129w ago - US Producer Josh Miller has shared a video and news of a new PS3 patch and DLC information on The Fight: Lights Out today for the PlayStation 3 entertainment system.
To quote: Today we're bringing you the first update to the game. This update resolves several small issues reported by players and includes the ability to make your fighter transparent in order to get a better view of your opponent.
If that weren't enough, you will now be able to use all of the boss characters as well as the main man, Duke, to use in both online and offline multiplayer modes as part of the Duke DLC pack.
The patch will soon be available to download when you start up the game and the Duke DLC will be available from PlayStation Store in December.
The Fight: Lights Out is a brand new type of fighting game. It puts your moves and your actions directly into the game, with an unprecedented level of freedom. Your own skill is the only limit.
But as with all great new things, there is, of course, some great new rules and details to learn. Freedom is better when you know what to do with it, so we've put together these little bonus tutorials to help everyone get to grips with this wholly new way to play fighting games.
129w ago - Fluffy Logic Designer James Parker has detailed the controls for Eat Them! controls on PSN today.
To quote: I'm working on Eat Them!, which Ana has been telling you about recently, and I'm here to say a few more extra in-depthy words about how making a game like Eat Them! actually happens on a day to day basis. Today - CONTROLS!
A game can have the greatest technology in the world, the most incredible art assets, and USPs that would have marketing people salivating into their espressos, but if the controls feel wrong - if the player isn't properly connected with the game - then everything else will be wasted.
One of the first things you do when designing any game is download a picture of the DUALSHOCK 3, cribbed from Google images, fire up your favorite drawing package, and put little lines all over it connecting buttons to boxes that describe their functions.
At this stage, as an experienced designer, you make an educated guess at what's going to work for your game. The reality is, until you get the game on the Test Kit, the controller in your hands and you actually try the thing, you may as well have been drawing a moustache on the Mona Lisa.
Because customisation is a big factor in Eat Them!, each monster's capabilities are going to be slightly...
129w ago - Today Sony ANZ Content Services Manager Nino Kalogeropoulos has officially announced the Killzone 3 Helghast Edition for PlayStation 3.
To quote: While still riding high in the wake of the GT5 launch, Aussie PlayStation fans already have something else to be excited about... two epic Killzone 3 retail editions have just been announced for the February 2011 launch of the game, and they look simply stunning.
Killzone 3 'Helghast Edition'
This pack* comes in a hand-decorated Helghast soldier's helmet and includes the "SteelBook" Collector's Edition with a PlayStation Network voucher code that:
• Unlocks all weapons and abilities for your first 24 hours of multiplayer gameplay.
• Lets you rise through the ranks faster by earning experience points at twice the normal rate for your first 24 hours of multiplayer gameplay.
• Gives you 3 unlock points to use on any weapon or ability you want.
• Includes the Retro Map Pack - bringing two battlefields from Killzone 2 back into the fight.
• Exclusive Killzone 3 dynamic theme.
• Killzone 3 soundtrack.
129w ago - A few weeks back graf_chokoloannounced that he decrypted PS3 Firmware 3.50 and work on a free public PS3 Downgrader was underway, followed by a PSGroove Payload update to decrypt PKGs from PlayStation 3 PUP Files with today's update including the OtherOS.self and Lv2diag.self from a PS3 Service JIG decrypted!
129w ago - SCEA Community Manager Ramone Russell at San Diego Studios has sent ModNation Racers PS3 holiday greetings to fans and announced news of a holiday PlayStation 3 DLC pack today.
To quote: Greetings and Happy MNR Monday everyone.
So, we've got two Packs out now, and you guys just keep getting more and more creative and impressive with the Tracks you're publishing.
Every week, we're blown away by the creations we see. One of the best things about developing software is seeing the community take something far beyond the team's original vision, and that what you guys continue to do.
The more tools you have to create with, the more imaginative and mind-blowing your creations are, so with that said..
Attack Of The Holiday Pack
As I just mentioned, you've done some incredible things with the Stunt Pack, and the Carnival Pack creations are rolling in and looking amazing. Well, we love what you're doing, and we're going to keep it coming, but this time with a Holiday twist.
Starting tomorrow (US PSN/ EU PSN on Wednesday), you can add some Holiday spirit to your tracks with the Holiday Pack! The pack is $4.99, and it includes the following parts: