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Video: Table Top Tanks Bringing Explosive AR to PS Vita May 22nd

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112w ago - Devil's Details Director Steve Oldacre has announced today that Table Top Tanks will be bringing explosive AR to PS Vita on May 22, 2012 with a video trailer below!

To quote: I'm Steve and I'd love to tell you about the latest great PS Vita Augmented Reality game Table Top Tanks, which we developed at Devil's Details in Sheffield, UK.

When we were asked if we'd like to develop Table Top Tanks by our friends at SCEE we couldn't believe our luck: Who doesn't like blowing stuff up with Tanks? And we got to play with and help develop PlayStation's AR technology too. So, we said "Yes please!" and got down to work.

So, what's in Table Top Tanks? Firstly, there are the tanks: They're quite quick, nimble and fun to drive and you can choose from 10 different colors.

Their main cannon is pretty powerful and you can upgrade its shell type by running over pickups; my favorite is the bouncing missile - they're great fun to spray into the edge of the arena and watch them cause carnage and confusion as they bounce around.

To get you started playing the game we've included a single player campaign, which will teach you how to play and challenge your tank skills.

But the real fun comes making your own maps using the simple editor. You...
 

Video: Smart As Brings Next-Gen Brain Training to PS Vita This Fall

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112w ago - Assistant Producer Nicolo Accordino has posted up a video today announcing that Smart As will be bringing next-gen brain training to PS Vita this Fall.

To quote: It's my pleasure to bring you news of a brand new mind-sharpening game for PS Vita: Smart As.

Launching this fall, Smart As is a social brain-training experience that will put your brain to the test with 20 unique, engaging, tactile and highly interactive puzzle games.

This next-gen puzzle game will also enable you to share your stats with players from around the world using a robust set of social and connective features.

Produced by XDev Europe, Smart As takes full advantage of PS Vita's touchscreens, cameras and Augmented Reality capabilities to deliver Daily Training challenges featuring fun arithmetic, logic, language and observation-based puzzles.

Your scores from each puzzle are used to calculate your overall Brain Power and anybody at any skill level can get in on the fun. The more you play, the better your chances are of increasing your Brain Power score and unlocking new puzzle games.





The best part about Smart As is that it's not just a brain training game; it's a social experience. Once you've earned...
 

PS Vita HBL (VHBL r150) for Super Collapse 3 Out, Crashing Fixed

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113w ago - Following up on the previous updates, today PlayStation Vita homebrew developer wololo has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.

There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...

So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking,...
 

Atlus Reveals Persona 4 Golden Coming to PlayStation Vita This Fall

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114w ago - Atlus Manager of Public Relations and Sales Aram Jabbari has announced today that Persona 4 Golden is coming to PlayStation Vita this Fall!

To quote: Look at it. Just look at it. Your PlayStation Vita. It's so sexy, isn't it? Those sleek, glossy curves...Those adorable analog sticks... That gigantic OLED screen. Oh my goodness, dat screen.

Wouldn't it be amazing if there were some RPG, some massive RPG with dozens and dozens of hours of tried-and-true gameplay and a captivating story to tell?

Sure, it takes a while for every system to really get to that meaty part of its lifecycle, but luckily for PS Vita owners, their new handheld is going to get that game this fall.

That's right, boys and girls, Persona 4 Golden, the enhanced and expanded (yet comfortably handheld) upgrade to the award-winning RPG classic, is coming to a PS Vita near you-preferably the one in your hands as you're reading this-this fall.

The original game has an overall Metacritic score of 90 and tons of "Editor's Choice" and "Best Of" awards. It's generally considered one of the finest games ever made, certainly one of the best in its genre, delivering oodles of hours of enthralling storytelling, immensely satisfying combat, intricate party management, and addicting Persona collection...
 

Video: The Art of Gravity Rush for PlayStation Vita

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114w ago - Gravity Rush Art Director Yoshiaki Yamaguchi has shared a video concept movie today spotlighting the art of Gravity Rush for the PlayStation Vita handheld console below.

To quote: With Gravity Rush releasing on June 12th, I wanted to share how the artwork of this game came together as well as how the style of "Bande Dessinee" influenced the title's art direction.

Gravity Rush incorporates the theme of Bande Dessinee (BD), a popular Franco-Belgian comic book art style.

There are various types of BD style and they can be perceived in many ways. We first approached an element of BD we thought would fit well into the pre-existing game art.

One of the differences between realistic expression and schematic expression represented by BD is that BD exaggerates the information that author wants to convey to the audience. By doing so, it conveys more of the accurate information that the author wants to be recognized.

While considering the gravity mechanic in the game, we brainstormed with these elements in mind. If a player can move around freely, the level should not only be big horizontally, but also vertically. Therefore, we designed the city with multiple levels of layers and structures.

Additionally, the line drawing method was used to exaggerate...
 
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