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The Unmapped Forest v0.1 PS3 Homebrew RPG in Development

350°
164w ago - Today ThatOtherPerson has made available a WIP of a PS3 homebrew RPG he calls The Unmapped Forest version 0.1 which is currently in development.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: I've started making a new homebrew PS3 game. It will be an action RPG game but it is very early in development. It currently consists of a forest that you can wander around in and some slime monsters that will follow you. You can attack but you can't actually hurt the monsters and they can't hurt you. There will be PC and Wii versions later.

What I would like from you: For anybody that hasn't noticed already the hero sprite and chests are from Neutopia II, the slime monsters are from The Legend of Zelda: A Link to the Past and the grass and tree sprites are just ugly. I'm really more interested in programming then making sprites (I loathe drawing with a mouse) but I know there are a lot of people who are really into making sprites so I'm hoping that you might be one of them.

But I've tried the whole collaboration thing and it has consistently turned out to be a terrible idea. I'm not very fond of getting vague offers from...
 

Video: Resistance 3 PS3 Goes Gold, Bonus Content on the Disc

350°
164w ago - Insomniac Games Senior Community Manager James Stevenson has announced today that Resistance 3 PS3 has gone gold, and shared a new video trailer below alongside details on the bonus content on the disc.

To quote: I'm here today to bring the news that Resistance 3 has gone gold, and has been delivered to manufacturing for its September 6th release date.

Everyone here at Insomniac is excited for you to get your hands on the game we've been working so hard on for the last three years. Even now, our work isn't complete, as we are actively working on the Online Beta, and will be bringing a Day 1 Patch to the game to bring updates and tweaks to the final product.

The public beta begins today for folks who have codes from SOCOM 4, so we're looking forward to fragging you online.

In celebration of our gold announcement, we wanted to give you the first look at a brand new gameplay trailer from Resistance 3. For those of you who have followed R3 since the announcement of the game at GamesCom last year, this trailer brings things full circle.

I don't want to spoil it, so take a look below:





Hope you enjoyed the trailer, and now that we've gone gold, we thought this would be a good time to mention that we've...
 

Sputnik Cell / SPU Pipeline Viewer for PS3 ELF Files Arrives

250°
164w ago - Today PlayStation 3 developer Jon Rocatis has [Register or Login to view links] news of a Spusim clone called Sputnik Cell / SPU Pipeline Viewer, which is useful for those into low-level SPU analysis and optimization of PS3 object and ELF files.

Download: [Register or Login to view links] (Windows) / [Register or Login to view links] / [Register or Login to view links] (MAC)

To quote: Sputnik is a Cell/SPU Pipeline viewer. According to Wikipedia Sputnik means “co-traveler” or “traveling companion” and I hope Sputnik will be accompanying you on your future SPU coding adventures!

It’s somewhat of a clone of IBM’s spusim tool. That tool has some things that annoys me and is lacking some features that I would like, so I ended up writing my own!

First of all spusim locks the files you have loaded which is annoying – also it has no recent-files or anything like that. Sputnik has that and will even auto-load the most recently opened file at startup and go to the function you looked at last. Sputnik is able to load both object files and ELF-files.
 

Hands-on: Rage - Dead to the World on PlayStation 3

50°
164w ago - Today Sony Senior Social Media Specialist Sid Shuman has shared some hands-on interview details for Rage on the PlayStation 3 entertainment system.

To quote: Last week, Jeff and I went hands-on with the PS3 version of [Register or Login to view links], [Register or Login to view links] October-bound first-person shooter.

All told, we experienced more than two hours of post-apocalyptic action, driving, and exploration in a nuke-shattered world of exquisite visual detail and startling violence.

Afterwards, we spoke with id Software President Todd Hollenshead to discuss what made the legendary DOOM developer shift gears to a story-driven, open-world playground – and to learn more about the mysteries lurking in that sprawling wasteland.

Todd Hollenshead, President, id Software: "You have to sort of experience it, it's very difficult to explain. The megatextures allow us to make the entire world unique. It's all painted and modeled and because we're streaming the textures, we're not really constrained by system memory. We can have completely unique elements throughout the world without costing us performance."

Sid Shuman, PlayStation.Blog: Any hands-on discussion of Rage must begin with its stunning visuals. Rage is...
 

EVO: Cole in Street Fighter X Tekken PS3 & PS Vita Development

200°
164w ago - Sony Senior Social Media Specialist Sid Shuman has shared an EVO update today spotlighting Street Fighter X Tekken including PS Vita development details.

To quote: While the world's greatest fighters were trading blows during EVO, I was scrambling to trade words with top fighting game developers who attended the tournament.

In recent years, Capcom Producer Yoshinori Ono has become the face of the legendary Street Fighter series and he was on-site showing off the upcoming crossover Street Fighter X Tekken.

I wanted to pick his brain concerning his friendly rivalry with Tekken director Katsuhiro Harada, his thoughts on PS Vita development, and why he chose inFAMOUS frontman Cole as an exclusive special guest for the PS3 and PS Vita versions of Street Fighter X Tekken.

PlayStation.Blog: What made you and Harada face off in the Ono X Harada video?

Yoshinori Ono, Producer, Street Fighter X Tekken: We started a tradition at last year's Comic-con, this kind of a pro-wrestling-style rivalry. The new video is just this year's version of our wacky rivalry.

The game itself has kind of a festival atmosphere, so we didn't want to be too serious about it. We wanted to bring Tekken fans and Street Fighter fans to the same table, and the...
 
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