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Sony: Cross-Game Chat Not Possible on PS3, Memory Restrictions

700°
154w ago - After being included on countless PlayStation 3 fans wishlists and even news that PS Vita will include it, today Sony Worldwide Studios president Shuhei Yoshida admitted cross-game chat is not possible on the PS3 due to memory restrictions.

To quote from Eurogamer.net (linked above): "Cross-game voice chat is not possible on the PlayStation 3 because of memory restrictions, Sony has revealed.

The PS3's RAM is gobbled up by the games it runs, which prevents the much-desired feature from being implemented, Sony Worldwide Studios president Shuhei Yoshida told Eurogamer.

"Once a game gets RAM we never give it back," he said. "It's not possible to retrofit something like that after the fact."

Vita has 512MB of RAM and 128MB of V-RAM, compared to the PS3's 256MB of system RAM and 256MB of video RAM. This enables features such as cross-game voice chat to run in the background while games are being played.

On the PS3, however, things are different. "The game has to use its own memory to do [in-game voice chat].

There's always voice chat in the game. But it's a part of a game feature. It's not a part of an OS feature. That's the reason...
 

LSPWN v0.1 PS3 SPE Local Storage Dumper Homebrew App Out

100°
154w ago - Today PlayStation 3 hacker adrianc has released a PS3 SPE Local Storage Dumper homebrew application called LSPWN v0.1.

Download: [Register or Login to view links]

From the ReadMe File: Overview: This app dumps the local store of an spe to /dev_hdd0/game/LSPWN0ADC/USRDIR/localstore.bin

A neat POC for devs, but also a n00b friendly introduction to the spe environment.

Instructions:

1. run the app
2. copy the binary from the hdd using your preferred method
3. disasemble using ida and get a hands on look at the local store
4. ???
5. profit!

Notes:

  • source code forthcoming after some cleanup
  • gui in v0.2 release
  • support for isolation mode if there is demand

Greetz: gitbrew, mathieulh, geohot, sonic iso, #ps3secret (dualbankwank .), uf6667, zerkman and too many others to mention.


 

Video: Batman: Arkham City PS3 Interview from Gamescom 2011

50°
154w ago - Today SCEE's James Gallagher has shared an interview with Dax Ginn on Batman: Arkham City for the PS3 entertainment system from Gamescom 2011.

To quote: I remember the day my copy of Arkham Asylum arrived at the office because I hadn't followed the game's development too closely and, when I took it home just to check out what my colleagues had been raving about, I finished it that same weekend.

As a result, I've had a keen eye on Arkham City, so yesterday I swooped over to the Warner Brothers [Register or Login to view links] area and watched a demo of the new challenge maps, which offer a high-score chasing, combo-stringing alternative to the meat and drink of the story campaign.

Compeered by Dax Ginn, marketing game manager at Rocksteady Studios, two members of the dev team played through identical challenge maps on different TVs - one as Batman and one as Catwoman - in a face-off as a small group of journalists watched the stereoscopic 3D beatdown.

Afterwards, I caught up with Dax to discuss the gamescom build of Arkham City and their approach to character development with this sequel.

What do you have to show us in this build of Arkham City?

At E3 and San Diego Comic-Con we showed...
 

Video: Ninja Gaiden 3 PS3 Gamescom 2011 Trailer and Interview

400°
154w ago - SCEE's James Gallagher has posted up a Ninja Gaiden 3 PS3 Gamescom 2011 video trailer and interview with Yosuke Hayashi today, as follows:

There are some people out there that will tell you modern games are too easy, that they hold your hand for ten hours of story and then wave goodbye until next year's sequel. However, there is growing number of titles, such as the upcoming Dark Souls, that are looking to punish you like a Victorian headmaster.

The Ninja Gaiden series has always been a renowned controller clencher and the third instalment in the series, coming to PS3 next year, includes PlayStation Move support. Here's the latest trailer:

At [Register or Login to view links] I caught up with the head of [Register or Login to view links], Yosuke Hayashi, to discuss difficulty, PS Move and the decision to set the opening scenes of Ninja Gaiden 3 in my hometown, London.





Do you think that modern games are too easy and that there is a strong market for the very difficult?

You have to try to satisfy your fans and Ninja Gaiden 3 is still very difficult on the hardest setting for those fans who like that about...
 

Rage to Require 8GB Mandatory PlayStation 3 HDD Installation

550°
154w ago - Today Dutch site PSFocus.nl (linked above) reports that the upcoming PlayStation 3 title Rage will require an 8GB mandatory PS3 HDD installation.

The XBox 360 will also offer an optional HDD install of 21-22GB in size, and the game is scheduled for release to both platforms on October 4 in North America and October 7, 2011 in Europe.

To quote, roughly translated: While our boys on the floors of the gamescom stumble around, we get it all within about RAGE. Tim Willits of Bethesda took the liberty to PSFocus a few details to release about RAGE.

The Internet is already known that there is an optional installation available for the Xbox 360 which is up to 21/22 GB. PlayStation 3 gamers have fortunately not much free space.

With a mandatory installation of 8 GB PlayStation 3 gamers can play the game. Yet a large number of gigabytes on your HDD, but fortunately not 22 GB. We also have picked up some of our loyal Faunus (Roel Wijts).

The controls are also adjustable in RAGE. For example, if you find more comfortable to shoot with R1 instead of R2 which is the default, you can always alter it. So are you a true gamer Call of Duty, you can take the controls more convenient way in this game.
 
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