222w ago - Today SCEA Producer Daimion Pinnock has shared a MotorStorm Arctic Edge 'behind the scenes' look at the making of the PSP title.
To quote: We're over two weeks away from the release of MotorStorm Arctic Edge for the PSP, but have already kicked off the MotorStorm festival!
Between now and launch date (September 29), we will be unveiling brand new trailers that will allow you to go behind-the-scenes with my colleagues at Bigbig Studios where they show you exactly how MotorStorm Arctic Edge for the PSP was born, complete with never-before-seen footage from the game, as well as in-depth interviews from Bigbig Studios.
Take a look at the first of four right here on the PSBlog:
Continue to check back here weekly for the latest MotorStorm Arctic Edge trailer and updates.
247w ago - While the God of War franchise has traditionally been a particularly brutal series, the developers claim God of War III will push the boundaries to the limit.
When showing off the game most recently, the developers over at Santa Monica's studio told viewers that "Some of these scenes are so violent, they are never going on the internet - at least, not by us. They're just not appropriate for some audiences."
Sony Santa Monica recently showed off God of War III's new 'Zipper Technology', a feature the developers had long wanted to include but never had the power to do so - until they had the PS3. The feature allows enemies' skin to slice open realistically, allowing for internal organs to spill out depending on the severity of the cut.
The Official PlayStation Magazine talks explicitly about seeing Kratos gutting a centaur, with the stomach, guts, and internal intestines oozing out of the wailing beast.
Just hearing that makes me squeamish. Has God of War III gone to far? Is that even possible? God of War III is due out in the fiscal year of 2009, exclusively for the PS3.
252w ago - The President and Co-founder of thatgamecompanyKellee Santiago shared a 'behind the scenes' video of Flower today. To quote:
Hello PlayStation blogees! We here at thatgamecompany are so stoked that this week "Flower" will be out of our hands and into yours.
A lot of people ask us what it's been like to work with Sony, so you may have heard us answer this before - working with Sony is a treat. They truly support their developers and their games from start to finish.
I wanted to mention this as a way to introduce to you this developer diary, where SCEA's Eric Koch and I talk about the ideas behind Flower, and show you how the gameplay works. We hope you enjoy it!
290w ago - We know the Metal Gear Solid series is famous for its long cut-scenes, but this tops everything! Metal Gear Solid 4, the latest instalment in Hideo Kojima's seminal stealth series, has cut-scenes (note the plural) that approach the 90 minutes mark.
For those troubled with time keeping, that's the length of a feature film.
The news comes from PSW magazine, who's been and finished MGS4, and then promptly whispered in our ears about the shocking 90-minute cut-scenes. The latest issue hits newsstands today, by the way.
We were expecting long story sequences (MGS2 approached the 45 minute mark in one) but an hour and a half of cinematics was unexpected.
The good news is that you can now skip or pause the scenes. Hands up though, how many of you are actually going to sit through the full 90 minutes?
"MGS4's story is massive. The videogame equivalent of all three Godfather movies on one disc," says the mag.
"As you'd expect, you'll spend a lot of time watching cut-scenes, so if you found previous games' story exposition laborious, then you'd better find yourself a nice cushion and plenty of teabags in readiness for MGS4's.
"They can be skipped, but you'll be missing out on some of the finely crafted examples of FMV footage anywhere in gaming," the...