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OpenPS3FTP v3.0 - Open PS3 FTP App Updated for CFW Users

1050°
171w ago - Following up on his previous release, this weekend PlayStation 3 developer jjolano has updated the open source PS3 FTP application to OpenPS3FTP v3.0 for CFW users.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

The OpenPS3FTP changes are detailed below as follows:

OpenPS3FTP Version 3.0 Changelog:

  • Complete rewrite of most functions
  • New SITE command: FLASH (dev_blind)
  • Fixed commands STRU, and MODE.
  • STAT command now returns the program's version
  • New git: git.dashhacks.com/openps3ftp

OpenPS3FTP is an open source ftp server for the PS3. It has an implementation of most ftp commands and also supports most ftp clients. It has some compliance to the ftp RFC.

To compile the source, you will need the PSL1GHT homebrew SDK installed on your computer. Version 1 of the SDK is required to compile versions prior to v2.2, and version 2 of the SDK is required for v2.2 and later.
 

MultiMAN PS3 Backup Manager v02.07.00 Update Arrives

Above 1500°
171w ago - This weekend PlayStation 3 developer deank has updated the multiMAN PS3 backup game manager to v02.07.00 followed shortly by bugfix versions 02.07.01 and 02.07.02, which allow users to backup all forms of media and game discs including Blu-ray, DVD, PS2 and PSX with the changes detailed below.

Download: [Register or Login to view links] (1.63 MB) / [Register or Login to view links] (1.63 MB) / [Register or Login to view links] (6.24 MB) / [Register or Login to view links] (81.58 MB - 2900 covers, showTIME lastGAME bdRESET ebootFIX ebootMOD ps3SERV) / [Register or Login to view links] (1.47 MB) / [Register or Login to view links] (6.67 MB) / [Register or Login to view links] (82.01 MB - 2900 covers, showTIME lastGAME bdRESET ebootFIX ebootMOD ps3SERV)

MultiMAN PS3 Backup Manager Changelog since 02.06.00:

  • Added: "Background Appearance" option in XMMB Settings to switch image/video...

 

RNA: Real Network Access Project for PS3 CFW Goes Open Source

1500°
171w ago - Following up on our previous update, today Spanish PlayStation 3 developer Blipi has announced that the RNA: Real Network Access Project for PS3 JFW DH CFW is going open source in hopes that another developer in the scene will pick up where he left off.

Download: [Register or Login to view links]

To quote: Since I'm leaving the scene for a while I've decide to make RNA open source.

It can be found here: [Register or Login to view links]

In root / main .h and .cpp core files
In /temp/ code to be ported to ps3 yet
In /RNA/ PHP server files

Status/Progress:

Client (PS3, pkg):

  • Main core - 100%
  • Packet send/recv/connect - 100%
  • Blowfish encryptation - 100%
  • MD5, CRC32, security on packets - 100%
  • Login process - 100%
  • Packet sync core - 100%
  • Packet sync implementation - 20%
  • Friends core - 100%
  • Friends implementation - 0%
  • LAN gaming - 0% TheGrid pending

Server (PHP):

  • Packet recv/send/connect - 100%
  • Security...

 

Video: JFW DH PS3 CFW - 3.56 PS3 Custom Firmware Demo

1500°
171w ago - Today Spanish PlayStation 3 developer DemonHades has shared a demo video of their upcoming JFW DH PS3 CFW (currently slated for release this October 1st) on PlayStation 3 version 3.56 Custom Firmware from the previous v3.41 CFW demos posted.

To quote, roughly translated: Before you're reading something about 360, or PSN not bother reading it

Hello friends, as I told the DH JFW taxes have only worked in 3.41, well now we add the new DH JFW 3.56.

This time new JFW DH can only be installed on a 3.55, 3.56 or a self-update patching part of a hardware flasher (teensy recommend) is the most inexpensive and convenient.

What to do with the DH JFW 3.56 ....

  • Run homebrew
  • Loading backups-without managers (Multimedia)

What is not so far ....

  • Once on 3.56 you can not do down due to the new system updates that explain in a while.
  • You can not use Thegra (so far)
  • You can only down a flasher, but if you go into factory mode and not get caught and you can go.. we have not touched the QA, but it could be a way out.

No more to thank Alexander jaicrab, Calimba, chickenpox.

1saludo and I do not see this press release websites or ps3crunch eol trolls as at other sites...
 

Road of Devastation: New Weapons, New Enemies & New Rules

200°
171w ago - Today Petteri Putkonen at Housemarque has shared a Road of Devastation update, which includes new weapons, enemies and rules as detailed below.

To quote: As Road of Devastation begins, you (and your partner if co-op) escape from a laboratory and find yourself at a crossroads leading to three different roads.

Each road has its own perks and dangers lying in wait - with different environments, items and enemies for you to discover. Choose your road, and let the devastation begin...

New weapons.

Road of Devastation will give players several new tools and ways to dispose of enemies with. And not just something you can carry with you but also elements found in the environment.

Electrified fences will fry anything that touches them when you turn the power on, so keep your distance and timing right.

Eat 1.21 Gigawatts!!

You may even get to operate heavy-duty industrial saws - perfect for disposing masses of zombies with (personal safety measure - keep your distance from the cutting end while operating heavy industrial equipment).

A new heavy weapon you can carry with you comes with a computer assisted, automated targeting system - more details about this high-tech equipment will be revealed in the very near future...
 
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