145w ago - Today Hermes has released HManager v1.0, a PSGroove Hermes v4 PS3 Backup Manager based on PSL1GHT, Tiny3D, PS3Soundlib and OpenPS3FTP.
Download: HManager v1.0 for PS3 / HManager v1.0 PS3 CFW 3.55 Port / PS3 LV2 Patcher v9 / HManager v1.2 for PS3 / HManager v1.3 for PS3 / HManager v1.4 for PS3 / HManager v1.5 for PS3
To quote from the ReadMe file via ornella: Based on PSLIGHT, Tiny3D, PS3Soundlib and OpenPS3FTP, is the first manager of code open and made about Homebrew tools.
Is intended for the base psgroove-hermesv4 and in particular for CFW 3.41 (is compatible with old dongle, but in this case will not be active some features). This program should be used for the legitimate use of backup and author disclaimed any missuse that could do third persons and only recognizes the uses that allows the Spanish legislation in the private sphere.
Allows loading games from internal and external HDD, bluray, like Open Manager: copy, test and delete games available
Includes psgroove-hermesv4D payload, with signed self.
Big reduction in lag - also a far more stable FPS as a result of this (due to elimination of virtual function call overhead when a class would inherit from a base class with virtual functions). You will notice the biggest improvements with fighting games for CPS2/CPS3 - but overall all games should benefit from this.
A new shader - tv-highcontrast-HD. This basically mimics the look of a high-end CRT monitor. Set 'Hardware Filter' to Linear and select a resolution lower than or equal to 1440x1080 to get the best results (if you have triple buffering on - else it's 960x1080 or lower for best results)
Fixed: A hang/freeze would occur after selecting a shader and then changing the resolution.
Fixed: You can now go back and forwards in the list when selecting a shader - press Left to go back one entry in the shader list, and press Right...
145w ago - Today the EveryAir blog (linked above) has been updated with news and a video courtesy of pandaelves demonstrating EveryAir running PS3 Games via iPhone, iPad, and iPod iOS devices.
To quote: With a little wrangling of hardware and software, we were able to put together a demo of how to play PS3 games on an iPod, iPhone, and iPad.
The trick is to connect a capture device and a USB mouse/keyboard device to the PS3. The capture device sends video data to the PC, and the USB keyboard/mouse sends the button presses.
On the PC itself, you run a custom build of everyAir which understands custom gestures and pipes the input to the PC which then sends it to the PS3 via the input interpreter. More details are described in the video.
TLDR version: We used some off the shelf hardware and everyAir to allow you to play PS3 games on any iOS device.
Q: What's the overall picture for how this works? A: The trick is to connect a capture device and a USB mouse/keyboard device to the PS3. The capture device sends video data to the PC, and the USB keyboard/mouse sends the button presses. On the PC itself, you run a custom build of everyAir which understands custom gestures and pipes the input to the PC which then sends it...
To quote: The game is a port version of his old one which previously available in PS2, GP2, GP2X, PSP, and WII before coming to the PS3 utilizing PSL1GHT SDK.
fail0verflow repository is a tribute for the old fail0verflow repository with LEGAL TOOLS deleted cowardly by github.com because of threats from licksass guys called “attorneys of SCEA”.
The original code was forked more than 1300 guys (the second most forked repository in github.com) who wanted to defend our rights as consumers, owners of our computer / console called PS3, and like non-profit independent programmers. But again, in a system where money is more important than justice, freedom and people (you are a number) the threat of one has much greater weight and repository was deleted unceremoniously and without one word to explain the exact reason.
Because it, i was create this tribute that shows we “evil” usage of the old...