Echochrome preview for PS3; Japan release on March 19

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317w ago - Shown publicly at E3 2007, Echochrome garnered buzz with its simple look and unique presentation. Echochrome is a puzzle game, but with a unique twist: each level has players controlling the level's perspective.

Although this gameplay mechanic is hard to describe in words, it's visually understandable in seconds. Basically, imagine an M.C. Escher drawing that players can rotate and pitch, thereby altering the optical illusion to solve the riddle (e.g. making "up" suddenly become "down" to navigate your avatar through each maze).

Players have basic control over the avatar and level perspective, with the ability to change direction, run and think (pause). Recently released on the Japanese PlayStation Network, the Echochrome demo gave those of us in the DailyGame bunker some hands-on time with the unique puzzle game, and we're happy to report that everything you've read about the game is pretty much true.

One of the first impressions with Echochrome is the game's elegant minimalism, with its stark black-and-white background that helps accent the levels, enabling players to chose their next move much more easily. You'll actually thank the game for this minimalism too, as any more detail would increase its difficulty factor immensely. Fortunately, the soft classical string track in the background...
 

TGS '07 Preview: Echochrome for PS3

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343w ago - One of the more unique games that we got to play for the first time at this year's Tokyo Game Show was Echochrome, the PSN puzzler that uses optical illusions as its gameplay foundation. Making use of really simple visuals -- black outlines on a white background, or vice versa -- the game has you rotating the environment in order to see your character progress through various optical challenges. See a gap between two ledges? Rotate the screen so that a column obstructs your view -- now that gap is gone.

The first thing the game teaches you are its five basic laws.

1. Subjective Translation: Changing your perspective can connect paths.
2. Subjective Landing: If an object looks to be below you, your character can land on it.
3. Subjective Existence: If you can't see a gap because it's obstructed, a path exists.
4. Subjective Absence: If you obstruct a hole from your vision, it no longer exists.
5. Subjective Jump: By rotating your perspective you can jump to new areas.

Using these laws, you're then tasked with making it through an example stage that presents a challenge for each one. You control a white faceless dummy that's supposed to follow a black one. The dummies walk on their own -- your only interaction with them is by manipulating the environment.
 







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