308w ago - OK now guys, I don't want you to have a heart attack, so hold your horses on this one, 'aight?
While we cannot (and I repeat, CAN NOT!) confirm this 100%, there is a good chance that the screens you're about to see are from the upcoming sequel for Crysis (we've found them here so don't throw your stones at us...).
If you've played the game, you already know that the landscapes are different from what Crytek included in the highly-praised (and hardware-consuming) FPS launched last year.
Yes, Crysis 2 still looks good (again, IF we're talking about Crysis 2 and not some modded maps in the SandBox editor), the bump mapping and the parallax occlusion mapping are still there in all their splendor. And for more juicy details about Crysis 2 and Crysis 3, check out this link.
Now enjoy them (potential) Crysis 2 screens that you've all been salivating for! (you know you did...)
309w ago - The first patch for Crysis is now available, updating the game to v1.1 and featuring bug fixes and gameplay and performance tweaks.
Weighing in at a tasty 139MB, the patch can be downloaded here.
A full rundown of patch content follows:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly