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Call of Duty Black Ops II Nuketown Zombie PS3 DLC by DUPLEX Out

Above 1500°
92w ago - Following up on their Call of Duty Black Ops II EBOOT Patch (scroll down) and recent releases, today PlayStation 3 scene release group DUPLEX is back with a Call of Duty Black Ops II Nuketown Zombie PS3 DLC fix.

  • Call.of.Duty.Black.Ops.II.Eboot.Patch.PS3-DUPLEX
  • Call.of.Duty.Black.Ops.II.Nuketown.Zombie.DLC.PS3-DUPLEX

Call.of.Duty.Black.Ops.II.Nuketown.Zombie.DLC.PS3-DUPLEX - Call of Duty Black Ops II Nuketown Zombie DLC PS3 DUPLEX

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]...
 

Call of Duty Black Ops II for PS3 is Out Now by Team DUPLEX

Above 1500°
93w ago - Following up on their previous update, PlayStation 3 scene release group DUPLEX have now released Call of Duty Black Ops II for the PS3 entertainment system which weighs in at 19.76 GB in size.

Currently the PS3 fix patches for this title are getting mixed results in the ongoing Forum thread, but as always we will update the links below as they are available for testing and confirmation, etc.

Call.of.Duty.Black.Ops.II.PS3-DUPLEX


 

ProgSkeet v1.2 PS3 Pin-outs Arrive for Black Tar and Lite Editions

1300°
94w ago - Following up on the initital announcement, today PlayStation 3 developer [Register or Login to view links] has Tweeted that pin-outs for the ProgSkeet 1.2 style bitstreams (Black Tar Edition and 1.2 Lite Limited White/Crystal Blue Editions) is now available followed by official version 1.21.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote: Pinout (Legacy) [121101.1835] {UPDATED 20:19}

Hello, This is the pinout for the 1.2 (Black Tar Edition) bitstreams and "1.2 Lite" (Limited White/Crystal Blue Editions).

ProgSkeet 1.0 / 1.1 -> "1.2 Lite" conversion

Hello, This concerns both 1.0 (Limited White Edition) and 1.1 (Crystal Blue Edition). The USB1T11A...
 

Q&A: New Details for Call of Duty: Black Ops Declassified for PS Vita

250°
98w ago - Sony Social Media Manager Sid Shuman has made available a Q&A featuring new details for Call of Duty: Black Ops Declassified for PS Vita today.

To quote: Back in August, Jeff and I got a few minutes of hands-on time with Call of Duty: Black Ops Declassified, the upcoming PS Vita entry in the battle-tested military combat series.

Though the game was early in production, our experience was promising and pointed to a faithful translation of Call of Duty's signature multiplayer combat to PS Vita's 5″ OLED screen and dual analog sticks.

Two months later, [Register or Login to view links] and developer [Register or Login to view links] are shedding new details on this fall's PS Vita punisher. We caught up with Robert Huebner, the developer's studio head, for the latest intel drop.

PlayStation.Blog: How is the game progressing since we last saw it at Gamescom?

Robert Huebner, Studio Head, Nihilistic: Gamescom seems so long ago. I think the most noticeable thing is a significant visual upgrade; a richer color palette, more detailed models, and better lighting overall.

Also we implemented an entirely new animation blending system that allows us to capture a lot of nuanced animation that Call of...
 

PS3 Dev Q&A: Home's Cutthroats: Battle for Black Powder Cove 2.0

50°
101w ago - PlayStation Digital Platforms Community Manager Cade Peterson has shared a PS3 developer Q&A interview spotlighting the Battle for Black Powder Cove 2.0 in PlayStation Home today.

To quote: Last week, PlayStation Home got an update to the action-packed free-to-play multiplayer game, Cutthroats: Battle for Black Powder Cove.

With this news, we jumped on the phone to chat with Michael Mumbauer, Director of the Visual Arts Service Group (VASG), a madly creative department within Sony Computer Entertainment America. VASG has been helping make Home content nearly since Home went Open Beta and has made some of the platform's most entertaining items and spaces, including the Home Mansion.

Although VASG creates art and code for other development teams, like several of the World Wide Studios, this is their first full game.

Michael was kind enough to let me ask some questions that will shed a little insight on the decisions that went into this 2.0 update.





PlayStation.Blog: VASG has created content for Home for years, but when Home transitioned to a game platform in itself, it was the next logical step for them to step their game up and make one. What was the original concept behind Cutthroats,...
 
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