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MultiMAN PS3 Backup Manager v02.05.05 Update is Released

Above 1500°
158w ago - Following up on the previous releases, today PlayStation 3 developer deank has updated multiMAN PS3 backup manager to version 02.05.05 followed by v02.05.06 with the changes detailed below.

Download: [Register or Login to view links] (1.32 MB) / [Register or Login to view links] (1.32 MB) / [Register or Login to view links] (15.51 MB)

multiMAN v02.05.05 Update (20110908-202300) Changelog:

  • Added quick access options to SIDE menu for XMMB Game and Favorites columns
  • Performance check: multiMAN does ~122fps @ 1920x1080p 59.94Hz
  • Video buffering changed to 4 frame buffers
  • Updating XMMB columns now runs in parallel (as it was in earlier versions - all columns refresh at the same time)

multiMAN v02.05.06 Update (20110909-183200) Changelog:

  • A small touch to the SIDE menu... it will ZOOM in the current entry much like the real XMB.
  • Increasing/Decreasing MP3 playback volume will make the pop-up...

 

Videos: Uncharted 3 PS3 TV Spot First Look, Stories In The Sand

400°
158w ago - SCEA Marketing Manager Asad Qizilbash has unveiled the Uncharted 3 PS3 TV Spot video today along with Stories In The Sand for fans.

To quote: Tonight marks the beginning of our advertising campaign for UNCHARTED 3: Drake's Deception.

I'm really excited to get to share with you loyal readers a special sneak peek at our first television spot for the campaign that will "kick off" tonight.

And where exactly would be the best place for a kick-off? Well, how about during the 2011 NFL Kickoff game tonight between the Packers and Saints? This UNCHARTED 3 spot was created 100% from in-game footage - what do you think? Be sure to let us know in the comments.





We have a lot of great things lined up for UNCHARTED 3, and this is just the beginning. Look for this spot to air tonight with the kick-off game, and also with your favorite shows including the season premiere of the Simpsons and many more!

Uncharted Stories In The Sand

My name's Natalya Netselya and I'm an artist specialising in the medium of sand. I've been creating imagery in sand for almost five years now, but this is the first time I've created a piece inspired by a videogame.

As Uncharted...
 

ID Software Goes Hands-On with Rage for PlayStation 3

200°
158w ago - Today SCEE's Roland Fauster has shared some hands-on details from ID Software spotlighting Rage for the PlayStation 3 entertainment system.

To quote: When Rage is released this October, it will be the end of a long journey for the game. It has been four years since [Register or Login to view links] first announced their large demo project for their new proprietary ID Tech 5 Engine. Nevertheless, the popularity of the project has never waned.

Two weeks ago at Gamescom, we were finally able to try the game out ourselves at the Bethesda stand and gain our own impression of the exciting FPS/Racing/RPG crossover.

Our gaming session begins right at the start of the game. As one of the few survivors of a meteorite strike, we are fighting our way on foot and in exhilarating dune buggies through an inhospitable world, when we are suddenly attacked by a mutant, and quickly believe we are in a realm of the dead, when a nice, human-looking inhabitant saves us at the last moment. Very friendly! Naturally, we feel indebted and are prepared to carry out some assignments for him.

This means getting rid of deformed mutants from certain buildings, and we do this in classic shoot'em up gameplay fashion, which is really enjoyable, but Rage would only be half as fun if you didn't...
 

Project PNM Stand-Alone Mode for PS3 NOR Flash Mangement

1200°
159w ago - As a follow-up to the previous Project PNM news, here is another update from PlayStation 3 hacker No_One below.

To quote: Hi mates, I wanted to give you news concerning the PNM project. I really missed time. But I just finished what I call the "stand-alone mode". In this mode, we can do everything concerning the NOR FLASH mangement.

Here are the functions working now:

  • copy memory
  • dump memory
  • update memory
  • display memory CRC32
  • read memory
  • display memory details

PNM is now working with 2 NOR sockets and 1 "virtual" one which is the PS3 embedded memory. It means for example that now we can dump/update the PS3 NOR like any flasher, but also copy its content to another FLASH and so on...

Next step now consists in wiring the PNM board to the PS3. This is what I call the "PS3 mode". I will do it next week

I will of course give you details, some nice pictures and maybe a video. We are not so far to be capable to dual firmware the PS3 and do some nice progress in FLASH decrypting.

Have fun !
Cheers

No_One

PS: For people...
 

PS3 CEX to DEX Kit (Retail to Debug) Surfaces, Requires IDPS

1300°
159w ago - A few weeks back we saw a video on Booting Debug on a Retail PS3 Unit via Rebug PS3 CFW, and today zeryos has made available a PS3 CEX to DEX Converter Kit (Retail to Debug) which currently requires IDPS (PlayStation ID via Sony's server in the format of request_idps.txt) by PlayStation 3 hacker "You know who" in order to fully convert a Retail PS3 console to a Debug / Test unit.

Download: [Register or Login to view links] (pass: ps3scene) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2)

For those interested in the background of this PS3 CEX to DEX method, some leaked IRC logs appear to reveal that initially [Register or Login to view links] gave it to [Register or Login to view links] without [Register or Login to view links] from Sony PlayStation 3 hacker [Register or Login to view links].

To quote from a (now...
 
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