Years in the making, thousands of hours in development and a healthy dose of excitement amongst the gaming community and racing enthusiasts -- the ultimate driving simulator that is Gran Turismo 5 arrives on store shelves this Wednesday, November 24th. You can breathe now.
Keep your eyes on the rear-view mirror though, we've got an exclusive un-boxing video of the Collector's Edition debuting tomorrow, which begs the question -- did you reserve your copy yet?
Your inner Picasso and Deadmau5 take center stage on the PlayStation Network with a sensory overload that comes in the form of Auditorium HD and Beat Sketchers.
You may need to stock up on cleaning supplies, your house may see a drop or two of blood splatter with the arrival (finally) of Splatterhouse. Don't say I didn't warn you.
Also, your criminal activities may seem extra smooth this week, when the King...
In related news, graf_chokolo has now detailed how to decrypt PS3 PKGs as noted HERE.
To quote: Today he's shared his work with the public, however, it still requires some work, before it is fully functional. Right now, his code still requires the dongle master key, one that is buried within the PS3 console. The good news, is zAxis feels this key can be retrieved via a 3.15 fw console.
He is asking the community, anyone with a 3.15 console, to help retrieve this key. Once retrieved, PSGrade should become fully functional. Below, is his request to the public.
To quote, roughly translated: It is now increasingly common for laptops have a built-in webcam. Because of this chat is becoming increasingly popular.
Not everyone has the money for a laptop or an external webcam. But what if you already have the PlayStation Eye? For several months, this one with some special drivers to get working on almost every version of Windows.
The webcam has pretty good specs, but for the experts among us we have a list:
• 4 channel audio input:16 bits/channel, 48kHz, SNR 90db - 4 channel audio input: 16 bits / channel, 48kHz, SNR 90dB
• 56º or 75º Field of View zoom lens - 56 º or 75 º Field of View zoom lens
• 2.1 F-stop, less than 1% distortion, fixed focus (25cm to 8 at 75 º FOV)
• 640 x 480 at 60 frames/second - 640 x 480 at 60 frames / second
• 320 x 240 at...
To quote: v3 is now out. Sound effects should work pretty much perfectly now, there's a simple launcher that will allow you to select an IWAD if you have multiple ones available (no PWADs yet, and the launcher menu only lists the first 10 IWADs it finds which can happen if you have duplicates of them on different storage devices) and in case an error happens after graphics have been initalized, you'll see the error message on screen. (not just via ethernet debugging if enabled).
Today Dertyp at PSX-Scene (linked above) reports that KaKaroToKS has dumped the PS3 LV1 syscalls, and plans to update his payload soon to allow other developers to dump the calls.
To quote: For Those Of You Who Are Asking What This Is:
level-1 syscalls are used to call hypervisor functions. On a PS3 the hypervisor is known as as "lv1? (level1) since it is the lowest level that runs directly on top of the hardware. The operating system is executed on top of this and is known as "lv2? (level2).
The two common operating systems are GameOS which PS3 games run on, and OtherOS which is usually used to run linux. Since both OSes run on top of the same lv1 hypervisor, they use the same set of hypercalls which has been partially documented here.
KaKaRoToKS Recent Tweets:
FINALLY able to dump (over eth) all lv1 calls!! Will push it soon!
To everyone misunderstanding: no lv1 access, all I did was be able to dump the "call trace" of lv1 hypercalls. same as payload_dump_syscalls