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Latest word on the Burnout Paradise Cagney update!

50°
338w ago - In Cagney we've changed how the cars are grouped for Ranked Racing. Previously, cars were grouped by their License Grade. In future we're categorising them according to their Boost Group where cars are grouped according to their top speed.

In races, the choice of a Boost Group will make available all cars in that group plus any cars in lower groups. This has proven to work really well as we have had some really mixed grids and close races with no single car having a clear advantage.

If you haven't unlocked a car in a particular Boost Group then we'll loan you a car for that race.

The car we loan you will be the next car you'll be able to unlock in that Boost Group (excluding Carbon and Burning Route cars.) Because all of the cars in Boost Group 10 are Carbon or Burning Route Cars, we'll loan you the 500GT from Boost Group 9.

The Cagney update has also revamped the audio for nearly all vehicles, features include: sirens on police vehicles, new cars, new cultiplaer challenges and much more!
 

Bionic Start-Up Developing for Wii

50°
338w ago - Bionic Games is a new development studio based in North Hollywood actively recruiting team members to work on an unannounced action adventure game for the Wii. The game will be an original IP, and a few minor details can be gleaned from the company's job listings.

Bionic is looking for a Lead Animator to oversee, among other things, "high quality pre-rendered cinematics." The game is a third-person adventure.

Apparently, Bionic has picked up a former Obsidian employee named Mike Stout to serve as its Creative Director. Stout was Lead Level Designer at Obsidian, presumably working on the Alien RPG. Before that he was Senior Designer/Multiplayer Lead at Insomniac Games, maker of Resistance: Fall of Man.

Bionic has also nabbed a former Audio Lead at Blizzard named Bill Black, who worked on World of Warcraft: The Burning Crusade. Black is serving as Bionic's Director of Audio and Video. He is responsible for in-game dialogue, so it sounds like this Wii title could be story-driven with a good amount of voice acting.
 

Rockstar feels 'terrible' about GTA IV lockup issues

100°
338w ago - Multiple reports surfaced on Tuesday suggesting that both Xbox 360 and PS3 systems are freezing up during playback of Grand Theft Auto IV.

The issue is said to affect an unknown number of Xbox 360 and PS3 systems, either during the opening cut scene of the game or while trying to exit multiplayer mode, resulting in an inability to advance in the game, or worse, an inability to play any game on the affected console.

Multiple GamePro, Kotaku, NeoGAF, and Shacknews users have complained, with no consensus of a proven user fix.

Rockstar was not immediately available for comment when contacted by GamePro, however, a Rockstar support representative told Kotaku on Tuesday: "I feel terrible about this," adding that the company is aware of the issue and working on a solution.

Unfortunately, the developer has yet to diagnose the problem or offer a timeline as to when a fix (or replacement disc) might be provided.
 

Gamers believe Rockstar is covering up PS3 freezing issue

250°
338w ago - A thread on the US PlayStation boards (linked above) about GTA IV freezing issues has now reached over 1,600 comments from angry gamers requesting a patch ASAP.

The forum members have been angered further as videos of the game freezing uploaded to YouTube have been removed due to a "copyright claim by Take 2 Games."

Many now believe Rockstar are now trying to cover up the issue. We did however manage to find one video of the game freezing from cooleyre as you can see below... how long it lasts is undetermined though. :P




 

Grand Theft UPS: Copies of GTA stolen en route to retailers

50°
339w ago - According to a UPS employee, 3 members of staff were fired over the weekend for stealing GTA IV from shipment boxes and that more employees are set to be fired today for the same reason.

The source says they believe they are stealing the staff stole the copies for their own personal use.

To quote: "When we have a [big name release], we communicate it to operations and security teams. We have security in place at the facilities, and we make sure they understand to keep an eye out for things to exit the building," he explained.

How did they find where games were stolen? "We had tips from people inside, and some of them were discovered at intermediate hubs... it's easy to spot: flaps torn, some boxes are re-taped." In most cases, the bust is as easy as finding the last person who scanned the box as full and interviewing them.

"They're not selling them, these people are stealing one copy," he told me–all of the thefts seem to be for personal use. It seems many people think stealing a game a few days before release is worth it, and this is far from the perfect crime.
 
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