Sponsored Links

Sponsored Links

 

CryENGINE2's monstruous power: maps 458 times bigger than Earth's surface

200°
341w ago - Yeah, we all know how truly amazing Crytek's engine is and how tormenting it becomes even for Quad Cores and 8800 Ultras, but just wait till you see what huge maps this baby can render!

When Crytek said that Crysis is "future proof" they really meant what they said... And if you ever wondered why your insanely high-end computer kneels and bows before the 1+ million lines of code, 1GB of textures and 85,000 shaders that the game currently packs, well just read this: the absolute maximum size of a map in Crysis can reach the mind-boggling value of 68,719,476,736 square kilometers!!!!!

Yeah, that's more than 68.7 billion... And you know what? Earth's entire surface "barely" reaches 150,000,000 square kilometers, so with Crytek's SandBox editor one can theoretically create a map approximately 458 times bigger than the area of Earth...

That means that if you want to have like... our planet's entire population playing Crysis simultaneously on multiplayer, a single player would have to walk around 10 square kilometers to meet its next opponent on that huge map...

Now THAT is what I call future proof... But I just wonder, what kind of super-computer, super-server-cluster monstrosity would render even half of that huge map?...
 

First Crysis 2 screens?

50°
341w ago - OK now guys, I don't want you to have a heart attack, so hold your horses on this one, 'aight?

While we cannot (and I repeat, CAN NOT!) confirm this 100%, there is a good chance that the screens you're about to see are from the upcoming sequel for Crysis (we've found them here so don't throw your stones at us...).

If you've played the game, you already know that the landscapes are different from what Crytek included in the highly-praised (and hardware-consuming) FPS launched last year.

Yes, Crysis 2 still looks good (again, IF we're talking about Crysis 2 and not some modded maps in the SandBox editor), the bump mapping and the parallax occlusion mapping are still there in all their splendor. And for more juicy details about Crysis 2 and Crysis 3, check out this link.

Now enjoy them (potential) Crysis 2 screens that you've all been salivating for! (you know you did...)

More screenshots available here.
 

First Crysis patch arrives!

50°
342w ago - The first patch for Crysis is now available, updating the game to v1.1 and featuring bug fixes and gameplay and performance tweaks.

Weighing in at a tasty 139MB, the patch can be downloaded here.

A full rundown of patch content follows:

Fixes:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes

Updates:
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10

Tweaks:
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
 

Crysis Single Player Demo Available Now

50°
353w ago - Originally expected for release tomorrow, Crytek's long-awaited Crysis demo has unofficially hit the net and is available for download now (link below, courtesy of CryTek).

Weighing in at a hefty 1.77GB, the demo consists of one single player level along with the Sandbox 2 game editor.

Download: http://www.fileshack.com/file.x/11333/Crysis+SP+Demo
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News