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Sony Patents Motion Control System, Uses Objects as Controllers

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272w ago - We saw Sony unveil an LED wand during their E3 press conference.

The device in conjunction with an EyeToy camera brought motion control to the PlayStation 3. In addition to that Sony developed another motion control system that uses everyday objects.

A recently published patent from Sony details a system where a camera can dynamically map an object – any real world object – for use in a video game.

To quote: The illustration has a U shape block, but the patent outlines other example objects "include items such as coffee mugs, drinking glasses, books, bottles, etc." While these are given as examples the object mapping system is not limited to those objects, it can identify any three dimensional object.

Before using an object like the U shaped block the camera captures has to capture it. Figure 2 explains the system where players show the object, rotate it, and save a profile for it in a file. The system then analyzes movements and translates them into in game actions.

Below are some examples of how Sony could use this technology. The "virtual world light sword" in figure 3B is particularly interesting. When a player holds the U-shaped block up the...
 

Sony: Motion Control for PlayStation Home Will Happen in Future

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272w ago - Sony's PlayStation Home platform group director Peter Edward has told SPOnG (linked above) that PS3 Motion Controller support for Home is likely, though not in development yet.

To quote: Peter Edward, director of Sony's PlayStation Home platform group, has told SPOnG that motion controller support for Home is likely, though not set in stone just yet.

Asked whether we'll see a use for the wand popping up in Home, Edward told us at the GameHorizon conference in Gateshead that "I'm sure that at some point in the future, it's something that will happen".

Explaining what the circumstances would have to be, Edward said, "That's something that I guess there would have to be a case that instigates that development. If one of our internal teams or a third party or whoever, had an amazing way that that could be implemented within Home... and there was sufficient impetus behind it, then we would have to work together on that.
 

Sony Outlines PS3 Motion Control Details to Developers

200°
274w ago - Just under two weeks ago it was announced that PS3 Motion Sensor Development Kits were already making their way to developers.

Today, Sony has outlined their new PS3 Motion Control details to developers a bit further than before to get them up to speed on the new PlayStation Eye-powered Motion Controller technology.

To quote: The PlayStation 3's second motion control push is slated to launch in Spring 2010, Sony Computer Entertainment reiterated to developers today, arriving with a "range of first-party and third-party content." SCE pitched the new controller as capable of functioning "with any games across all genres from casual to core."

On the technical side, SCE says that the PlayStation Eye accessory will come equipped with force feedback rumble. Sony boasts that the "face-tracking and head-tracking capability already in the PS3 SDK" will offer developers "powerful tools for new types of user interaction."

Sony says its new controller will also work in tandem...
 

God of War III at E3 '09: Footage, Motion Control to be Revealed

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280w ago - It's no secret that Kratos will grace this year's E3 with his presence. Already, Sony's even made an announcement about an announcement: they'll be revealing God of War III's release date during the event. But what else will we get to see (or hear) about Kratos' trek up Olympus?

According to The Bitbag (linked above), we'll get lots of footage and more details - especially about controls. Says one Torrence Davis, to quote:

An insider at Sony has not only confirmed that there will be tons of God Of War 3 footage at E3, but also hinted that Sony fans will be getting some motion controls very soon.

While the footage part is to be expected, what gives me pause here is the bit about motion control. Back in February, it was revealed that the dev team at SCE Santa Monica said they didn't want to put in tilt-sensing controls because they couldn't figure out a way to incorporate it seamlessly. Doing so would have made it look "forced or gimmicky."

Ah well, whatever the case is, E3 is just around the corner now. We'll find out for sure come early June.
 

XBox 360 to Get Motion-sensing Full Body Game Control Add-on?

350°
281w ago - The word is that Microsoft is building a "sensor bar" of sorts, but instead of detecting the waggles of Wiimote-like controllers, it detects full body movement and sound, sans controllers.

To quote: We just got a tip from someone who purports to be in the know on Microsoft's efforts to beat the Wii at its own motion-sensing game, with some of the details lining up with what we were hearing last year along these lines.

There are two sensors on the bar, along with a mic and a camera, and while our tipster has "no idea" how it actually works, it sounds pretty impressive. Here's a quick rundown of capabilities mentioned:

•Full body and hand gesture control of games / characters.
• In fighting games you kick, punch, duck, dive, jump and so forth with your body.
• It also picks up small hand gestures like pinching, grabbing and scrolling.
• There will also be video conferencing and games with video.
• Trivia game over the internet with live images of each person playing. When a question pops up, they can clap to buzz in.
• You can "move objects on your screen" and the other party can see what you're doing in real time.
• Sensor detects only the person playing, not folks observing on the couch.

We're rather curious as to what...
 
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