Sony Announces GT5 PS3 Update 1.10, Available Now on PSN

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150w ago - Sony European Brand Manager Penrose Tackie has announced news today of a GT5 PS3 Update 1.10, which is available now on PSN!

Below are the details, to quote: The good news is that with PSN back up and running we have a new update today for GT5.

Kazunori Yamauchi made it clear at launch back in November that the game would continue to develop and be updated during its life cycle.

This latest update from Polyphony comes in the form of version 1.10 and includes many improvements and new features to welcome players back to online racing via PSN.

As well as addressing a few issues and making a few simple improvements to enhance the GT5 experience, update 1.10 adds some exciting new features such as online event prizes, a simpler way to purchase parts, an improved opponent AI algorithm, an easy way to interrupt and save your progress in championship mode, new racing gear choices and a new music track.

This latest version of GT5 should automatically download when your PS3 is connected to the internet. However, to check the version of your software, press the "Manual" button at the bottom of the main menu screen. The version number will be located on the upper left of...
 

MMRetroCR - MultiMan Retro Tools for Windows is Released

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150w ago - Today FB Alpha developer CaptainCPS-X has released a PS3 homebrew application that he calls MMRetroCR - MultiMan Retro Tools for Windows users.

Download: MMRetroCR R3

To quote: Hi guys, here is my first release of MultiMan Retro Cover Renamer MMRetroCR or I should call it MM Retro Tools.

At first it was made to rename covers only but I been adding more features, and now for first release it has many other uses. Please take a look at the readme...

MultiMan Retro Cover Renamer - MMRetroCR

"Making it easier to manage retro covers for use with MultiMan"

by CaptainCPS-X, 2011.

FEATURES

• Automatic ROM scanning for supported systems.
• Support ROM recognition for: NES, SNES, Genesis, VBA (GB, GBC, GBA).
• ZIP verification when needed, ensuring it contains a valid ROM.
• Single ROM adding and removing from list.
• Individual cover assigment feature for each listed ROM.
• Ability to clear cover assigment for a selected ROM.
• PNG Cover preview.
• Automatic renaming of cover images to match the ROM sets.
• Automatic generation of Covers .PKG files ready to be installed in the PS3 / MultiMan.
• Automatic...
 

Video: Hitman: Absolution Debut PS3 Trailer at E3 2011

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150w ago - IO Interactive Community Manager Nick Price posted up the debut video trailer today for Hitman: Absolution on PS3 from E3 2011.

To quote: At this very moment, an army of hard-working team members are into the second day of presenting what is a true labor of love for IO Interactive - Hitman: Absolution.

The knowledge that millions of fans have been waiting for news on Hitman is making the guys give it everything they have to present a game that we're extremely proud of at IO. Lifting the veil on the development of a new game is always fun but given the connection between the studio and Hitman, this time it's more exciting than ever.

And the debut trailer? Well, see for yourself. Agent 47, the world's deadliest assassin, returns to take on his most dangerous contract ever. This time, he finds himself betrayed by the people he trusted and must use every skill and talent he has available to claw his way out of a dark conspiracy, which takes him through a corrupt world of twisted enemies. Thankfully, 47 is a resourceful individual and nothing will stand in his way for long.





When you're creating a game with the scope of Hitman: Absolution, you don't...
 

Waninkoko Explains How to Develop a PS3 CFW 3.60 / 3.61

1300°
150w ago - Here is a brief update from PS3 hacker Waninkoko, sharing his thoughts on how to develop a full-fledged PS3 CFW 3.60 / 3.61 followed by some details from groveritos below.

This news comes following a PlayStation 3 Custom Firmware hybrid update to PS3 CFW VENIX S-PLUS Spoofing 3.65. To quote, roughly translated:

1. Private keys can not be calculated for any firmware> = 3.56, and are NOT in any site, which for some are private (only the Sony has, and if we make a mistake it was thanks to them which they applied the algorithm So encryption of data and a few mathematical operations could calculate the private keys).

2. IF you can create a CFW 3.61, the only obstacle is to get the public keys, which can be drawn SI, with varying degrees of difficulty but you can. Each loader is encrypted with a private key and decrypted with the corresponding public key. But the lowest level loader in a FW is encrypted and decrypted with the root key, which is invariably because the root public key used to decrypt the loader is located in the metldr (obviously, the metldr will have to have the public key to decrypt the loader) and metldr NOT be updated in any way, so that...
 

PS3 Cell BE (Broadband Engine) Secure Boot Process PDF Arrives

400°
150w ago - Today we received word from mas that he and xorloser have made available a PS3 Cell BE (Broadband Engine) Secure Boot Process PDF document for other PlayStation 3 developers.

Download: PS3 Cell BE (Broadband Engine) Secure Boot Process PDF

Speaking briefly to xorloser, he stated mas recently contacted him with the chart for examination and from there some updates and corrections were made to the diagram until the revised public version was born.

Very cool PS3 developments indeed, and cheers for clarifying the exact PS3 boot process guys!
 







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