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Video: Gatling Gears is Now Available on PlayStation Network

50°
181w ago - Vanguard Games Game Designer Nikki Kuppens has announced that Gatling Gears is now available on PlayStation Network and shared a video trailer for the PSN title.

To quote: I'm here to introduce our newest game, Gatling Gears, which is available on PSN right now! Gatling Gears is an intense twin-stick shooter in which you control a heavily armed mech.

We call them "walkers" and they're a very iconic part of Mistbound, the world you will travel through in Gatling Gears. As veteran walker pilot Max Brawley, you're going to have to put an end to the Empire's destructive campaign for Mistbound's valuable resources.

To do that, you will have to master the two basic principles of walker operation: shooting and dodging. You'll be flooded with waves and waves of enemies, so using your weapons effectively is key to your survival.

The Gatling gun is useful against weaker enemies, but has a limited range. A cannon shell does more damage, but is harder to aim. Grenades can be carefully targeted and do a lot of damage, but will take a while to reach their target. If things get out of hand (and they will!) detonating your Spark Bomb will send an electrified shock wave across the entire screen.





The challenging...
 

Sony European PSN Game Store Updates for June 29, 2011

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181w ago - Today Ross McGrath of the SCEE PlayStation Store Team has posted up this weeks European PSN Game Store updates, which include the following content to quote:

PlayStation Store (via PS3, PSP and Media Go)

Loads of fun stuff today - if you missed Dungeon Hunter, which published just before our outage, it's now available in Trial and Unlock flavour, so be sure to give it a whirl. We've also got [Register or Login to view links] new twin-stick shooter (from the creators of Greed Corp) Gatling Gears for you to get your shoot'em up fix.

Motor Toon GP2 PSone also hits the Store today, which is one of your requested titles. Okay, it might not be Tombi but it's a step in the right direction...

We've also got a few select bits of DLC, some avatars and a few XMB themes for you to brighten up your PS3, so check those out below too.

Short and sweet from me this week, I'll be around for some comments this afternoon and more tomorrow. Enjoy!

PSN Loves DLC SPECIAL OFFERS (until 6th July)

Ghostlight Ltd

Agarest: Generations of War Downloadable Content

Power Up Set (was £0.79/€0.99 - now £0.40/€0.49)
Animal Set (was £0.79/€0.99 - now £0.40/€0.49)
4 God Set (was...
 

HandCircus on Okabu: The PlayStation Network Physics Toybox

50°
182w ago - HandCircus founder Simon Oliver has revealed more details on Okabu: The PSN Physics Toybox today which will be heading to PlayStation Network soon.

To quote: [Register or Login to view links] is a really small team - there are only five of us at the studio! In addition to myself, we have Mikko and Matt handling art needs, Luke spearheading programming and Shane tackling level design. We've also been working with [Register or Login to view links], who have been crafting Okabu's original, authentic African-inspired soundtrack.

Their studio has been filled to the rafters with all manner of exotic instruments like Marimbas, Kalimbas, Vibraphones as well as some extremely talented vocalists.

Always-on Co-op

Co-op is at the core of the game. Even single player is a co-op experience because it allows you to swap between Kumulo and Nimbe (and they hero that they may be carrying) at any time.

Much of the game revolves around using the different skills of the heroes together - get Monkfish to pull open a door, then Picolo can lure a bull through and get it to take out a dastardly Dozabot. If there's two of you the game is even more fun, as each of you can take control of Kumulo or Nimbe.

Let's...
 

SCEA on Journey for PS3, Coming to PlayStation Network

50°
182w ago - SCEA Associate Producer Randall Lowe at Santa Monica Studio has shared some more details on Journey for PS3 today, which is coming to Sony's PlayStation Network.

To quote: Journey is our third exclusive game with SCEA's [Register or Login to view links] for PS3 and PSN, and we're trying something new, something that we hope changes the way people think about online gaming.

As you may have heard, in Journey, players take on the role of travelers headed to a mysterious mountain in the distance. But unlike our previous two games, flow and Flower, Journey is presents our vision of what an online adventure can be.

As you explore Journey, you may cross paths with other travelers. You can to join and play with up to one other player at a time.

But what makes Journey different is that there are no online lobbies, no matchmaking, no PSN IDs, and no chat. You are the character, limited to the ways of communication of the character itself. Will you choose to travel together - or go your own way? What secrets lie in the mysterious, sand-covered ruins of this world?

We had a great time at [Register or Login to view links] talking to all of the press that stopped by the Sony booth. And we couldn't be more proud after [Register or Login to view links]...
 

Minority Introduces The Dream-like World of Papo & Yo on PSN

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182w ago - Today PlayStation Correspondent Andy Burt has shared details from developer Minority's introduction to the dream-like world of Papo & Yo on PSN.

To quote: Puzzle-platformers are no rare breed on PSN, but one upcoming title, Papo & Yo, is looking to revitalize the genre in a number of intriguing ways.

Introduced in early June, Papo & Yo tells the story of Quico, a young boy who has an unlikely best friend: a giant hulking beast named, appropriately, Monster. Together, the duo must navigate an ethereal world that's reminiscent of a South American town but is set entirely in Quico's imagination. The world itself is made up of dream-like neighborhoods to roam and populated with puzzles to solve.

After getting my hands on the game at E3, it didn't take long to notice the unique approach developer [Register or Login to view links] is taking when it comes to navigation and puzzle solving. Controlling Quico from a third-person perspective, I wandered a bit around Papo & Yo's surreal world.

Players can easily run and jump around the expansive environments, and also use visual cues to direct Monster (as well as a cute little flying robot named Lula) to points of interest. Utilizing all three characters to solve puzzles is key to progressing in the game, and...
 
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