts around the world, a 3D match engine showing the action, a full tactics module, realistic transfers, AI that makes both players and managers act as you'd expect them to in the...
 

Video: How to Shmup: Mamorukun Curse from the Makers of Ikaruga

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83w ago - UFO Interactive Games Producer Andrew Wang posted up a video today on how to Shmup: Mamorukun Curse from the makers of Ikaruga below.

To quote: Mamorukun Curse! was originally developed by [Register or Login to view links], the co-developers with [Register or Login to view links] on games such as [Register or Login to view links] and [Register or Login to view links].

The rush I got when I first started to understand the ammo-absorbing mechanic in Ikaruga was nothing short of exhilarating, as I'm sure many of you experienced the same!

A great shmup (shoot-em-up) will usually have one or two defining mechanics that makes it stand up way above the rest. For Mamorukun Curse!, that mechanic is the Curse Bullet.

The Curse Bullet is the key to surviving the game's toughest fights, but can also be the double-edged sword that causes the player's downfall. Specifically, the "Curse Bullet" will make a Cursed zone that weakens enemies' defenses but at the same time boosting their shooting pattern.

When defeated, a Cursed enemy gives off the highest amount of candy, Mamorukun Curse!'s collectible items for score, than when defeated normally.



 

The Order: 1886 Brings the Victorian Era to PlayStation 4 / PS4

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85w ago - CEO and Creative Director Ru Weerasuriya of Ready At Dawn Studios announced today that The Order: 1886 brings the Victorian Era to PlayStation 4 / PS4 video gaming with details below.

To quote: This project has been a long time coming, and I'm proud today that we finally have a chance to give you a first look into our new game, The Order: 1886. This is the first original IP created by Ready At Dawn, and the game is targeted exclusively for the PlayStation 4.

The genesis of this project happened many years ago, but it was not until 2010, when hearing of the upcoming PS4, that we as a studio decided it was time for us to bring this IP to life. We saw that the platform could finally give us the potential needed to achieve the vision we had for this game.

With The Order: 1886, we introduce players to a unique vision of Victorian-era London, an alternate history where technological advances take center stage in a battle against a powerful and ancient foe. The game takes place nearly forty years after the Industrial Revolution.

But unlike in real history, our Industrial Revolution stems from mankind's desire to prevail in a centuries-old war. The advances in technology, invented by some of the foremost minds of the time, give man an opportunity to take the upper hand for the first...
 

Daylight: Procedurally Generated Psychological Horror on PS4

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86w ago - Zombie Studios Communications Manager Collin Moore is here with a peek at Daylight for PS4: procedurally generated psychological horror on PlayStation 4!

To quote: E3 is upon us, and Zombie Studios is ready to scare the PlayStation community when [Register or Login to view links] comes to PlayStation 4 early 2014.

A couple months ago, we flew out to PAX East with a pre-alpha build of our latest game Daylight. When you show your game off for the first time, you really aren't sure what people will think! The entire weekend we would watch curious gamers walk up to Daylight. After a brief tutorial we'd just sit back and watch - anxiously waiting to see what would happen.

Over and over we saw people jump, scream, yell, and one person even ripped off their headphones, took a couple steps back, and looked right at us as if they saw a ghost. Right then and there we knew we had something special. Now we are excited to share that with our fans on PS4!

For those that might not have heard of Daylight, it's a procedurally generated psychological horror game. This means each time you start the game, the entire world will be different; from the layout of the level, the location of items you find, and, most importantly, the encounters you stumble into.

You...
 

Video: XBox One Next-Generation Console Unveiled by Microsoft

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88w ago - Following up on yesterday's rumors, Microsoft officially unveiled their XBox One next-generation console as part of [Register or Login to view links] today.

Below are all the XBox One reveal details, (via [Register or Login to view links] among various others with some XBox One Internal / Disassembly Teardown Pictures) as follows:

XBox One will enhance Skype and TV features with a Skype component, but will also also include specialized TV functionality with the guide being dubbed “Intelligent TV” and allow users to switch between shows and channels using voice recognition alongside swapping from playing games to TV. The XBox One will also power on when users say “XBox On” revealing the contents of the dashboard as well.

A Microsoft Support [Register or Login to view links] states the following: "No fee, correct - and they just got that information wrong. As soon as we saw, we contacted them...
 
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