110w ago - Game Designer CCP Remnant has revealed details on Dust 514's Mobile Command Center for PlayStation 3 today.
To quote: DUST 514 is an MMOFPS on the PS3 with large-scale vehicle and infantry combat taking place in, and with a real-time connection to, the EVE Online universe on PC.
Players are able to band up into corporations (e.g. guilds) and wage territorial conquest on thousands of planets. What follows is a thematic description of Mobile Command Centers, or MCC's. At 200 meters in length, these vehicles represent the largest, most powerful weapon a team can acquire, and are flown by a team's commander.
Oftentimes, destruction of the MCC means victory on the battlefield (we'll give you more insight into the game's command hierarchy, a system that allows players to form squads that are led by a player commander, in an upcoming post).
A Caelus-class MCC trawls across the battlefield.
Colossal. Imposing. Devastating. Any of these words could describe the MCC, but only one truly sums it up: Control. The MCC is the nerve center of any army, the backbone upon which wars are waged and battles won. It is from here, locked within the confines of a modified hydrostatic pod, that the commander orchestrates the fate of those on the ground below.
111w ago - Today Server Architect Lin Luo at CCP Games has shared details on scaling the universe in the upcoming title Dust 514 for the PlayStation 3 entertainment system which is slated for release in Spring 2012.
To quote: I am a Server Architect on DUST 514 and, in this devblog, I would like to cover at a high level some of the online technical aspects of DUST 514, including the challenges we have met and the approaches we have taken in handling them.
As a server architect on the project, I am responsible for integrating the DUST FPS multiplayer battles into the EVE universe, as well as optimizing the DUST battle servers to perform even better. Unlike normal FPS multiplayer games, DUST 514 has heavy MMO elements.
And unlike normal MMO FPS games, DUST has heavy interaction with one of the most successful MMO space games - EVE Online! This imposes challenges on what technologies we should use in order to have this level of interaction with EVE, while keeping FPS gameplay as smooth as possible.
While continuing to rely on the Unreal 3 engine for the FPS multiplayer gameplay for DUST, the interaction with the rest of the EVE universe should naturally take advantage of utilizing some existing EVE online technologies. Think about a simplified...
113w ago - Today SCEE Manager James Gallagher has shared a video trailer and interview with Dust 514 on how it will change console shooters forever below!
To quote: We haven't heard a great deal about DUST 514 since it was shown at E3 2011, other than that it's a first-person shooter connected to the vast sci-fi universe of PC MMO EVE Online, and that it's coming exclusively to PlayStation 3.
When developers CCP made the trip from Iceland to London to outline their vision for this new addition to their immensely popular EVE universe, I came out of the meeting amazed at the scale of the project. Suffice to say, DUST 514 is not just another shooter.
After the meeting, I interrogated Brandon Laurino, Executive Producer at CCP, to find out exactly why PlayStation 3 owners should be getting excited.
PS.Blog: With EVE Online, CCP already has a huge, engaged community. Why are you now trying to break into the console FPS market?
Brandon: EVE Online is an incredibly deep MMO and, for better or worse, that comes with a typical perception that it is complicated. The common joke is that you have to overcome a 'learning cliff' to get involved.
Part of the thinking behind DUST 514 is to address those preconceptions; we accept that there is a barrier...
131w ago - DUST 514 Community Manager James Egan of CCP has shared an E3 2011 video today introducing a persistent shooter for PS3 called DUST 514.
To quote: I'm the Community Manager for DUST 514, an upcoming title from CCP. This is the first time you'll have seen DUST 514 highlighted on the PlayStation.Blog and we're happy that we can reveal more about our game to you.
DUST 514 is a very different type of game. Yes, many people say this about their respective game titles – everyone thinks their baby is special, right? We really mean it though.
When playing your FPS title of choice, have you ever wished that there was something more to it beyond your rank, weapon unlocks, your kill/death ratio and leaderboard prominence? Those things are all great - but what if those matches you fought in actually meant something?
What if your successes and failures against your opponents impacted the course of events in a vast setting, potentially changed a virtual world and the gameplay experience of thousands of other players? More than that, what if that impact was felt across two separate games - one on PS3 and one on PC/Mac - that share the same sci-fi universe?