269w ago - The President and CEO of Sony Computer Entertainment of America (SCEA), Jack Tretton, has told the Financial Times that he has no qualms about Sony meeting their corporate goals and selling every PS3 they manufacture.
Tretton was also asked whether the consoles stands now after a shaky first years. "Gamers are coming back to us, we are selling a higher percentage of games such as Madden NFL and Grand Theft Auto, because people are choosing the PS3 [over the Xbox].
Sales are up over 100 per cent and we are tracking well ahead of what we expected." Tretton replied.
To quote: Where do you stand right now in the console wars after a somewhat shaky first year?
Gamers are coming back to us, we are selling a higher percentage of games such as Madden NFL and Grand Theft Auto, because people are choosing the PS3 [over the Xbox].
Sales are up over 100 per cent and we are tracking well ahead of what we expected. We are having success in multiple markets and, coming up to the second anniversary of the PS3, we are right where we wanted to be.
270w ago - It's just something that I have noticed occurring behind the scenes over the last year that I think is worthy of bringing up, as it indicates a growing faith in the PlayStation 3 console from developers and publishers across the globe. It does not mean that the Xbox 360 is any less important, just that the PS3 is definitely starting to get equal-footing on multi-format games.
Go back six months and more, almost every game that was multi-format was given to journalists on Xbox 360. Code came in for Xbox 360 debuggers (the devices on which we play unfinished games), promo copies were for the Xbox 360 and almost always games were demoed to us on Microsoft's console when out at junkets across the world. It's just the way it was.
Obviously being a multi-format publication, we actively chased PS3 versions of these games but they were rarely forthcoming, and if they did make it in, it could be months later. I sit alongside both the editor of Australian 360 Magazine and Official PlayStation Australia and often see the frustration as the latter continually hassled for code that was already sitting on the former's desk in the opposing format.
So why did this happen? It is my belief that the Xbox 360 code during this period was simply more reliable. When you're giving media access to your game,...