103w ago - Sony's Director of Hardware Marketing John Koller has officially confirmed the PlayStation Vita launch lineup and details today, as follows:
As you all know, PlayStation Vita launched in Japan this past weekend, and we've been excited to hear which games have been the most popular with our friends across the Pacific.
But I'm sure all of you have been wanting to find out which titles will be released when PS Vita launches in the U.S./Canada on Feb. 22.
Today we announced the official PS Vita software launch lineup for the U.S. and Canada, and you'll be pleased to know that PS Vita will have the biggest and best lineup we've ever launched across the history of PlayStation platforms.
SCE Worldwide Studios, along with our publishing partners, have been working extremely hard to build games that provide you all with new ways to experience gaming on the go.
There will be 25 games available on day 1, and in total more than 100 games currently in development. Pricing for all software will range from $9.99-$49.99 (MSRP) and will be available for purchase at retail locations as well as downloadable on the PlayStation Network.
103w ago - Sony Social Media Manager Jeff Rubenstein has shared a video today demonstrating the new PlayStation controls in FIFA Soccer for the PS Vita handheld console.
To quote: EA's first foray onto the PlayStation Vita is a strong one, as the EA Sports team in Vancouver isn't just miniaturising the PS3 experience into a portable size, but refining the controls to take advantage of the new hardware. In this hands-on video, producer Matt Prior demonstrates what he calls "the most controllable version of FIFA ever."
As is quickly becoming standard practice when console franchises debut on the Vita, these touchscreen controls are optional. Yet I think longtime video footballers will find themselves using at least some of these new tricks pretty quickly, as they feel right at home.
I spent some time with this demo version of FIFA after the event, and I found myself toying around with the playable menu screen for a long time, just taking shot after shot on goal.
The accuracy of the rear touch shooting has won me over, and I look forward to hearing your impressions of it once it debuts in just a few short months.
103w ago - SCEE Blog Manager James Gallagher has shared an interview today with Sony's Shuhei Yoshida on the present and future of PlayStation Vita below.
To quote: As you may have seen from the photo gallery, I spent last week in Tokyo, Japan covering the first launch of PS Vita and finally getting to see this stunning new hardware in gamers' hands.
While I was there, I met up with Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios, to talk about what PS Vita is set to deliver in spades: great games.
PlayStation.Blog: Many view the PlayStation Vita launch line-up as the best in our company's history. How long have you been planning it for?
Shuhei Yoshida, President, Worldwide Studios: Full development of PS Vita hardware started in Spring, 2008 when the semiconductor was complete. The great thing is that we [Worldwide Studios] were there right at the beginning to express our thoughts and reactions to the hardware that was being proposed.
We were there at every stage and with every prototype, and we developed game builds to prove and, sometimes, disprove how each new feature was going to make for a great game system.
103w ago - Sony Senior Media Specialist Sid Shuman has shared an interview and video tour of Unit 13 today, which takes shooters social on PlayStation Vita!
To quote: There's no sense mincing words: The next game from SOCOM creator Zipper Interactive represents a fairly radical rethinking of the competitive shooter genre.
The game doesn't include a traditional single-player story or a conventional multiplayer battleground, instead focusing squarely on bite-sized, highly replayable scenarios that can be played alone or with a friend.
In dropping the well-worn ways of the past, Unit 13 is positioning itself to be on the forefront of an entirely new way to think about multiplayer. The game will track and report your virtual exploits and broadcast them to friends both far (via PSN) and near (via...Near).
To get a handle on this brazen new approach to shooter design, we asked Creative Director Seth Luisi to outline Unit 13's feature set and functionality in a video tour.
Afterwards, we looped in with SCEA Producer Ara Demirjian to get answers to our burning questions. If you have any burning questions of your own, be sure to leave them in the comments!