119w ago - Today Sony Senior Social Media Manager Jeff Rubenstein has announced that PS3 exclusive title Elevator Action Deluxe ascends to PSN tomorrow!
To quote: Back in the 80s, it wasn't uncommon for restaurants to have a lone arcade cabinet sitting by the entrance. I've got fond, but hazy memories of a suburban Philadelphia diner where I discovered an innovative title called Elevator Action. I also recall a bacon cheeseburger...
In the 80s, most games confined you to a simple side-scrolling plane - it was akin to being on rails. Elavator Action enabled you to traverse a building vertically. It was a revelation. It was true freedom. It was, well, a different time.
So when I learned that Elevator Action Deluxe was on its way exclusively to the PlayStation Network, my nostalgia was inflamed. With the game available tomorrow, Square Enix offered me the chance to ask a few questions of Producer Yosuke Tsuda.
PlayStation.Blog: Would you categorize Elevator Action for PSN as a straight remake or more of a reinterpretation?
Yosuke Tsuda, Producer, Elevator Action Deluxe: We began the development process based on three concepts:
• Have visuals that allow people to instantly recognize this as...
122w ago - Bedlam Games Director of Production Tim Ernst has revealed details today from the Daggerdale PS3 development diary, covering the transition from Dungeons & Dragons to an Action-RPG on PlayStation Network.
To quote: When we first heard about the opportunity to not only work with Wizards of the Coast but on the Dungeons & Dragons property itself, well let's just say that the nerdgasm around the studio was at an all-time high.
We went with action-RPG as the genre based off of studio competency, market trends and general interest (basically, we thought it was cool and knew we can do a good job of it.) We knew that this the best fit for our first D&D game.
We wanted to make the game as accessible as possible, just let players play, harkening back to the 'old school' days of gaming. You should be able to play alone, call a buddy over and play locally or jump online and find a party of adventurers to group with.
There are definitely development issues with balancing and performance having a downloadable PSN game that is fully featured, but we felt strongly about the usability of the game. Besides, isn't that what D&D is about - freedom of play?
It was also important to us that the player has a persistent character without restrictions that he or she can continually...
131w ago - SCEA Senior Producer Travis Williams has shared details on RUIN today, which will be bringing Social Action-RPGs to both PS Vita and the PlayStation 3 console.
To quote: "I have a great idea for a game..." If you only knew how many times producers hear those words it would honestly amaze you.
We hear them all the time and we have to try our best to get excited about the words that follow that phrase. When we (Sony San Diego Studios and Idol Minds) stopped building PAIN expansions those words were music to my ears... Okay, what's next?
When I started working in games 20 years ago, I worked as an RPG designer/tester. So when we decided to make a social action-role-playing game you KNOW I was on board. When the decision was made to make it a PS Vita product I got even more excited.
Even among the nerds here in San Diego Studios I am branded nerdy. So making a game based in fantasy is right where I want to be. RUIN (Working Title) will be that fast-paced action-RPG that I have wanted to build since I first played old-school action-RPGs.
There will be some unique differences. Social networks and constant net connections make your victories (and losses) more public. The...
137w ago - Sony Computer Entertainment America's Product Evaluator Nick Suttner has announced today that Eufloria will be pollinating PSN in June, showcasing the evolution of ambient RTS action!
To quote: Myself and a group of other SCEA folk are busy ramping up our Pub Fund program, helping independent developers to bring their games to PSN without the restraints of a traditional publisher.
There are no specific criteria, outside of selecting games that we think are interesting and that we're dying to play ourselves: Joe Danger, Hoard, Explodemon! and Tales From Space: About a Blob are recent examples that came to fruition with the aid of our program.
We have a RIDICULOUSLY KILLER slate of titles lined up for the future, and we're going to try and do a better job of giving you guys a heads-up about them so that you can share in our excitement, and hopefully help support the developers who are trying to do things a little differently.
And that brings us to Eufloria, which we're thrilled to announce as our next Pub Fund title! Omni Systems are hard at work wrapping up a gorgeous new PS3 iteration of their ambient real-time strategy game, scheduled to hit the PlayStation Store in the latter half of June...
140w ago - Update: CourtHouseNews.com now reports that a federal judge has dismissed (PDF) the remaining claim by class who said Sony reneged on its promise to let PlayStation 3 video game consoles function as computers.
Similar to their previous request, Sony has now filed a motion to dismiss the PS3 Other OS Class Action Lawsuit.
To quote from Groklaw (linked above): There's news from the class action litigation, In re Sony PS3 'Other OS' Litigation, where the plaintiffs are suing Sony Computer Entertainment America for removing OtherOS from PlayStation 3s.
SCEA has filed another motion to dismiss the class action case, once again saying that the plaintiffs' newly filed First Amended Complaint is insufficient to state a claim. The original complaint's claims, except for one, were dismissed, with the judge giving the plaintiffs a chance to refile. Now that they have, SCEA says this refiled complaint should...