50°
133w ago - Fluffy Logic Designer
James Parker has detailed the controls for Eat Them! controls on PSN today.
To quote: I'm working on Eat Them!, which Ana has been telling you about recently, and I'm here to say a few more extra in-depthy words about how making a game like Eat Them! actually happens on a day to day basis. Today - CONTROLS!
A game can have the greatest technology in the world, the most incredible art assets, and USPs that would have marketing people salivating into their espressos, but if the controls feel wrong - if the player isn't properly connected with the game - then everything else will be wasted.
One of the first things you do when designing any game is download a picture of the DUALSHOCK 3, cribbed from Google images, fire up your favorite drawing package, and put little lines all over it connecting buttons to boxes that describe their functions.
At this stage, as an experienced designer, you make an educated guess at what's going to work for your game. The reality is, until you get the game on the Test Kit, the controller in your hands and you actually try the thing, you may as well have been drawing a moustache on the Mona Lisa.
Because customisation is a big factor in Eat Them!, each monster's capabilities are going to be slightly...