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Dynamighty Announces CounterSpy is Sneaking to PS3 and PS Vita

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85w ago - Dynamighty Lead Designer David Nottingham announced today that CounterSpy is sneaking to PS3 and PS Vita with details below.

To quote: Hello, compadres! I'm one of the co-founders of [Register or Login to view links], a small independent studio situated in lovely San Francisco, CA.

We're a 10 person team of passionate game makers, founded by myself and my buddy John, who previously worked together at LucasArts, with the core team rounded out by the two Marks. 'Business' Mark and Mark Holmes, who before us was at Pixar for 16 years.

When Sony asked us to write a quick post to tell you a bit about our game, we met the request with a mix of excitement ("YES! We get to start talking about our game!") and terror ("Holy [REDACTED]! Now we've got to actually deliver...").

Truthfully, we are super excited to finally be able to start talking about our labor of love, our very first game: CounterSpy (working title), an action side-scrolling game being developed for PlayStation 3, PS Vita, and mobile platforms.

As an elite member of C.O.U.N.T.E.R., your goal is to infiltrate, sabotage, and strike at the heart of two opposing Super Powers embroiled in a frenetic Arms Race that threatens the existence of humanity.

You are countering the...
 

HumaNature Studios: Doki-Doki Universe Coming to PS4, PS3 & PS Vita

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85w ago - HumaNature Studios Founder Greg Johnson announced today that Doki-Doki Universe is coming to PS4, PS3 and PS Vita!

Below are the details, to quote: My name is Greg Johnson, and I've been making games longer than I'd like to admit (ever heard of Toejam and Earl? If you've heard of my first game, Starflight, you're older than you probably want to admit).

We at HumaNature (that's Human Nature... not Huma Nature by the way) are a pretty small group, as far as game development groups go these days.

Our (admittedly lofty) goal is to create new and original game experiences that reach out to people looking for more humanity in games. We love interactive stories, emotional expression, and self-discovery - we're not so big on shooting things.

Here at HNS we are hard at work building a game for PlayStation, who, thankfully, seems to like a lot of the same lofty things we do. Our game is called Doki-Doki Universe. It's tough to describe Doki-Doki, because it's actually a set of related products that will be released at the same time.

Players' first exposure to Doki-Doki will be in the form of a free download for their PS Vita, PS3 or PS4. This is a light version of the game where players can fly around a Universe and take fun personality quizzes.

This...
 

Ripstone Announces Men's Room Mayhem is Coming to PS Vita

100°
86w ago - Ripstone Creative Director Phil Gaskell announced today that Men's Room Mayhem is coming to PS Vita with details below.

To quote: My name is Phil Gaskell, I've worked on games such as Super Stardust HD, and Dead Nation. These days I run an indie publisher called Ripstone.

We helped teams like Voofoo Studios launch Pure Chess last year, and more recently Big Sky Infinity and Knytt Underground. We love indies and we love PS Vita, and I can't wait to share with you some of the awesome shizzle we're working on this year!

Today though I'm very proud to announce a game we made together with Sawfly Studios, a team of talented guys who are ex-Studio Liverpool.

The game is called Men's Room Mayhem, and as you can probably guess from the title it takes toilet gaming to a whole new level! If I had to sum it up in a single sentence I'd say it's like Flight Control meets Carry On At Your Convenience!

In Men's Room Mayhem you're hired as the janitor of your very own chaotic men's room. You're responsible for directing patrons, keeping everywhere sparkling clean and steering patrons away from trouble!

You need to get your customers safely to the urinals and cubicles in time - otherwise there'll be a few nasty accidents for you to clean up! Avoid...
 

Video: Soul Sacrifice Today, Bonus Content for Early PSN Purchases

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86w ago - Comcept Founder Keiji Inafune shared a new Soul Sacrifice video trailer today outlining the bonus content for early PSN purchases below.

To quote: Soul Sacrifice is finally available on PS Vita in America today. I hope most of you will get the game and start playing as soon as possible.

For fans who would like to purchase the game via PlayStation Network, we're pleased to finally confirm that - for a limited time - North American PSN purchasers will also receive the exclusive pre-order offerings that we've been promoting for physical reservations of the game:

• Two Unique Costumes with which players can customize their character
• Three Magic Items to aid players in battle:
• Spirits' Flamepike: Shards of the spear provided by Fire spirits. (Attribites: heat) Enables five combo attacks.
• Spirits' Blightstone: Explosive stone provided by the spirits. (Attributes: venom)
• Spirits' Fulgurwood: Root provided by the Thunder spirits. (Attributes: volt) It tracks enemies on the ground and attacks with thunder spell.
• The Japanese voice-over pack. Get it for no added cost during the promotion!





My team has put a lot of spirit and passionate work into...
 

Fallen Tree Games Reveals Quell Memento Sliding to PS Vita Soon

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87w ago - Fallen Tree Games Art Director Lewis Boadle revealed today that Quell Memento is sliding to PS Vita soon!

To quote: In developing Quell Memento for PS Vita, we realized that the project was first started 20 years ago!

You see, the game prototype was originally created on an Amstrad CPC computer, way back in 1993! Having said that, it was very different back then - it was called "Last of the Smileys" and was a lot more 8-bit in style.

As we set about improving the game for a modern release, we knew that we wanted to have a much more unique visual style. After much discussion, we decided upon a gentle old-fashioned look, in part because we read that the human brain is more intelligent when it is relaxed.

Quell Memento is intended to feel familiar, and to evoke feelings of nostalgia. After all, a game called Memento is always going to be about memories!

For this reason, we wanted all the elements to be recognizable from the real world (water droplets, pearls and roses, for example). This would mean, we felt, that the player is able to establish the rules of play quickly, because they know that a pearl is valuable, or that a thorn will likely burst a droplet.

We also decided that the puzzles would be set within an old abandoned house. What could...
 
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