27w ago - Sony Community Development Manager Jamie Brayshaw posted up a video from a conversation with PS4 creators today spotlighting upcoming title DriveClub on PlayStation 4.
To quote: Hi everyone, I'm proud to represent the talented team here at Evolution Studios, and to introduce this video, which shows some of our key team members involved in the brilliant Conversations with Creators series.
It's been our ambition for nearly 10 years to create a powerfully connected racer that lets you have fun in the world's best cars, on the world's fastest roads, sharing the experience with your friends in a Club.
A racer that keeps you constantly connected with the community - a connected community of clubs that's not about posting status updates at every opportunity, it's about sending and playing challenges and always racing together to achieve more.
You can keep up to speed with DriveClub right here, but you should like the official Facebook page and follow DriveClub on Twitter to make sure you never miss an update about the game.
Especially with E3 coming up quickly - you won't want to miss a thing!
27w ago - Digital Extremes Project Lead Steve Sinclair posted up a demo video today spotlighting Press X to Ninja: Warframe on PS4 for PlayStation 4 fans below.
To quote: Do you like Ninjas? What if they were in space? What if you could slash enemies, blast them with guns and obliterate them with crazy exo-armor powers? Would you like to level-up, build a Space Dojo with your friends and hang out, dueling each other and trading wall-running stories?
Good news! Warframe is your ticket to all of that and its coming to PlayStation 4, for free, at launch! Not only that... we'll be showing the world Warframe on PS4 next week at E3 (gulping Tums as we speak)!
Our team has been polishing the demo and cramming in as much as we can to 'wow' everyone who gets there hands on it at E3!
On Friday we showed the rest of our development studio Warframe on PS4 for the first time and the reaction was unanimous - 1080p Warframe is smooth and beautiful! Like kids with new toys, playing with the PS4's toolbox of goodies has our minds spinning with design ideas for Warframe...
I love the DualShock 4. The triggers feel awesome and the touch pad is a sweet addition. Right now, we're using the touch pad to activate your crazy Warframe powers on the run with a flick of your thumb or finger....
27w ago - Sony Social Media Manager Sid Shuman is here with a video detailing how to watch PlayStation at E3 2013 live starting this coming Monday, June 10, 2013.
To quote: The legends are true! We'll once again be livestreaming E3 worldwide over four gut-busting days during the videogame-iest time of the year.
The live E3 broadcast (available in nine languages!) begins this Monday, June 10th at 5:30pm Pacific/8:30pm Eastern with the PlayStation E3 2013 Press Conference, the most exciting (and most Tweeted-about) event on the PlayStation calendar.
Then, starting Tuesday, June 11th at noon Pacific Time, we'll kick off three days of our PlayStation LiveCast show featuring gameplay demos and developer interviews for zillions of upcoming PS4, PS3 and PS Vita games.
Expect to see Beyond: Two Souls from Quantic Dream, Destiny from Bungie, DriveClub from Evolution Studios, The Evil Within from Tango GameWorks, Gran Turismo 6 from Polyphony Digital, inFAMOUS: Second Son from Sucker Punch Productions, Killzone: Shadow Fall and Killzone Mercenary from Guerrilla Games, The Last of Us from Naughty Dog, Tearaway from Media Molecule, Wolfenstein: The New Order from MachineGames and many, many more.
All told, we're planning to showcase more than 40 games across PS4, PS3 and PS Vita.
27w ago - Sucker Punch Technical Director Spencer Alexander posted up a video today showcasing the tech of Second Son on PS4 below.
To quote: E3 is almost upon us! Seems like yesterday, we revealed inFAMOUS: Second Son to the world. Since the announce event in New York, we here at Sucker Punch have been hard at work so we can show you more of Delsin Rowe, our new protagonist in action.
BTW, if you want more info on Second Son and if you haven't seen the June cover of GameInformer, you might want to check it out! GameInformer created a hub featuring multiple stories that bring Second Son to life on PlayStation 4.
Today, as part of our lead up to E3, we're letting you peer into our development process to bring the "E" into Emotion Capture (yep... took us all week to come up with that one) in the first installment of inSIDE Sucker Punch!
Gamers have grown to expect more than just detailed worlds with high poly-counts and slick graphics. They want more engaging content and a backstory, with great characters and actors that can give them life. This type of cinematic quality can only happen when the actor's performances can be captured with great detail.
At Sucker Punch we have sought to meet this demand by introducing...
27w ago - Spearhead Games Co-founder Simon Darveau shared details on Tiny Brains for PlayStation 4 today, dubbed an experiment in PS4 teamwork!
Below are the details, to quote: After my Spearhead Games co-founders and I wrapped up Assassin's Creed III and Dead Space 3, respectively, we wanted to get out of the AAA world and back to the basics of why we love video games: playing together with friends, finding new ways to interact and challenging your brain.
With these ideas in mind, we founded our own indie studio, and started making Tiny Brains, a co-op puzzle game - which we can now reveal will be headed to PS4!
Tiny Brains is set in a lab where four super-powered animals have to work together to solve puzzles and escape from a mad scientist's experiment. We chose this theme because now that we are indie devs and have more flexibility, experimentation is what we're all about in our creative process.
We have a "no design doc" policy at Spearhead. Being able to do this has been one of the best things about going indie, and the philosophy helps us make significant creative developments in a short amount of time.
With no design docs, we can think about how to make the best experience at all times. When a designer has a...