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Video: Retro / Grade at PAX 2011 and PSN Gameplay Trailer

100°
158w ago - 24 Caret Games Co-founder Matt Gilgenbach has shared some Retro / Grade PAX 2011 details alongside a PSN gameplay trailer today.

To quote: We've been hard at work making a must-have PS3 downloadable game for PSN.

If you're like me and you can barely remember your own name, let me refresh your memory about [Register or Login to view links].

Retro/Grade is an innovative fusion between a rhythm game and a sidescrolling shooter that has received the IndieCade audience award as well as two Independent Game Festival nominations.

The game begins when you have just singlehandedly fended off an alien invasion, but all the destruction damaged the space/time continuum, which caused the flow of time itself to reverse. What would have been the final boss is actually the beginning of your backwards journey.





Since time is going in reverse, you must undo your actions in the space skirmish to protect the health of the space time continuum. This means you have to dodge enemy projectiles returning to the enemies that fired them while un-firing your projectiles as they return to your ship. It is easier than it sounds since everything is timed to the beat of the original retro game inspired soundtrack.
 

Video: Codemasters Answers Your F1 2011 PS3 Questions

100°
158w ago - Today Codemasters Community Manager Ian Webster has shared a gameplay trailer video and answered F1 2011 PS3 questions from fans.

To quote: Knowing how large and vocal our F1 community is on PS3, along with how meticulous F1 fans are in general, we recently put out a shout out on Twitter to ask for the most detailed F1 2011 related questions you could throw at us.

The response we had to the call for questions was enormous, and our thanks go out to everyone who took the time to submit a question, the majority of which we've had answered below by Steve Hood, Chief Game Designer of F1 2011.





the_ghost__NL: what can we do in the co-op mode?

Co-op Mode enables you to play through a single season alongside a friend. Imagine the single-player experience (minus the paddock) with your friend as team-mate. It brings an entirely new dimension to Practice, Qualifying and Race sessions... can you win the Constructor's together?

Tom_Sheldon: Is the co-op championship available online or just split-screen only?

Co-op is only available Online. Elements of it are too complex system for Split-Screen

mylandro_: Will the ability to save more than four or...
 

Project PNM PS3 NOR Manager Schematics and More Arrive

1200°
158w ago - Following up on his previous update, today Sony PlayStation 3 hacker No_One has made available some PDF documentation that details how Project PNM PS3 NOR Manager works including schematics, explanations, a bill of materials (BOM), and diagrams.

Download: [Register or Login to view links]

To quote: Hi mates, Here is the PDF documentation that explains how PNM works from an hardware point of view:

  • schematics
  • explanations
  • bill of materials (BOM)
  • diagrams

Coming soon:

  • A virtual SOCKET #3 to access (Read/Write) the PS3 NOR (on motherboard itself) It will give the ability to manage what others flashers around do without removing the embedded NOR.

Realtime tests on a PS3 in differents situations:

  • Static switching between 2 firmwares
  • Dynamic switching

Tasks finished these last 2 days:

  • serial link has been enhanced (speed) to 1Mbit/s
  • virtual SOCKET #3 instanciated in the FPGA
  • Teraterm macros to help managing DUMP/UPDATE...

 

Sony PS3 SDK GCC Cell OS LV2 Toolchain Sources Leaked

400°
158w ago - Today JohnAaron has leaked the Sony PS3 SDK GCC Cell OS LV2 Toolchain sources on IRC, which PlayStation 3 developers can use to aid in the ongoing creation of an open-source PS3 Software Development Kit.

Download: [Register or Login to view links]

To quote: Previously, coders could not make their own versions of GCC with the PS3 SDK. However, that setback no longer stands in the way with the release of these files.

In addition, dev's can now port later versions of GCC to the SDK, as well as make their own toolchain. Once again, it's stressed that if you're not a developer this won't be of any use to you, but this will come in handy for developers.

[01:35] [JohnAaron] anybody into GCC?
[01:36] [JohnAaron] cause I just found something interesting
[01:36] [JohnAaron] http://www.multiupload.com/E85BCBIM8L
[01:36] [JohnAaron] i mean, like man, we can do some much with this stuff
[01:36] [JohnAaron] like awesome!
 

ClaDun X2, Disgaea 4 and Adventurer of Arland Release Dates

300°
158w ago - NIS America's PR Marketing Coordinator Nao Zook has announced release dates today for ClaDun X2, Disgaea 4 and Adventurer of Arland below.

To quote: Today I want to talk about our upcoming titles, which include [Register or Login to view links], [Register or Login to view links], and [Register or Login to view links]!

I knew it would be a very busy summer for us at NIS America, but now that I think about it, we'll be making you super busy, too! Well, hold tight, all the latest information is coming your way.

ClaDun x2 will be available only on PSN at the end of August. I don't have the exact date just yet, but please look out for ClaDun x2 when it pops up on the PlayStation Store. You can also sign up for our Prinny Bomb newsletter at our [Register or Login to view links] to get all of our announcements and news straight from us!





If you played [Register or Login to view links], you might feel like this will be just another run-of-the-mill sequel. But don't jump to conclusions too quickly! ClaDun x2 returns with tons more customization--more Magic Circles, more artifact types, more classes, more everything!
 
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