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Video: Project LLP: Kevin Butler Returns for Long Live Play on PS3

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169w ago - Today Sony VP of Product Marketing Scott Steinberg has shared a new video which marks the return of Kevin Butler for Project LLP: Long Live Play on the PS3 entertainment system.

To quote: Two years ago we introduced you to our resident Vice President of just about everything, [Register or Login to view links], in the inaugural "Dear PlayStation" ad which was timed with the introduction of our "It Only Does Everything" campaign.

Since then, the campaign has helped make the PS3 a household name in 50 million homes worldwide. Today, I'm excited to introduce you to a new brand campaign "Long Live Play" - designed to celebrate gamers from all walks of life and recognize you for making us who we are today.





PlayStation has always been about the gamer and the PS3 is the ultimate portal to a land of infinite experiences and accomplishments. PlayStation is reaffirming our commitment to gamers like yourselves with "Long Live Play" - mixing humor and a little good, clean fun with the kind of entertainment content you crave.

What better way to transition than with a visit from Kevin Butler, back from his four-day retirement with a special message.

Beginning today you'll find "Long Live Play"...
 

Sony Details Combat Wings on PS3 with PlayStation Move Support

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169w ago - Today Sony Senior Social Media Specialist Sid Shuman has shared details on the upcoming PS3 title Combat Wings- complete with PlayStation Move support below!

To quote: Combat Wings: The Great Battles of WWII lands on PS3 this November with aerial combat campaigns set amidst the bloodiest air battles of World War II.

Not long ago, I tried out a pre-release version of the game under the watchful eye of Creative Director [Register or Login to view links], focusing on the game's use of the PlayStation Move motion controller.

Before I grabbed the stick for a test flight, I was curious what made Majewski want to support PlayStation Move in the first place – WWII air combat isn't exactly a genre that leaps into my mind when I ponder the potential of motion-controlled gaming.

"Move makes this game better," Majewski said with conviction. "It's a much more natural form of steering than using an analog stick and it makes a huge difference to the gameplay.

Playing a flying game with a controller can be clunky; you have to make a lot of fine movements in order to change direction and aim. PlayStation Move is great - you just point where you want to go." Based on just 30 minutes of play time, I'd have to agree.

Move proves...
 

Cascade Beneath v1.0 PS3 Homebrew Game is Released

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169w ago - Shortly following his Don't Get Crushed v1.1 PS3 Homebrew Game update, PlayStation 3 developer ThatOtherDev has now released Cascade Beneath v1.0 for PS3 homebrew game fans as well.

Download: [Register or Login to view links]

To quote: This puts me at two (admittedly small) updates in only one day! Huzzah! Basically everything I said about the recent update to Dont Get Crushed applies to this new version of Cascade Beneath.

It has been remade with PSL1GHT, now works on CFW, has a new font, speeds up over time, pauses when the XMB is brought up, there have been some slight changes to the random placement of the gaps in the floors and there are several other nearly unnoticeable differences.






 

Don't Get Crushed v1.1 PS3 Homebrew Game Update is Released

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169w ago - Today PlayStation 3 developer ThatOtherDev has updated his initial release of the PS3 homebrew game Don't Get Crushed to version 1.1 for CFW users.

Download: [Register or Login to view links]

To quote: Here is an update to something I made for PS3 ages ago. It was originally made with the official SDK but it has now been remade with PSL1GHT and will work perfectly fine on CFW (is it still not possible to run the old stuff from the days of Jailbreak devices unmodified on CFW without getting an 80010009 error?).

There have been a handful of changes. Everything speeds up slightly as your score increases. The game pauses when the XMB is brought up. The text is larger and has a different font. There are a lot of other alterations but it is all minor stuff.

The one very noticeable change is that it has returned to being played with the analog sticks (you can use either one) instead of being sixaxis motion controlled. I wasn't able to get the motion controls working (I have been having bad luck with controls lately lol). I would greatly appreciate it if anyone want's to point me in the direction of an...
 

PS3 Exclusive Elevator Action Deluxe Ascends Tomorrow on PSN

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169w ago - Today Sony Senior Social Media Manager Jeff Rubenstein has announced that PS3 exclusive title Elevator Action Deluxe ascends to PSN tomorrow!

To quote: Back in the 80s, it wasn't uncommon for restaurants to have a lone arcade cabinet sitting by the entrance. I've got fond, but hazy memories of a suburban Philadelphia diner where I discovered an innovative title called [Register or Login to view links]. I also recall a bacon cheeseburger...

In the 80s, most games confined you to a simple side-scrolling plane - it was akin to being on rails. Elavator Action enabled you to traverse a building vertically. It was a revelation. It was true freedom. It was, well, a different time.

So when I learned that Elevator Action Deluxe was on its way exclusively to the PlayStation Network, my nostalgia was inflamed. With the game available tomorrow, Square Enix offered me the chance to ask a few questions of Producer Yosuke Tsuda.

PlayStation.Blog: Would you categorize Elevator Action for PSN as a straight remake or more of a reinterpretation?

Yosuke Tsuda, Producer, Elevator Action Deluxe: We began the development process based on three concepts:

• Have visuals that allow people to instantly recognize this as...
 
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