Video: Sniper: Ghost Warrior Enhanced and Fully Loaded for PS3

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146w ago - Producer Lukasz Janczuk has shared some update details alongside two new videos spotlighting Sniper: Ghost Warrior for Sony's PS3 entertainment system today.

To quote: At the very beginning of the Sniper: Ghost Warrior project, we were aiming to have the game available on all platforms from day one.

In the end, we had to make the tough decision to delay the PS3 version for several months so that we could fully maximize the experience for its audience. But with that delay, we knew that when we did ship the PS3 version (in stores today!) we could make sure that it was superior to the version available on other platforms.

One of the first things we did in the interim period was to really look at every element of the game to assess what we could do to make those improvements. Bug fixing was the first and most obvious step, but we desperately wanted to use the extra development time to give PS3 owners more content and therefore a better sniping experience.





We added two bolt-action sniper rifles that we discovered had a profound impact on gameplay; if you can't kill enemies quickly then you have to choose your target more wisely. But this fundamental addition in gameplay then created new the necessity of new missions designed to...
 

Video: Puzzle Dimension Hits PS3 on PSN Today, 3D and Discount

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147w ago - Doctor Entertainment Co-Founder Jesper Rudberg has announced that Puzzle Dimension hits PS3 today with both 3D and a discount, as follows:

Our first PS3 title, Puzzle Dimension, will hit the North American PlayStation Store later this afternoon!

Doctor Entertainment is a small indie studio from Uppsala in Sweden and we have worked hard to bring "aha!" moments to you PSN gamers.

The moment when the solution to a problem hits you is called an "aha!" or "Eureka!" moment. It is a feeling of satisfaction and the brain dances... that is the feeling that we want to let you experience with the 100 puzzles in Puzzle Dimension.

The rules are very simple. You control a ball that can jump and move in four directions. Your mission is to roll the ball on 3D structures, pick up flowers and reach the exit. It sounds simple enough, but the puzzles get more complex and new types of blocks are gradually introduced to constantly give you new challenges.





Puzzle games can easily become very static and that is why we decided to create a more interactive experience. By exploding the pixel graphics when the player moves we achieved two...
 

PS3 CFW 3.55 PS3A Revision 2 Custom Firmware is Released

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147w ago - Today French PlayStation 3 developer Bhaal has released PS3 CFW 3.55 PS3A Revision 2 Custom Firmware which includes a 3.66 Spoof and OtherOS++ support among the features detailed below.

Download: PS3 CFW 3.55 PS3A Revision 2 Custom Firmware

To quote, roughly translated: After a first version successful team of the PS3 Devs-Addict is proud to present its second CFW always based on a 3.55.

Changelog Rev. 2:

  • Add new lv1 lv2 peek & poke for OtherOS & more + + new patch
  • New user Icons
  • Package Manager by Rebug
  • Included BDemu v2 & OpenFTP by axtux
  • Add Heavy Rain theme
  • Spoof 3.66
  • Add 22GB for OtherOS, just need to install petiboot
  • Support for OtherOS++ (bug no trophy)

ToDo List:

  • Downgrade from this PS3 Firmware




Some of you probably noticed that it only supports CFW activation QA Flag as I have clearly said that the new CFW PS3A permitted. Actually after further testing we realized that this patch made...
 

SCEA on Journey for PS3, Coming to PlayStation Network

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147w ago - SCEA Associate Producer Randall Lowe at Santa Monica Studio has shared some more details on Journey for PS3 today, which is coming to Sony's PlayStation Network.

To quote: Journey is our third exclusive game with SCEA's Santa Monica Studio for PS3 and PSN, and we're trying something new, something that we hope changes the way people think about online gaming.

As you may have heard, in Journey, players take on the role of travelers headed to a mysterious mountain in the distance. But unlike our previous two games, flow and Flower, Journey is presents our vision of what an online adventure can be.

As you explore Journey, you may cross paths with other travelers. You can to join and play with up to one other player at a time.

But what makes Journey different is that there are no online lobbies, no matchmaking, no PSN IDs, and no chat. You are the character, limited to the ways of communication of the character itself. Will you choose to travel together - or go your own way? What secrets lie in the mysterious, sand-covered ruins of this world?

We had a great time at E3 talking to all of the press that stopped by the Sony booth. And we couldn't be more proud after Journey...
 

Cellminer: Bitcoin Miner for Cell Broadband Engine Architecture

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147w ago - Today Cellminer: Bitcoin Miner for the Cell Broadband Engine Architecture (CBEA) was made available via Github for Sony's PS3 entertainment system.

For those curious, this was developed on a PlayStation 3 using Debian GNU / Linux 6.0.1.

Download: Cellminer Auto Installer / GIT

From the ReadMe:

Requirements

Debian Packages [aptitude install ...]

• make
• gcc
• binutils-spu
• ruby1.9.1-dev
• libspe2-dev
- gcc-spu
- binutils
- ruby1.9.1
- libspe2-2

(packages marked - should be included automatically as dependencies of packages marked •)

Ruby Gems [gem1.9.1 install ...]

• net-http-persistent

System

In order to make use of your SPEs under Linux, you must have spufs mounted on /spu. For example:

# mount -t spufs spufs /spu

Or equivalently, ensure /etc/fstab contains a line similar to the following:

spufs /spu spufs defaults 0 0

Building

$ make

Running

$ ./cellminer --help
 







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