63w ago - Following up on the Stella multi-platform Atari 2600 VCS Emulator and PS3 Custom Firmware ports, this weekend PlayStation 3 developer Rtype has made available a Hatari v1.6.1 DBG Atari ST / STE / TT / Falcon Emulator port for PS3 using the PSL1ght v2 homwbrew SDK.
What?: A quick port of hatari 1.6.1 to ps3 using PSL1GHTV2.
Why ?: Because I like old atari computer
Who ?: Rtype
So far, I've only compil the lastest hatari src (1.6.1) with psl1ghtv2 (SDL used) and I only make few hacks to done it work (a little).
So don't expect too much... All the credit to the HATARI TEAM and to the PS3Dev...
To quote: The ScummVM Team is pleased to announce ScummVM 1.4.1, a maintenance only release that fixes several bugs in 1.4.0.
The most notable changes in this release are:
Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
Slight graphical improvement for the PlayStation version of Broken Sword 2
Several bugfixes for Lands of Lore
More logical sound settings for SCI games
A fixed crash in the VGA version of Quest for Glory 1
As always, there are many more new features; you can find the full list in our release notes (http://sourceforge.net/projects/scummvm/files/scummvm/1.4.1/ReleaseNotes/view) and the release itself on our downloads page. Enjoy!
73w ago - Following up on his previous confirmation, today Sony PlayStation Vita hacker wololo has made available a video below demonstrating the Half Byte Loader (HBL) running the Picodrive Sega Megadrive emulator with Sonic & Knuckles on PS Vita.
To quote: Update: One important clarification: This video shows HBL running on the latest firmware 1.510. The firmware update that happened today does not patch the exploit, unlike what some sites are saying.
A few days ago Japanese developer Teck4 posted a picture of a “hello world” running on the PS Vita through the PSP emulator. I contacted him immediately with some help from Mamosuke, and I soon got enough information to start working on porting Half Byte Loader to this exploit (note that Teck4 is also working on exploiting this vulnerability further, but I don’t know how far he’s been).
What you see in the video below is the game “Sonic & Knuckles” running in picodrive, a Megadrive emulator for the PSP.
VBA-Next: Game Boy, Gameboy Color, Super Game Boy & Gamboy Advance Emulator
Commit: 8ff8246f73e66271a46574681ae80781dfbae5e5 (15/12/2011)
Notes: There is currently an issue with loading ZIPPED Roms, Please UNZIP your Roms first!!
SNES9x-Next: Super Nintendo / Super Famicom Emulator
Commit: 04f58848306c558991930d6c9db1b1c6a10e0414 (22/12/2011)
80w ago - Following up on the previous release and PS3 Port Build 20110622, this weekend PlayStation 3 developer bgK has updated ScummVM, an implementation of LucasArts SCUMM interpreter emulator, to ScummVM version 1.4.0 in celebration of their 10th anniversary.
To quote: It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.
The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11.
More games are supported: Lands of Lore: The Throne of Chaos (based on the same engine as Kyrandia), the kids' game Blue's...