65w ago - Following up on their previous PS3 release, today Oscar Dalvit has announced that ProgSkeet v1.2 for the PlayStation 3 is incoming with the features outlined below.
To quote: Dear Customers, PROGSKEET V1.2 is in production, release: first week of October (maybe early)
Here some infos in preview:
1- Redesign of main board now more small and stable (4 layers)
2- Slave board with USB, LED, SWITCH (for memory banks selection)
3- FCC cable 15 pins that allow to connect externally the slave board
4- Bus SPI on FCC cable for future expansions
5- 100% support of WINSKEET
6- DLL OPEN library to allow integration in other alternative programs
7- 1 Mbit SPI FLASH memory on board
The package content:
1x PROGSKEET V1.2 + SLAVE BOARD
1x ADAPTOR PCB PROGSKEET
The main improve of the new PROGSKEET V1.2 solution will be the support of DUAL NOR / NAND on different consoles. NOR and NAND CLIPS are not anymore official supported, we decide to move on QSB BOARDS, more cheaper and sure more stable then CLIPS. Soon news also about these accessories.
68w ago - 24 Caret Games Co-founder Matt Gilgenbach announced that Retro / Grade's backwards battle officially begins today!
From the official announcement, to quote: It's been a long journey since our first post about Retro/Grade over three years ago.
We've worked very hard creating the best game we possibly can since then - if you saw the three year old screenshots, you'll notice that it's barely recognizable as the polished product you see today.
Besides all the visual polish we added - like jaw-dropping effects and full HD 1080p rendering at 60 frames-per-second with anti-aliasing - we've added a ton of content.
Although we have a campaign mode, challenge mode is really the star of Retro/Grade. It's where the real meat of the game lies. In challenge mode, you are presented with a galaxy map, and you go through playing various challenges that are based on the campaign levels, but with various twists and rule changes.
For example, in some of the challenges, the music is sped up, which naturally makes completing the level more difficult. We also have challenges that require you to reach certain score targets, have trickier patterns, and plenty more! There are 130 challenges spanning a map filled with secret paths, warps, and rewards.
70w ago - 24 Caret Games Co-founder Matt Gilgenbach has outlined today how to play a reverse shooter as part of some new Retro / Grade tips below.
To quote: We recently announced that Retro/Grade, the first game played entirely in reverse, would be releasing exclusively on PSN on August 21st.
Understanding and developing a game that is played in reverse is tough, so I want talk about how it all works.
Firstly, how did we design a game played in reverse? We worked backwards of course! We started with the idea that it'd be cool to play a game where time is flowing backwards, but we didn't have any ideas on how to pull that off. We did a lot of brainstorming - time reversing is a hard concept to wrap your head around.
We figured for gameplay purposes, undoing your actions would be the best fit for that theme. When undoing, you have to match both the timing and the position of previous actions.
When matching timing, music is the best way to achieve that, so we thought rhythm gameplay would be the best mechanic to build the game around. We figured a 2D game where your motion is constrained to a few discrete lanes would make it easier to match the positions.
A 2D spaceship shooter seemed like a great fit for the theme, so we tried to incorporate elements from...
82w ago - Sanzaru Games President Glen Egan has revealed news of a PS Vita port and Carmelita gameplay today for Sly Cooper: Thieves in Time with details below.
To quote: We recently joined Spike's Geoff Keighley on the latest episode of GTTV tonight to show off some cool new Carmelita gameplay in addition to a very special announcement: Sly Cooper is coming to PS Vita this fall!
First off, a look at new gameplay. As every Sly fan knows, Sly Cooper and Carmelita Fox have a long and torrid history - a history that's destined to continue in Sly Cooper: Thieves in Time.
The game picks up where Sly 3 left off, and Sly is feigning amnesia so he can be with the love of his life, Carmelita. But when he rejoins the Cooper Gang on their time-traveling escapade to restore his family's legacy, you can be sure Carmelita will quickly become embroiled in their wild adventure.
Carmelita is radiant on the PS3, and the powerful graphics hardware allowed us to make her much more detailed and expressive than in the past titles on PS2. She is, of course, a fully playable character in Sly Cooper: Thieves in Time and so we also spent a lot of time evolving her gameplay.
84w ago - Following up on their previous release, today PlayStation 3 scene group Duplex have released PSN title LEGO Pirates of the Caribbean fixed for PS3 3.55 and 3.41 Custom Firmware (CFW) users!
From the PS3 NFO file, to quote: LEGO.Pirates.of.the.Caribbean.PSN.PS3-DUPLEX
- D U P L E X - P R O U D L Y P R E S E N T S:
LEGO Pirates of the Caribbean (c) Disney Interactive Studios
Date: 05 / 2012
Platform: PS3 CFW 3.41 / 3.55
LEGO Pirates of the Caribbean: The Video Game is an action adventure game that brings the Pirates of the Caribbean world and all its colorful characters to life in LEGO Brick form. Players will experience all the memorable scenes from the first three films, as well as those in the upcoming fourth film, Pirates of the Caribbean: On Stranger Tides, in the humorous and quirky LEGO Video Games style.
It's been a while .. but here's another PSN Game for you to enjoy on CFW 3.55...