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Video: PS3 CFW 4.40.5 CDEX Custom Firmware by Team SGK Arrives

1350°
87w ago - Following up on their previous update, today Team SGK has released PS3 CFW 4.40.5 CDEX with the changes outlined below.

Download: [Register or Login to view links]

MD5 Hash: 88b16b02969e15c30cb11345b9f8a9ea

To quote, roughly translated: Voilla my new cfw 4.40.5 available in the day with a great new mode 3 the normal 4.40, 4.40 CDEX the fashion and fashion DEX 4.30!

Changelog:

  • Coldboot replaced.
  • lines.qrc replaced.
  • New icons by Hackxell.
  • Improved support to Rebug Toolbox for all modes of the CFW (normal, CDEX and DEX).
  • Added PSIDPatcher 4.40 Rogero style.
  • Access to the PSN (normal mode).
  • ReActPSN fully functional (normal mode).
  • Fixed the error at startup of the Minis games that displayed a black screen.
  • Coldboot Minis replaced.
  • Can be installed by all cfw (3.55, 4.21 to 4.30 and to 4.40), is not installable on consoles with OFW greater than 3.55.

Installation Guide:

  • Set "System Update Debug" ON.
  • Copy the....

 

Video: PS3 CFW 4.40.4 Custom Firmware by Team SGK is Released

1350°
89w ago - Following up on their previous update, today Team SGK has released PS3 CFW 4.40.4 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

MD5 Hash: 7e065a2b54b96667255fdfd4ba1ddf89

To quote, roughly translated:

Changelog:

  • Adding toolbox function Rebug
  • Adding fashion in 4.40 Rebug DEX FUNCTIONAL via toolbox
  • Added debug menu in the menu setting in Rebug mode via toolbox
  • Adding fake save data owner FUNCTIONAL
  • On replacement by new icon by icon Hackxell
  • Complete overhaul of the cose of cfw for copied!!
  • Optimization of loading games
  • Added retre lisence pkg psn not need it reactpsn
  • (sertaint ps1 ps2 as pkg psn reactpsn and toujour required)
  • (ps3 pkg saint row the third as an error is 80010009 and reactpsn toujour required) (the advance)
  • Added patch Cinavia
  • Added compatibility with reactpsn
  • Added fix dualshock
  • BD Emulation...

 

Video: PS3 CFW 4.40.1 (Full 4.40 No Spoof) By Team SGK is Released

1350°
91w ago - Following up on their previous revision, today Team SGK has released PS3 CFW 4.40.1 (Full 4.40 No Spoof) with the changes detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links]

MD5 Hashes:

  • CFW 4.40.1 Full No Spoof by SGK - fe63923c834021d5cf7efdbbd76ee9ee
  • multiMAN 04.20.04 for CFW 4.40 - bc462f2c094900dba3e2a1e1762c9807
  • Fix Multiman cat XMBSGK+ by SGK - 2747f1c2b91bc9c6ffa7fd2d8f3bbc97

To quote, roughly translated: Hi all voilla you my CFW 4.40.1 I see the changelog. 4.40.1 Changelog:

1: Adding Core OS compler 4.40
2: Adding and all self SPRX 4.40
3: QA flag enabled
4: PUP can be used Checkoff downgrade with E3 flasher...
 

PS3 CFW ARCH 4.31 v2.04 MO_oD by Dev-Team-SPT / ARCH Out

1200°
91w ago - Following up on their previous release, today French developers Dev-Team-SPT / ARCH have released a PS3 CFW ARCH 4.31 v2.04 MO_oD update with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

MD5 Hash: 7A5F23CFDBFEC8111A1C28E5BC1F127C

To quote, roughly translated: Update CFW ARCH 4.31 M0_od v2.04, based on a firmware 4.31 official (no spoof). This release brings a lot of characteristics and novelties, both performance and stability, by its ease of use! Thanks to the Dev MiralaTijera for the recent release of its tools.

In this update the XMB menu has completely changed to make it more fluid, friendly with quick access for content accessible ps3 since Internet.





Characteristic Changes

  • compatibility Blu - Ray enhanced emulation
  • modified CoreOS / add liblv2dbg_for_dex.sprx patched for cex version 4.31...

 

Dead or Alive 5 Plus on PlayStation Vita Today, Team Ninja Q&A

100°
91w ago - Sony Social Media Specialist Justin Massongill shared a Q&A from Team Ninja for Dead or Alive 5 Plus which arrives on PlayStation Vita today.

To quote: Dead or Alive, Team Ninja's long-running fighting game franchise, is getting its first PS Vita installment today in the form of Dead or Alive 5 Plus. How does one pack a game of this magnitude into a portable form factor?

Do any concessions need to be made to keep everything steady at 60FPS? What new features can we expect, given PS Vita's unique capabilities? We synced up with Yohei Shimbori of Team Ninja, who graciously answered these questions and more.

PlayStation.Blog: What has been your experience in terms of developing Dead or Alive 5 Plus for PS Vita? Have you had to make many concessions, or were you able to port the entire PS3 game over with minimal changes?

Yohei Shimbori, Director, Team Ninja: Certain elements of Dead or Alive 5 Plus (DOA5+) were relatively smooth in porting it to the PS Vita from the PS3. However, as you may notice from games already on the market today, a complete port in terms of graphics and physics remains a challenge which was also the case for DOA5+.

Fluid fighting motion and stellar graphics are all staples of the Dead or Alive franchise, so delivering anything...
 
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