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Video: The Tale of Okabu by HandCircus is Coming Soon to PSN

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167w ago - HandCircus Founder Simon Oliver has posted up a video today of The Tale of Okabu, which he also confirms is coming soon to PlayStation Network.

To quote: We're slightly over-excited about the upcoming release of our brand-new PS3 title Okabu.

While we're best known for creating handheld titles (we are the creators of the Rolando series), we've found the allure of developing for PlayStation 3 impossible to resist, and so have swapped our touch screens for Dualshocks.

For the last two years we have been beavering away creating a brand new world and an all-new adventure, Okabu, that will be coming to exclusively to PSN in the coming months.

Okabu is a co-op action-puzzle-adventure, following the exploits of a two Cloud-whales, Kumulo and Nimbe, as they battle to save their people and their world from the industrialized threat of the Doza clan (a rather unpleasant collection of machinery-obsessed tyrants).





The tale of Okabu begins in the ancestral lands of an ancient race of Cloud-Whales - as vast clouds of toxic pollution have risen from the surface, the sky-dwellers have become struck by a great sickness. Two of the remaining healthy Cloud-Whales (the brothers Kumulo and Nimbe) are dispatched by the Cloud-whale...
 

Tetris Gets Free PS3 3D Update on PlayStation Network

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167w ago - EA Mobile Senior Producer Christophe Gomez has announced that Tetris is getting a free PS3 3D update on PlayStation Network today!

To quote: Greetings, fellow TETRIS enthusiasts! I'm here to deliver some very cool news about our TETRIS game on PlayStation Network.

Ever dreamed of being immersed in a multi-dimensional rain of falling Tetriminos? I know I have. Well, thanks to the wonders of 3D Television (and the [Register or Login to view links] Production Team); we can all finally live the fantasy.

We just launched one of our most impressive free TETRIS updates ever. TETRIS on PSN will finally be playable in 3D. Yes, you read that right - 3D!

To experience this new option, all you have to do is launch TETRIS on your PS3 and accept the update. That's it! It's available in North America and Europe and is only 75MB.

In addition to TETRIS on PSN boasting 5.1 Dolby Sound, 1080p HD graphics and six different play modes - you will now be able to play TETRIS on your snazzy 3D monitor.

We're really excited about this update and can't wait to compete in PS3-exclusive multiplayer modes, with Tetriminos in our faces!
 

Video: Rochard - The Gravity Bending Platform Puzzler for PSN

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168w ago - SCEE Manager James Gallagher has posted up a video trailer today for Rochard - the gravity bending platform puzzler heading exclusively to PSN.

To quote: Just next door to the gargantuan PlayStation booth here at [Register or Login to view links] is the SOE stand and, during a break from filming our live interviews, I popped over to take a look at an interesting little platformer called [Register or Login to view links], coming exclusively to PlayStation Store this summer.

I sat down with the game's producer for a guided playthrough and, while I figured out the buttons and got my brain around the gravity manipulation gameplay, he explained the general premise.

"You play John Rochard an astro-miner at a company called Sky Rig - we're calling him an everyday hero," he explained.

"The entire company has been down on its luck in terms of finding anything but they stumble upon an alien artefact and, after reporting it to HQ, they find themselves surrounded by space pirates trying to get their hands on it. John is trying to protect his friends and find out what this artefact is in the process."





Rochard is a 2D platformer with 3D graphics, kind of like [Register or Login to view links]'s...
 

Sony Announces GT5 PS3 Update 1.10, Available Now on PSN

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168w ago - Sony European Brand Manager Penrose Tackie has announced news today of a GT5 PS3 Update 1.10, which is available now on PSN!

Below are the details, to quote: The good news is that with PSN back up and running we have a new update today for GT5.

Kazunori Yamauchi made it clear at launch back in November that the game would continue to develop and be updated during its life cycle.

This latest update from [Register or Login to view links] comes in the form of version 1.10 and includes many improvements and new features to welcome players back to online racing via PSN.

As well as addressing a few issues and making a few simple improvements to enhance the [Register or Login to view links] experience, update 1.10 adds some exciting new features such as online event prizes, a simpler way to purchase parts, an improved opponent AI algorithm, an easy way to interrupt and save your progress in championship mode, new racing gear choices and a new music track.

This latest version of GT5 should automatically download when your PS3 is connected to the internet. However, to check the version of your software, press the "Manual" button at the bottom of the main menu screen. The version number will be located on the upper left of...
 

The Polarity of Outland is Hitting PSN on June 14, 2011

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169w ago - Outland Lead Designer Aki Raula has announced this weekend that The Polarity of Outland is hitting PSN on June 14, 2011.

To quote: As we are now about to release Outland, I thought it would be nice to share some thoughts on developing the game, especially on its main feature, the "[Register or Login to view links]" polarity mechanic. Thinking about it almost two years later, it feels like we came about the concept easily and naturally.

At the very beginning I had an idea on creating an action adventure platforming game that would give the player similar emotions and encounters I experienced when playing some of my favorite platforming games in the 80's (Pitfall II, Jumpman Jr., Rick Dangerous etc. - see, I never had a NES).

Early versions of Outland had a guy jumping, shooting and sliding around in a jungle environment. We expanded that basic gameplay by adding a special spirit mode that made the character move faster and cause more damage.

Our spirit mode, which we called the "Flow" mode, was one where you turned from a normal guy into a superhero; blue energy surrounded you and you were nearly invincible. We toyed around different variations of the concept, from having an additional boost mode, to having Flow sources/springs in the levels...
 
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